/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/ |
H A D | macglext.pas | 535 const GL_MODELVIEW1_ARB = $850A;
|
/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/ |
H A D | gl.d | 1677 const uint GL_MODELVIEW1_ARB = 0x850A; variable
|
/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 432 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 432 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 432 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/ |
H A D | glext.nim | 1161 GL_MODELVIEW1_ARB* = 0x0000850A
|
/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 501 GL_MODELVIEW1_ARB : constant := 16#850A#; -- ../include/SDL/SDL_opengl.h:633 constant
|
/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 487 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 629 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 629 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 633 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 633 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 543 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 574 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 629 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 629 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 633 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 629 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 574 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 615 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 574 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_opengl.h | 629 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/ |
H A D | glext.h | 574 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_opengl.h | 633 #define GL_MODELVIEW1_ARB 0x850A macro
|
/dports/games/nimuh/nimuh-1.02/src/ |
H A D | glext.h | 574 #define GL_MODELVIEW1_ARB 0x850A macro
|