/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 1759 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 1762 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 1759 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 1762 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.h | 2624 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2627 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/ |
H A D | macglext.pas | 2432 const GL_OFFSET_TEXTURE_MATRIX_NV = $86E1; 2435 const GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
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/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/ |
H A D | gl.d | 2900 const uint GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1; variable 2903 const uint GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 2854 -define(GL_OFFSET_TEXTURE_MATRIX_NV, 16#86E1). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 2854 -define(GL_OFFSET_TEXTURE_MATRIX_NV, 16#86E1). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 2854 -define(GL_OFFSET_TEXTURE_MATRIX_NV, 16#86E1). macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 1952 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 1955 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 1952 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 1955 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 1952 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 1955 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 1331 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2114 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2117 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2298 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2301 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2298 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2301 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 2302 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2305 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 2302 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2305 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 2126 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2129 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 2243 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2246 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 2298 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2301 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 2298 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2301 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 2302 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2305 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 2298 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2301 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 2243 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2246 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 2212 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 macro 2215 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
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