/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2670 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 2674 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 2674 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 2498 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 2615 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 2670 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 2670 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 2674 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 2670 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 2615 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 2584 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 2615 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_opengl.h | 2670 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/ |
H A D | glext.h | 2615 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_opengl.h | 2674 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | glext.h | 2615 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 2670 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 2674 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 2674 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_opengl.h | 2498 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/torcs/torcs-1.3.7/src/windows/include/GL/ |
H A D | glext.h | 2615 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_opengl.h | 2670 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_opengl.h | 2674 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_opengl.h | 2670 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 2670 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 macro
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