/dports/graphics/libglvnd/libglvnd-8f3c5b17a21e2222ab3e5fd38870b915815aca49/include/GL/ |
H A D | glcorearb.h | 4864 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 4868 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/graphics/libosmesa/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 4868 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 4868 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 4868 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 4868 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 4868 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/graphics/mesa-libs/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 4868 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/graphics/mesa-dri/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 4868 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/GL/ |
H A D | glcorearb.h | 4868 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/GL/ |
H A D | glcorearb.h | 4868 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/ |
H A D | glad.h | 3876 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/misc/usd/USD-21.11/pxr/imaging/garch/ |
H A D | glApi.h | 4616 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/ |
H A D | glew.h | 11402 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/science/iboview/ibo-view.20150427/src/GL/ |
H A D | glew.h | 11666 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/ |
H A D | glew.h | 11402 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/ |
H A D | glew.h | 11402 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/ |
H A D | glew.h | 11405 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/ |
H A D | glew.h | 11402 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/include/GL/ |
H A D | glew.h | 11402 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/ |
H A D | glew.h | 12204 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_opengl_glext.h | 8490 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/ |
H A D | glew.h | 12584 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/devel/stb/stb-f54acd4/tests/caveview/ |
H A D | glext.h | 8349 #define GL_PLUS_DARKER_NV 0x9292 macro
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/dports/emulators/yuzu/yuzu-0b47f7a46/externals/glad/include/glad/ |
H A D | glad.h | 7797 #define GL_PLUS_DARKER_NV 0x9292 macro
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