/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/ |
H A D | glew.h | 11194 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/ |
H A D | glew.h | 11194 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/ |
H A D | glew.h | 11194 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/ |
H A D | glew.h | 11194 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/ |
H A D | glew.h | 11194 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/include/GL/ |
H A D | glew.h | 11194 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/include/GL/ |
H A D | glew.h | 11808 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/include/GL/ |
H A D | glext.h | 5338 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/ |
H A D | glew.h | 12688 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_opengl_glext.h | 8752 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/ |
H A D | glew.h | 13207 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/devel/stb/stb-f54acd4/tests/caveview/ |
H A D | glext.h | 8611 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/emulators/yuzu/yuzu-0b47f7a46/externals/glad/include/glad/ |
H A D | glad.h | 7937 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/ |
H A D | glew.h | 13207 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 8752 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/ |
H A D | SDL_opengl_glext.h | 8752 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 8752 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/ |
H A D | SDL_opengl_glext.h | 8752 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/ |
H A D | SDL_opengl_glext.h | 8752 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl_glext.h | 8752 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl_glext.h | 8752 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_opengl_glext.h | 8755 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/glad/ |
H A D | glad.h | 6574 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/minimp3/player/ |
H A D | glad.h | 6893 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/ |
H A D | SDL_opengl_glext.h | 8752 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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