/dports/emulators/aranym/aranym-1.1.0/src/ |
H A D | glenums.c | 709 /* 0x8058 */ GL_ENUM(GL_RGBA8_EXT)
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/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 1214 #define GL_RGBA8_EXT 0x8058 macro
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/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/ |
H A D | flextGL.h | 2748 #define GL_RGBA8_EXT 0x8058 macro
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/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/ |
H A D | glext.h | 4751 #define GL_RGBA8_EXT 0x8058 macro
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 542 #define GL_RGBA8_EXT 0x8058 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 540 #define GL_RGBA8_EXT 0x8058 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 540 #define GL_RGBA8_EXT 0x8058 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 540 #define GL_RGBA8_EXT 0x8058 macro
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/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/ |
H A D | macglext.pas | 1025 const GL_RGBA8_EXT = $8058;
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/dports/devel/raylib/raylib-3.7.0/src/external/ |
H A D | glad.h | 2688 #define GL_RGBA8_EXT 0x8058 macro
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/dports/devel/raylib/raylib-3.7.0/examples/others/external/include/ |
H A D | glad.h | 2680 #define GL_RGBA8_EXT 0x8058 macro
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/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/ |
H A D | gl.d | 2112 const uint GL_RGBA8_EXT = 0x8058; variable
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 718 #define GL_RGBA8_EXT 0x8058 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 718 #define GL_RGBA8_EXT 0x8058 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 718 #define GL_RGBA8_EXT 0x8058 macro
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 868 GL_RGBA8_EXT : constant := 16#8058#; -- ../include/SDL/SDL_opengl.h:1064 constant
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 876 #define GL_RGBA8_EXT 0x8058 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1060 #define GL_RGBA8_EXT 0x8058 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1060 #define GL_RGBA8_EXT 0x8058 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 1064 #define GL_RGBA8_EXT 0x8058 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1064 #define GL_RGBA8_EXT 0x8058 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 892 #define GL_RGBA8_EXT 0x8058 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 1005 #define GL_RGBA8_EXT 0x8058 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 1060 #define GL_RGBA8_EXT 0x8058 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 1060 #define GL_RGBA8_EXT 0x8058 macro
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