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Searched refs:GL_RGBA8_EXT (Results 26 – 50 of 314) sorted by relevance

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/dports/emulators/aranym/aranym-1.1.0/src/
H A Dglenums.c709 /* 0x8058 */ GL_ENUM(GL_RGBA8_EXT)
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h1214 #define GL_RGBA8_EXT 0x8058 macro
/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/
H A DflextGL.h2748 #define GL_RGBA8_EXT 0x8058 macro
/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/
H A Dglext.h4751 #define GL_RGBA8_EXT 0x8058 macro
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h542 #define GL_RGBA8_EXT 0x8058 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h540 #define GL_RGBA8_EXT 0x8058 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h540 #define GL_RGBA8_EXT 0x8058 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h540 #define GL_RGBA8_EXT 0x8058 macro
/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/
H A Dmacglext.pas1025 const GL_RGBA8_EXT = $8058;
/dports/devel/raylib/raylib-3.7.0/src/external/
H A Dglad.h2688 #define GL_RGBA8_EXT 0x8058 macro
/dports/devel/raylib/raylib-3.7.0/examples/others/external/include/
H A Dglad.h2680 #define GL_RGBA8_EXT 0x8058 macro
/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/
H A Dgl.d2112 const uint GL_RGBA8_EXT = 0x8058; variable
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h718 #define GL_RGBA8_EXT 0x8058 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h718 #define GL_RGBA8_EXT 0x8058 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h718 #define GL_RGBA8_EXT 0x8058 macro
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_opengl_h.ads868 GL_RGBA8_EXT : constant := 16#8058#; -- ../include/SDL/SDL_opengl.h:1064 constant
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h876 #define GL_RGBA8_EXT 0x8058 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h1060 #define GL_RGBA8_EXT 0x8058 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h1060 #define GL_RGBA8_EXT 0x8058 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h1064 #define GL_RGBA8_EXT 0x8058 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h1064 #define GL_RGBA8_EXT 0x8058 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h892 #define GL_RGBA8_EXT 0x8058 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h1005 #define GL_RGBA8_EXT 0x8058 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h1060 #define GL_RGBA8_EXT 0x8058 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h1060 #define GL_RGBA8_EXT 0x8058 macro

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