/dports/games/torcs/torcs-1.3.7/src/windows/include/GL/ |
H A D | glext.h | 916 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_opengl.h | 971 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_opengl.h | 975 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_opengl.h | 971 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 971 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/lang/smalltalk/smalltalk-3.2.5/packages/opengl/ |
H A D | OpenGLEnum.st | 9459 "GL_RGBA_FLOAT_MODE_ARB 0x8820"
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/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/share/native/common/java2d/opengl/J2D_GL/ |
H A D | glext.h | 939 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/graphics/mapserver/mapserver-7.6.4/opengl/ |
H A D | glext.h | 933 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 945 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/include/GL/ |
H A D | glext.h | 936 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_opengl.h | 997 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/ |
H A D | glext.h | 936 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-iTunes-VizKit/source/win/ |
H A D | glext.h | 942 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/GL/ |
H A D | glext.h | 959 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-abi.scm | 1908 (define-constant GL_RGBA_FLOAT_MODE_ARB #x8820) unknown
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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/ |
H A D | glext_nv.py | 722 GL_RGBA_FLOAT_MODE_ARB = 34848 # GL/glext.h:1196 variable
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/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/ |
H A D | glext_nv.py | 722 GL_RGBA_FLOAT_MODE_ARB = 34848 # GL/glext.h:1196 variable
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/dports/devel/love/love-11.3/src/libraries/glad/ |
H A D | glad.hpp | 4360 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/devel/love10/love-0.10.2/src/libraries/glad/ |
H A D | glad.hpp | 4360 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/ |
H A D | glext.h | 952 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | glew.h | 2246 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | GLee.h | 3249 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/ |
H A D | glew.h | 2204 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/ |
H A D | glew.h | 2246 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
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/dports/cad/netgen/netgen-6.2.2105/ng/Togl2.1/gl/ |
H A D | glext.h | 1173 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 macro
|