/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_opengl.h | 900 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_opengl.h | 904 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_opengl.h | 900 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 900 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glext.h | 758 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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H A D | glew.h | 4733 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro 5392 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glext.h | 758 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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H A D | glew.h | 4728 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro 5387 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/lang/smalltalk/smalltalk-3.2.5/packages/opengl/ |
H A D | OpenGLEnum.st | 9151 "GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64"
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/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/share/native/common/java2d/opengl/J2D_GL/ |
H A D | glext.h | 868 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/graphics/mapserver/mapserver-7.6.4/opengl/ |
H A D | glext.h | 862 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 880 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/include/GL/ |
H A D | glext.h | 865 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_opengl.h | 926 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/ |
H A D | glext.h | 865 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-iTunes-VizKit/source/win/ |
H A D | glext.h | 871 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/GL/ |
H A D | glext.h | 888 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-abi.scm | 1864 (define-constant GL_SAMPLER_2D_RECT_SHADOW_ARB #x8b64) unknown
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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/ |
H A D | glext_nv.py | 669 GL_SAMPLER_2D_RECT_SHADOW_ARB = 35684 # GL/glext.h:1125 variable
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/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/ |
H A D | glext_nv.py | 669 GL_SAMPLER_2D_RECT_SHADOW_ARB = 35684 # GL/glext.h:1125 variable
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/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/ |
H A D | glew.h | 5158 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro 5886 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/ |
H A D | glew.h | 5607 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro 6373 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/ |
H A D | glew.h | 5158 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro 5886 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/science/iboview/ibo-view.20150427/src/GL/ |
H A D | glew.h | 5713 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro 6479 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/ |
H A D | glew.h | 5158 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro 5886 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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