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Searched refs:GL_SOURCE0_RGB_EXT (Results 151 – 175 of 351) sorted by relevance

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/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/
H A Dglext.h3232 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_opengl.h3056 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_opengl.h3057 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/
H A Dglext.h2979 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_opengl.h3056 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_opengl.h3056 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/
H A DGlext.h2979 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h3056 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglew.h9013 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglew.h9008 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/science/simbody/simbody-Simbody-3.7/Simbody/Visualizer/simbody-visualizer/glut32/
H A Dglext.h2986 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_opengl.h3056 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/
H A Dglew.h9593 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/GL/
H A Dglext.h3877 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/
H A Dglew.h10050 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/
H A Dglew.h9593 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/science/iboview/ibo-view.20150427/src/GL/
H A Dglew.h10211 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/
H A Dglew.h9593 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/
H A Dglew.h9599 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/
H A Dglew.h10050 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/mesa_headers/GL/
H A Dglext.h3877 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/
H A Dglew.h10050 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro/msvc/GL/
H A Dglext.h3877 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/
H A Dglew.h9593 #define GL_SOURCE0_RGB_EXT 0x8580 macro
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/
H A Dglew.h10053 #define GL_SOURCE0_RGB_EXT 0x8580 macro

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