/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/ |
H A D | glad.h | 4161 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/ |
H A D | glew.h | 6348 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/misc/usd/USD-21.11/pxr/imaging/garch/ |
H A D | glApi.h | 3231 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLee.h | 11548 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/ |
H A D | glext.h | 3780 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/graphics/glee/GLee-5.4.0_1/ |
H A D | GLee.h | 11542 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | glext.h | 3779 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/ |
H A D | glext.h | 3951 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_opengl.h | 4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | glext.h | 4204 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_opengl.h | 4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_opengl.h | 3581 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_opengl.h | 4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/tesseract-data/tesseract/src/include/GL/ |
H A D | glext.h | 4206 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_opengl.h | 4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/tesseract/tesseract/src/include/GL/ |
H A D | glext.h | 4206 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/ |
H A D | glext.h | 4204 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_opengl.h | 4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_opengl.h | 4029 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/ |
H A D | glext.h | 3951 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_opengl.h | 4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_opengl.h | 4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Glext.h | 3951 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 macro
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