/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_opengl.h | 830 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_opengl.h | 830 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Glext.h | 753 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 830 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glew.h | 2279 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glew.h | 2274 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/Visualizer/simbody-visualizer/glut32/ |
H A D | glext.h | 760 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_opengl.h | 830 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/ |
H A D | glew.h | 2274 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/GL/ |
H A D | glext.h | 727 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/ |
H A D | glew.h | 2279 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/ |
H A D | glew.h | 2274 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/science/iboview/ibo-view.20150427/src/GL/ |
H A D | glew.h | 2315 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/ |
H A D | glew.h | 2274 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/ |
H A D | glew.h | 2280 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/ |
H A D | glew.h | 2279 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/mesa_headers/GL/ |
H A D | glext.h | 727 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/ |
H A D | glew.h | 2279 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro/msvc/GL/ |
H A D | glext.h | 727 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/ |
H A D | glew.h | 2274 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/ |
H A D | glew.h | 2282 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/ |
H A D | glew.h | 2274 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/mesa_headers/GL/ |
H A D | glext.h | 727 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/ |
H A D | glew.h | 2279 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/include/GL/ |
H A D | glext.h | 727 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D macro
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