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Searched refs:GL_TEXTURE_COMPRESSED_ARB (Results 51 – 75 of 342) sorted by relevance

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/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl2397 -define(GL_TEXTURE_COMPRESSED_ARB, 16#86A1). macro
/dports/emulators/aranym/aranym-1.1.0/src/
H A Dglenums.c2149 /* 0x86A1 */ GL_ENUM(GL_TEXTURE_COMPRESSED_ARB)
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h755 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/
H A DflextGL.h1358 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/
H A Dglext.h1670 #define GL_TEXTURE_COMPRESSED_ARB 0x86a1 macro
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h354 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h350 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h350 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h350 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/
H A Dextgl.h2182 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/
H A Dmacglext.pas518 const GL_TEXTURE_COMPRESSED_ARB = $86A1;
/dports/devel/raylib/raylib-3.7.0/src/external/
H A Dglad.h2373 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/devel/raylib/raylib-3.7.0/examples/others/external/include/
H A Dglad.h2365 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/
H A Dgl.d1606 const uint GL_TEXTURE_COMPRESSED_ARB = 0x86A1; variable
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h404 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h404 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h404 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/
H A Dglext.nim1079 GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_opengl_h.ads479 GL_TEXTURE_COMPRESSED_ARB : constant := 16#86A1#; -- ../include/SDL/SDL_opengl.h:605 constant
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h459 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h601 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h601 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h605 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h605 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h515 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro

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