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Searched refs:GL_TEXTURE_FETCH_BARRIER_BIT (Results 226 – 250 of 433) sorted by relevance

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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/GL/
H A Dglcorearb.h2125 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/GL/
H A Dglcorearb.h2125 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/GL/
H A Dglcorearb.h2125 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/GL/
H A Dglcorearb.h2125 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/graphics/mesa-libs/mesa-21.3.6/include/GL/
H A Dglcorearb.h2125 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/graphics/mesa-dri/mesa-21.3.6/include/GL/
H A Dglcorearb.h2125 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/GL/
H A Dglcorearb.h2125 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/GL/
H A Dglcorearb.h2125 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/
H A Dglext_arb.py1433 GL_TEXTURE_FETCH_BARRIER_BIT = 8 # GL/glext.h:2332 variable
/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/
H A Dglext_arb.py1433 GL_TEXTURE_FETCH_BARRIER_BIT = 8 # GL/glext.h:2332 variable
/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/
H A Dglad.h1103 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/misc/usd/USD-21.11/pxr/imaging/garch/
H A DglApi.h652 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dglext.h2326 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/games/tesseract-data/tesseract/src/include/GL/
H A Dglext.h2328 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/games/tesseract/tesseract/src/include/GL/
H A Dglext.h2328 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/
H A Dglext.h2326 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglew.h4632 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglew.h4627 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/
H A Dglew.h5048 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/GL/
H A Dglext.h2591 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/
H A Dglew.h5497 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/
H A Dglew.h5048 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/science/iboview/ibo-view.20150427/src/GL/
H A Dglew.h5603 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/
H A Dglew.h5048 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro
/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/
H A Dglew.h5054 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 macro

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