/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1676 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 1680 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 1680 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_opengl.h | 1504 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/games/torcs/torcs-1.3.7/src/windows/include/GL/ |
H A D | glext.h | 1621 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_opengl.h | 1676 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_opengl.h | 1680 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_opengl.h | 1676 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1676 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glext.h | 1492 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glext.h | 1492 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/lang/smalltalk/smalltalk-3.2.5/packages/opengl/ |
H A D | OpenGLEnum.st | 12735 "GL_TEXTURE_LIGHTING_MODE_HP 0x8167"
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/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/share/native/common/java2d/opengl/J2D_GL/ |
H A D | glext.h | 1644 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/graphics/mapserver/mapserver-7.6.4/opengl/ |
H A D | glext.h | 1638 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 1623 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/include/GL/ |
H A D | glext.h | 1641 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_opengl.h | 1702 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/ |
H A D | glext.h | 1641 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-iTunes-VizKit/source/win/ |
H A D | glext.h | 1647 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/GL/ |
H A D | glext.h | 1664 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-abi.scm | 2862 (define-constant GL_TEXTURE_LIGHTING_MODE_HP #x8167) unknown
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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/ |
H A D | glext_nv.py | 1414 GL_TEXTURE_LIGHTING_MODE_HP = 33127 # GL/glext.h:2072 variable
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/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/ |
H A D | glext_nv.py | 1414 GL_TEXTURE_LIGHTING_MODE_HP = 33127 # GL/glext.h:2072 variable
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/ |
H A D | glext.h | 1657 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | GLee.h | 4775 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 macro
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