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Searched refs:GL_VERTEX_STREAM0_ATI (Results 101 – 125 of 317) sorted by relevance

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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/
H A DGLee.h7991 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/
H A Dglad.h5975 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/
H A Dglew.h4577 #define GL_VERTEX_STREAM0_ATI 0x876D macro
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLee.h11071 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/
H A Dglext.h3706 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/graphics/glee/GLee-5.4.0_1/
H A DGLee.h11065 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A Dglext.h3705 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/
H A Dglext.h3877 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_opengl.h3954 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dglext.h4130 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_opengl.h3954 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_opengl.h3507 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_opengl.h3954 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h3954 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/tesseract-data/tesseract/src/include/GL/
H A Dglext.h4132 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/tesseract/tesseract/src/include/
H A DSDL_opengl.h3954 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/tesseract/tesseract/src/include/GL/
H A Dglext.h4132 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/
H A Dglext.h4130 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_opengl.h3954 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_opengl.h3955 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/
H A Dglext.h3877 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_opengl.h3954 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_opengl.h3954 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/
H A DGlext.h3877 #define GL_VERTEX_STREAM0_ATI 0x876C macro
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h3954 #define GL_VERTEX_STREAM0_ATI 0x876C macro

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