/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 4195 -define(GL_WIN_phong_shading, 1). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 4195 -define(GL_WIN_phong_shading, 1). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 4195 -define(GL_WIN_phong_shading, 1). macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/src/ |
H A D | glewinfo.c | 8221 #ifdef GL_WIN_phong_shading 12596 #ifdef GL_WIN_phong_shading in glewInfo()
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/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/ |
H A D | glew.c | 6106 #ifdef GL_WIN_phong_shading 7338 #ifdef GL_WIN_phong_shading in glewContextInit() 11456 #ifdef GL_WIN_phong_shading in glewContextIsSupported()
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/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/ |
H A D | glew.c | 6102 #ifdef GL_WIN_phong_shading 7334 #ifdef GL_WIN_phong_shading in glewContextInit() 11447 #ifdef GL_WIN_phong_shading in glewContextIsSupported()
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/dports/cad/netgen/netgen-6.2.2105/ng/Togl2.1/gl/ |
H A D | glext.h | 2059 #ifndef GL_WIN_phong_shading 5970 #ifndef GL_WIN_phong_shading 5971 #define GL_WIN_phong_shading 1 macro
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/ |
H A D | glext.h | 2059 #ifndef GL_WIN_phong_shading 5975 #ifndef GL_WIN_phong_shading 5976 #define GL_WIN_phong_shading 1 macro
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 5626 -define(GL_WIN_phong_shading, 1). macro
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/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 5626 -define(GL_WIN_phong_shading, 1). macro
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/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 5626 -define(GL_WIN_phong_shading, 1). macro
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/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 5626 -define(GL_WIN_phong_shading, 1). macro
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | glext.h | 2384 #ifndef GL_WIN_phong_shading 6707 #ifndef GL_WIN_phong_shading 6708 #define GL_WIN_phong_shading 1 macro
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | glext.h | 2384 #ifndef GL_WIN_phong_shading 6707 #ifndef GL_WIN_phong_shading 6708 #define GL_WIN_phong_shading 1 macro
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glew/ |
H A D | glewinfo.c | 10252 #ifdef GL_WIN_phong_shading 15481 #ifdef GL_WIN_phong_shading in glewInfo()
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glew/ |
H A D | glewinfo.c | 10252 #ifdef GL_WIN_phong_shading 15481 #ifdef GL_WIN_phong_shading in glewInfo()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/src/ |
H A D | glewinfo.c | 10252 #ifdef GL_WIN_phong_shading 15481 #ifdef GL_WIN_phong_shading in glewInfo()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glew/ |
H A D | glewinfo.c | 10252 #ifdef GL_WIN_phong_shading 15481 #ifdef GL_WIN_phong_shading in glewInfo()
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/dports/graphics/libprojectm/projectm-3.1.12/msvc/ |
H A D | glewinfo.c | 10252 #ifdef GL_WIN_phong_shading 15481 #ifdef GL_WIN_phong_shading in glewInfo()
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/glew/vtkglew/src/ |
H A D | glewinfo.c | 10252 #ifdef GL_WIN_phong_shading 15481 #ifdef GL_WIN_phong_shading in glewInfo()
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/dports/graphics/open3d/Open3D-0.2/src/External/glew/src/ |
H A D | glewinfo.c | 10252 #ifdef GL_WIN_phong_shading 15481 #ifdef GL_WIN_phong_shading in glewInfo()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/External/glew/src/ |
H A D | glewinfo.c | 10252 #ifdef GL_WIN_phong_shading 15481 #ifdef GL_WIN_phong_shading in glewInfo()
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/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/ |
H A D | glext.h | 2646 #ifndef GL_WIN_phong_shading 7472 #ifndef GL_WIN_phong_shading 7473 #define GL_WIN_phong_shading 1 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | glew.c | 8430 #ifdef GL_WIN_phong_shading 10027 #ifdef GL_WIN_phong_shading in glewContextInit() 15279 #ifdef GL_WIN_phong_shading in glewContextIsSupported()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | glew.cpp | 8442 #ifdef GL_WIN_phong_shading 10041 #ifdef GL_WIN_phong_shading in glewContextInit() 15302 #ifdef GL_WIN_phong_shading in glewContextIsSupported()
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