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Searched refs:GOBLIN (Results 26 – 50 of 100) sorted by relevance

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/dports/games/barony/Barony-3.3.7/src/
H A Dentity_shared.cpp1235 case GOBLIN: in canWearEquip()
H A Dactmonster.cpp306 case GOBLIN: in summonMonster()
308 entity->focalx = limbs[GOBLIN][0][0]; // 0 in summonMonster()
736 || race == GOBLIN in makeFollower()
786 if ( race == GOBLIN ) in makeFollower()
941 if ( race == GOBLIN ) in makeFollower()
1145 if ( myStats->type == GOBLIN ) in makeFollower()
1562 case GOBLIN: in actMonster()
2554 case GOBLIN: in actMonster()
2932 case GOBLIN: in actMonster()
7134 else if ( myStats->type == GOBLIN ) in actMonster()
[all …]
H A Dmaps.cpp89 return GOBLIN; in monsterCurve()
107 return GOBLIN; in monsterCurve()
135 return GOBLIN; in monsterCurve()
3260 monsterType = GOBLIN; in assignActions()
3477 case GOBLIN: in assignActions()
3479 entity->focalx = limbs[GOBLIN][0][0]; // 0 in assignActions()
3480 entity->focaly = limbs[GOBLIN][0][1]; // 0 in assignActions()
3481 entity->focalz = limbs[GOBLIN][0][2]; // -1.75 in assignActions()
H A Dmonster.hpp19 GOBLIN, enumerator
H A Dstat_shared.cpp281 case (1000 + GOBLIN): in setDefaultMonsterStats()
282 stats->type = GOBLIN; in setDefaultMonsterStats()
/dports/games/omega/omega/
H A Dguild1.c365 *Arena_Monster = Monsters[GOBLIN]; in l_arena()
H A Dlev.c100 else if (random_range(100) > 50) monsterid = GOBLIN;
H A Ditemf1.c723 case GOBLIN:
H A Ddefs.h1073 #define GOBLIN (ML1+6) macro
/dports/games/keeperrl/keeperrl-alpha23/
H A Dtutorial.cpp527 ImmigrantInfo(CreatureId::GOBLIN, {MinionTrait::NO_EQUIPMENT}) in createTutorial()
H A Dmodel_builder.cpp83 ImmigrantInfo(CreatureId::GOBLIN, {MinionTrait::FIGHTER, MinionTrait::NO_EQUIPMENT}) in getKeeperConfig()
H A Dcreature_factory.cpp675 return CreatureFactory(tribe, { CreatureId::GNOME, CreatureId::GOBLIN, CreatureId::OGRE, in splashMonsters()
1465 case CreatureId::GOBLIN: in CREATE_LITERAL()
1467 c.viewId = ViewId::GOBLIN; in CREATE_LITERAL()
2194 case CreatureId::GOBLIN: in getDefaultInventory()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dicn.h300 GOBLIN, enumerator
H A Dicn.cpp91 …" }, { G_FLAG32, "G-FLAG32.ICN" }, { GHOST, "GHOST.ICN" }, { GOBLIN, "GOBLIN.ICN" }, …
/dports/games/wargus/wargus-3.2.0/scripts/translate/
H A Des_ES.po2527 msgid "BUILD GOBLIN ~!ALCHEMIST"
2528 msgstr "CONSTRUIR ~!ALQUIMISTA GOBLIN"
2583 msgid "BUILD GOBLIN ~!ZEPPELIN"
2584 msgstr "CONSTRUIR ~!ZEPPELIN GOBLIN"
2587 msgid "TRAIN GOBLIN ~!SAPPERS"
2588 msgstr "ENTRENAR ZAPADORE~!S GOBLIN"
H A Dfr_FR.po2456 msgid "BUILD GOBLIN ~!ALCHEMIST"
2457 msgstr "CONSTRUIRE GOBLIN ~!ALCHIMISTE"
2512 msgid "BUILD GOBLIN ~!ZEPPELIN"
2513 msgstr "CONSTRUIRE ~!ZEPPELIN GOBLIN"
2516 msgid "TRAIN GOBLIN ~!SAPPERS"
2517 msgstr "FORMER GOBLIN ~!SABOTEUR"
H A Dit_IT.po2530 msgid "BUILD GOBLIN ~!ALCHEMIST"
2531 msgstr "COSTRUISCI ~!ALCHIMISTA GOBLIN"
2586 msgid "BUILD GOBLIN ~!ZEPPELIN"
2587 msgstr "COSTRUISCI ~!ZEPPELIN DEI GOBLIN"
2590 msgid "TRAIN GOBLIN ~!SAPPERS"
2591 msgstr "ADDESTRA GOBLIN GUASTATORI"
H A Dde_DE.po2475 msgid "BUILD GOBLIN ~!ALCHEMIST"
2531 msgid "BUILD GOBLIN ~!ZEPPELIN"
2535 msgid "TRAIN GOBLIN ~!SAPPERS"
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/army/
H A Darmy_bar.cpp430 cur = Monster::GOBLIN; in ActionBarLeftMouseSingleClick()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dplayer.cpp2729 case GOBLIN: in chunksofmeat()
2986 case GOBLIN: in shootgun()
3656 case GOBLIN: in shootgun()
3742 || sprite[i].picnum == GOBLIN in shootgun()
3967 case GOBLIN: in shootgun()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/
H A Dmaps_tiles_quantity.cpp370 return Monster( Monster::GOBLIN ); in QuantityMonster()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dinterface.cpp2685 case GOBLIN: in optionDisabledForCreature()
3054 case GOBLIN: in allowedClassToggle()
3070 case GOBLIN: in allowedItemPickupToggle()
3086 case GOBLIN: in allowedInteractFood()
3111 case GOBLIN: in allowedInteractWorld()
3131 case GOBLIN: in allowedInteractItems()
H A Ddrawstatus.cpp1026 … if ( itemCategory(item) == SPELLBOOK && stats[clientnum] && stats[clientnum]->type == GOBLIN ) in drawStatus()
1811 if ( stats[clientnum]->type == GOBLIN || stats[clientnum]->type == CREATURE_IMP ) in drawStatus()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_campaign.cpp253 … hero->GetArmy(), { { Monster::ORC_CHIEF, 12 }, { Monster::OGRE, 18 }, { Monster::GOBLIN, 40 } } ); in setHeroAndArmyBonus()
H A Dgame_credits.cpp251 const fheroes2::Sprite & goblin = fheroes2::AGG::GetICN( ICN::GOBLIN, 27 ); in generateFirstPage()

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