/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_config_os2.h | 129 #define HAVE_ITOA 1 macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_config.h | 139 #define HAVE_ITOA 1
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/dports/x11/controllermap/SDL2-2.0.18/include/ |
H A D | SDL_config_os2.h | 129 #define HAVE_ITOA 1 macro
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/ |
H A D | LRSDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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H A D | LRSDL_stdinc.h | 275 #ifdef HAVE_ITOA
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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H A D | SDL_config_android.h | 116 #undef HAVE_ITOA
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/dports/games/sauerbraten/sauerbraten/src/include/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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/dports/devel/p5-Alien-SDL/Alien-SDL-1.446/patches/ |
H A D | SDL_config_win32.h | 105 #define HAVE_ITOA 1 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_config_android.h | 123 #undef HAVE_ITOA
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_config_windows.h | 111 #define HAVE_ITOA 1 macro
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_config_android.h | 123 #undef HAVE_ITOA
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/dports/misc/vxl/vxl-3.3.2/v3p/dcmtk/config/include/ |
H A D | osconfig_cmake.h.in | 114 # define HAVE_ITOA macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_config.h.in | 105 #undef HAVE_ITOA
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_config.h.in | 105 #undef HAVE_ITOA
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_config.h.in | 105 #undef HAVE_ITOA
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