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Searched refs:IM_COL32_B_SHIFT (Results 101 – 123 of 123) sorted by relevance

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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui_widgets.cpp4436 …int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t… in ImAlphaBlendColor()
H A Dimgui.cpp1618 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1627 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/imgui/
H A Dimgui_widgets.cpp4493 …int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t… in ImAlphaBlendColor()
H A Dimgui.cpp1741 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1750 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/
H A Dimgui.cpp1591 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1600 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/
H A Dimgui.cpp1724 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1733 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/
H A Dimgui.cpp1611 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1620 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/
H A Dimgui.cpp1620 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1629 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/games/pioneer/pioneer-20210723/contrib/imgui/
H A Dimgui.cpp1642 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1651 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/emulators/dolphin-emu/dolphin-3152428/Externals/imgui/
H A Dimgui.cpp1803 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1812 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui.cpp1618 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1627 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/lang/clover/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/libosmesa/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/mesa-libs/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/imgui/
H A Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imgui/
H A Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/mesa-dri/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/third-party/imgui/imgui/
H A Dimgui.cpp1221 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1230 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()

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