/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/ |
H A D | imgui_widgets.cpp | 4436 …int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t… in ImAlphaBlendColor()
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H A D | imgui.cpp | 1618 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1627 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/imgui/ |
H A D | imgui_widgets.cpp | 4493 …int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t… in ImAlphaBlendColor()
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H A D | imgui.cpp | 1741 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1750 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/ |
H A D | imgui.cpp | 1591 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1600 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/ |
H A D | imgui.cpp | 1724 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1733 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/ |
H A D | imgui.cpp | 1611 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1620 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/ |
H A D | imgui.cpp | 1620 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1629 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/games/pioneer/pioneer-20210723/contrib/imgui/ |
H A D | imgui.cpp | 1642 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1651 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/imgui/ |
H A D | imgui.cpp | 1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/emulators/dolphin-emu/dolphin-3152428/Externals/imgui/ |
H A D | imgui.cpp | 1803 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1812 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/ |
H A D | imgui.cpp | 1618 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1627 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/lang/clover/mesa-21.3.6/src/imgui/ |
H A D | imgui.cpp | 1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/libosmesa/mesa-21.3.6/src/imgui/ |
H A D | imgui.cpp | 1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/imgui/ |
H A D | imgui.cpp | 1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/imgui/ |
H A D | imgui.cpp | 1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/imgui/ |
H A D | imgui.cpp | 1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/imgui/ |
H A D | imgui.cpp | 1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/imgui/ |
H A D | imgui.cpp | 1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/imgui/ |
H A D | imgui.cpp | 1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imgui/ |
H A D | imgui.cpp | 1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/imgui/ |
H A D | imgui.cpp | 1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/third-party/imgui/imgui/ |
H A D | imgui.cpp | 1221 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4() 1230 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()
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