/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | shk.c | 3522 if (IS_WALL(levl[x][y].typ)) { in remove_damage() 3764 if (IS_WALL(tmp_dam->typ)) in repair_damage()
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H A D | objnam.c | 3177 || (IS_WALL(lev->typ) && lev->typ != DBWALL) in wizterrainwish() 3294 || IS_WALL(oldtyp) || oldtyp == IRONBARS in wizterrainwish()
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H A D | pager.c | 263 else if (IS_WALL(levl[x][y].typ) || levl[x][y].typ == SDOOR) in look_at_object()
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H A D | makemon.c | 2337 } else if (IS_DOOR(typ) || IS_WALL(typ) || typ == SDOOR || typ == SCORR) { in set_mimic_sym()
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | shk.c | 3563 if (IS_WALL(levl[x][y].typ)) { 3798 if (IS_WALL(tmp_dam->typ))
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | shk.c | 3563 if (IS_WALL(levl[x][y].typ)) { 3798 if (IS_WALL(tmp_dam->typ))
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | main.h | 624 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | main.h | 627 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | cmd.c | 742 else if (IS_WALL(lev->typ) || lev->typ == SDOOR) in wiz_show_wmodes()
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H A D | hack.c | 379 } else if (IS_WALL(lev->typ)) {
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H A D | apply.c | 2699 if (IS_WALL(levl[x][y].typ) || IS_DOOR(levl[x][y].typ)) {
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | hack.c | 379 } else if (IS_WALL(lev->typ)) {
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H A D | cmd.c | 742 else if (IS_WALL(lev->typ) || lev->typ == SDOOR) in wiz_show_wmodes()
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H A D | apply.c | 2699 if (IS_WALL(levl[x][y].typ) || IS_DOOR(levl[x][y].typ)) {
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | makemon.c | 2417 } else if (IS_DOOR(typ) || IS_WALL(typ) ||
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | hack.c | 379 } else if (IS_WALL(lev->typ)) {
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H A D | cmd.c | 742 else if (IS_WALL(lev->typ) || lev->typ == SDOOR) in wiz_show_wmodes()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | main.h | 624 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | main.h | 627 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | cmd.c | 811 else if (IS_WALL(lev->typ) || lev->typ == SDOOR) in wiz_show_wmodes()
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | cmd.c | 806 else if (IS_WALL(lev->typ) || lev->typ == SDOOR) in wiz_show_wmodes()
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | sp_lev.c | 2187 if (x != xstart && (IS_WALL(levl[x-1][y].typ) ||
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H A D | trap.c | 293 else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | sp_lev.c | 2187 if (x != xstart && (IS_WALL(levl[x-1][y].typ) ||
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H A D | trap.c | 293 else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
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