/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | vid_win.c | 1648 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME, 1671 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME,
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/dports/games/quake2-source/quake2-r0.16.2/src/rhapsody/ |
H A D | r_next.m | 615 {68, K_F10},
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/dports/games/ioquake3-server/ioquake3-1.36/code/sdl/ |
H A D | sdl_input.c | 260 case SDLK_F10: *key = K_F10; break; in IN_TranslateSDLToQ3Key()
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/dports/games/ioquake3/ioquake3-1.36/code/sdl/ |
H A D | sdl_input.c | 260 case SDLK_F10: *key = K_F10; break; in IN_TranslateSDLToQ3Key()
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/dports/lang/gnatdroid-sysroot-x86/android-19-x86/usr/include/linux/ |
H A D | keyboard.h | 65 #define K_F10 K(KT_FN,9) macro
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/dports/lang/gnatdroid-sysroot/android-19-arm/usr/include/linux/ |
H A D | keyboard.h | 65 #define K_F10 K(KT_FN,9) macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_vidlinuxglx.c | 158 case XK_F10: key = K_F10; break; in XLateKey()
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H A D | vid_svgalib.c | 685 scantokey[68] = K_F10; in VID_Init()
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/dports/multimedia/libv4l/linux-5.13-rc2/include/uapi/linux/ |
H A D | keyboard.h | 58 #define K_F10 K(KT_FN,9) macro
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/dports/multimedia/v4l_compat/linux-5.13-rc2/include/uapi/linux/ |
H A D | keyboard.h | 58 #define K_F10 K(KT_FN,9) macro
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/dports/editors/neovim/neovim-0.6.1/src/nvim/ |
H A D | keymap.c | 194 { K_F10, "F10" },
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/dports/games/alienarena/alienarena-7.66/source/unix/ |
H A D | gl_glx.c | 364 key = K_F10; in XLateKey()
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/dports/games/alienarena-data/alienarena-7.66/source/unix/ |
H A D | gl_glx.c | 364 key = K_F10; in XLateKey()
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-linux-any/linux/ |
H A D | keyboard.h | 58 #define K_F10 K(KT_FN,9) macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-linux-any/linux/ |
H A D | keyboard.h | 58 #define K_F10 K(KT_FN,9) macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | cl_gecko.c | 944 { K_F10, OSGKKey_F10 },
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/dports/games/ufoai/ufoai-2.5-source/src/client/input/ |
H A D | cl_input.cpp | 790 *ascii = K_F10; in IN_TranslateKey()
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/dports/games/quake2lnx/quake2-r0.16.2/src/rhapsody/ |
H A D | r_next.m | 615 {68, K_F10},
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/dports/multimedia/v4l-utils/linux-5.13-rc2/include/uapi/linux/ |
H A D | keyboard.h | 58 #define K_F10 K(KT_FN,9) macro
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/dports/games/quake2-source/quake2-r0.16.2/src/solaris/ |
H A D | rw_sdl.c | 439 case SDLK_F10: key = K_F10; break; in XLateKey()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/ |
H A D | gl_glx.c | 416 case XK_F10: key = K_F10; break; in XLateKey()
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/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/ |
H A D | rw_sdl.c | 439 case SDLK_F10: key = K_F10; break; in XLateKey()
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H A D | rw_xil.c | 431 case XK_F10: key = K_F10; break; in XLateKey()
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/dports/devel/sdl12/SDL-1.2.15/src/video/ps2gs/ |
H A D | SDL_gsevents.c | 876 case K_F10: keymap[i] = SDLK_F10; break; in GS_InitOSKeymap()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_keys.c | 87 {"F10", K_F10},
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