Home
last modified time | relevance | path

Searched refs:K_F10 (Results 201 – 225 of 297) sorted by relevance

12345678910>>...12

/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dvid_win.c1648 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME,
1671 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME,
/dports/games/quake2-source/quake2-r0.16.2/src/rhapsody/
H A Dr_next.m615 {68, K_F10},
/dports/games/ioquake3-server/ioquake3-1.36/code/sdl/
H A Dsdl_input.c260 case SDLK_F10: *key = K_F10; break; in IN_TranslateSDLToQ3Key()
/dports/games/ioquake3/ioquake3-1.36/code/sdl/
H A Dsdl_input.c260 case SDLK_F10: *key = K_F10; break; in IN_TranslateSDLToQ3Key()
/dports/lang/gnatdroid-sysroot-x86/android-19-x86/usr/include/linux/
H A Dkeyboard.h65 #define K_F10 K(KT_FN,9) macro
/dports/lang/gnatdroid-sysroot/android-19-arm/usr/include/linux/
H A Dkeyboard.h65 #define K_F10 K(KT_FN,9) macro
/dports/games/tenebrae/tenebrae_0/
H A Dgl_vidlinuxglx.c158 case XK_F10: key = K_F10; break; in XLateKey()
H A Dvid_svgalib.c685 scantokey[68] = K_F10; in VID_Init()
/dports/multimedia/libv4l/linux-5.13-rc2/include/uapi/linux/
H A Dkeyboard.h58 #define K_F10 K(KT_FN,9) macro
/dports/multimedia/v4l_compat/linux-5.13-rc2/include/uapi/linux/
H A Dkeyboard.h58 #define K_F10 K(KT_FN,9) macro
/dports/editors/neovim/neovim-0.6.1/src/nvim/
H A Dkeymap.c194 { K_F10, "F10" },
/dports/games/alienarena/alienarena-7.66/source/unix/
H A Dgl_glx.c364 key = K_F10; in XLateKey()
/dports/games/alienarena-data/alienarena-7.66/source/unix/
H A Dgl_glx.c364 key = K_F10; in XLateKey()
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-linux-any/linux/
H A Dkeyboard.h58 #define K_F10 K(KT_FN,9) macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-linux-any/linux/
H A Dkeyboard.h58 #define K_F10 K(KT_FN,9) macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcl_gecko.c944 { K_F10, OSGKKey_F10 },
/dports/games/ufoai/ufoai-2.5-source/src/client/input/
H A Dcl_input.cpp790 *ascii = K_F10; in IN_TranslateKey()
/dports/games/quake2lnx/quake2-r0.16.2/src/rhapsody/
H A Dr_next.m615 {68, K_F10},
/dports/multimedia/v4l-utils/linux-5.13-rc2/include/uapi/linux/
H A Dkeyboard.h58 #define K_F10 K(KT_FN,9) macro
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/
H A Drw_sdl.c439 case SDLK_F10: key = K_F10; break; in XLateKey()
/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/
H A Dgl_glx.c416 case XK_F10: key = K_F10; break; in XLateKey()
/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/
H A Drw_sdl.c439 case SDLK_F10: key = K_F10; break; in XLateKey()
H A Drw_xil.c431 case XK_F10: key = K_F10; break; in XLateKey()
/dports/devel/sdl12/SDL-1.2.15/src/video/ps2gs/
H A DSDL_gsevents.c876 case K_F10: keymap[i] = SDLK_F10; break; in GS_InitOSKeymap()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_keys.c87 {"F10", K_F10},

12345678910>>...12