Home
last modified time | relevance | path

Searched refs:LUMP_NODES (Results 126 – 138 of 138) sorted by relevance

123456

/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_bsp.c1856 R_LoadNodesAndLeafs (&header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS]); in RE_LoadWorldMap()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_bsp.cpp2085 R_LoadNodesAndLeafs (&header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS], worldData); in RE_LoadWorldMap_Actual()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dmodel.c1368 Mod_LoadNodes (&header->lumps[LUMP_NODES]); in Mod_LoadBrushModel()
H A Dgl_model.c1589 Mod_LoadNodes (&header->lumps[LUMP_NODES]); in Mod_LoadBrushModel()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dmodel.c1364 Mod_LoadNodes (&header->lumps[LUMP_NODES]); in Mod_LoadBrushModel()
H A Dgl_model.c1600 Mod_LoadNodes (&header->lumps[LUMP_NODES]); in Mod_LoadBrushModel()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_bsp.c3160 R_LoadNodesAndLeafs( &header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS] ); in RE_LoadWorldMap()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_bsp.c3157 R_LoadNodesAndLeafs( &header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS] ); in RE_LoadWorldMap()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dgl_model.c2454 Mod_LoadNodes (&header->lumps[LUMP_NODES], bsp2); in Mod_LoadBrushModel()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_brush.c3508 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES) in Mod_Q1BSP_Load()
3527 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]); in Mod_Q1BSP_Load()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_bsp.c4263 R_LoadNodesAndLeafs(&header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS]); in RE_LoadWorldMap()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmodel_brush.c3928 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES) in Mod_Q1BSP_Load()
3947 Mod_Q1BSP_LoadNodes(&lumpsb[LUMP_NODES]); in Mod_Q1BSP_Load()
/dports/games/darkplaces/darkplaces/
H A Dmodel_brush.c4004 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES) in Mod_Q1BSP_Load()
4023 Mod_Q1BSP_LoadNodes(&lumpsb[LUMP_NODES]); in Mod_Q1BSP_Load()

123456