/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_phys.c | 704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 952 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 952 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_phys.c | 621 if(ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 801 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_phys.c | 704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 952 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_phys.c | 621 if(ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 846 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_phys.c | 704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 957 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | sv_user.c | 75 if (sv_player->v.movetype == MOVETYPE_FLY) in SV_SetIdealPitch() 628 else if (sv_player->v.movetype == MOVETYPE_FLY) in SV_ClientThink()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_phys.c | 621 if(ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 844 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | projectiles.qc | 408 newmis.movetype = MOVETYPE_FLY; 729 newmis.movetype = MOVETYPE_FLY; 876 newmis.movetype = MOVETYPE_FLY; 957 newmis.movetype = MOVETYPE_FLY; 1026 newmis.movetype = MOVETYPE_FLY; //TOSS; //FLYMISSILE; 1118 newmis.movetype = MOVETYPE_FLY;
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | sv_phys.c | 1001 case MOVETYPE_FLY: in SV_Physics_Client() 1144 if ( ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss() 1307 || ent->v.movetype == MOVETYPE_FLY in SV_Physics()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/ |
H A D | server.h | 264 #define MOVETYPE_FLY 5 macro
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H A D | sv_phys.c | 715 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss() 840 case MOVETYPE_FLY: in SV_RunEntity()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | client.h | 361 #define MOVETYPE_FLY 5 macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/ |
H A D | server.h | 248 #define MOVETYPE_FLY 5 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 710 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 960 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_phys.c | 709 if (SVfloat (ent, movetype) != MOVETYPE_FLY in SV_Physics_Toss() 827 case MOVETYPE_FLY: in SV_RunEntity()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_phys.c | 704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 954 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_phys.c | 685 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 947 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_phys.c | 704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 954 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_phys.c | 704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 954 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_phys.c | 685 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 935 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_phys.c | 685 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 942 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_phys.c | 734 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 1009 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_phys.c | 718 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 1031 case MOVETYPE_FLY: in G_RunEntity()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 710 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss() 960 case MOVETYPE_FLY: in G_RunEntity()
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