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Searched refs:MOVETYPE_FLY (Results 26 – 50 of 180) sorted by relevance

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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_phys.c704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
952 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_phys.c704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
952 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_phys.c621 if(ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
801 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_phys.c704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
952 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_phys.c621 if(ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
846 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_phys.c704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
957 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dsv_user.c75 if (sv_player->v.movetype == MOVETYPE_FLY) in SV_SetIdealPitch()
628 else if (sv_player->v.movetype == MOVETYPE_FLY) in SV_ClientThink()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_phys.c621 if(ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
844 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dprojectiles.qc408 newmis.movetype = MOVETYPE_FLY;
729 newmis.movetype = MOVETYPE_FLY;
876 newmis.movetype = MOVETYPE_FLY;
957 newmis.movetype = MOVETYPE_FLY;
1026 newmis.movetype = MOVETYPE_FLY; //TOSS; //FLYMISSILE;
1118 newmis.movetype = MOVETYPE_FLY;
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsv_phys.c1001 case MOVETYPE_FLY: in SV_Physics_Client()
1144 if ( ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1307 || ent->v.movetype == MOVETYPE_FLY in SV_Physics()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dserver.h264 #define MOVETYPE_FLY 5 macro
H A Dsv_phys.c715 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
840 case MOVETYPE_FLY: in SV_RunEntity()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dclient.h361 #define MOVETYPE_FLY 5 macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dserver.h248 #define MOVETYPE_FLY 5 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_phys.c710 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
960 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_phys.c709 if (SVfloat (ent, movetype) != MOVETYPE_FLY in SV_Physics_Toss()
827 case MOVETYPE_FLY: in SV_RunEntity()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_phys.c704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
954 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_phys.c685 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
947 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_phys.c704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
954 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/q2pro/q2pro/game/
H A Dg_phys.c704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
954 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_phys.c685 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
935 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_phys.c685 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
942 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_phys.c734 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
1009 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_phys.c718 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
1031 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_phys.c710 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
960 case MOVETYPE_FLY: in G_RunEntity()

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