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Searched refs:MZ_MACHINEGUN (Results 26 – 50 of 70) sorted by relevance

123

/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dq_shared.h683 #define MZ_MACHINEGUN 1 macro
H A Dp_weapon.c1018 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dq_shared.h689 #define MZ_MACHINEGUN 1 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_flash.c93 case MZ_MACHINEGUN: in CL_ParseMuzzleFlash()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dq_shared.h680 #define MZ_MACHINEGUN 1 macro
H A Dp_weapon.c1018 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dq_shared.h966 #define MZ_MACHINEGUN 1 macro
/dports/games/q2pro/q2pro/include/
H A Dq_shared.h922 #define MZ_MACHINEGUN 1 macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_fx.c64 case MZ_MACHINEGUN: in CL_ParseMuzzleFlash()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c806 gi.WriteByte(MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dshared.h1274 MZ_MACHINEGUN, enumerator
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c1018 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c1018 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c999 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c1049 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c1049 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c1018 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c1049 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c910 gi.WriteByte(MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c1049 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c1049 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_weapon.c908 gi.WriteByte(MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_weapon.c1049 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c1018 gi.WriteByte (MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_weapon.c878 gi.WriteByte(MZ_MACHINEGUN | is_silenced); in Machinegun_Fire()

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