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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DOpenGl_MatrixState.hxx57 const typename OpenGl::MatrixType<T>::Mat4& Current() in Current()
63 void SetCurrent (const typename OpenGl::MatrixType<T>::Mat4& theNewCurrent) in SetCurrent()
69 typename OpenGl::MatrixType<T>::Mat4& ChangeCurrent() in ChangeCurrent()
76 void SetCurrent (const typename OpenGl::MatrixType<Other_t>::Mat4& theNewCurrent) in SetCurrent()
84 myCurrent = typename OpenGl::MatrixType<T>::Mat4(); in SetIdentity()
89 …NCollection_Vector<typename OpenGl::MatrixType<T>::Mat4> myStack; //!< Collection used to main…
90 typename OpenGl::MatrixType<T>::Mat4 myCurrent; //!< Current matrix
/dports/misc/openvdb/openvdb-9.0.0/openvdb_ax/openvdb_ax/test/integration/
H A DTestAssign.cc320 [&](){ mHarness.addAttributes<openvdb::math::Mat4<float>>(names, in directAssignment()
986 openvdb::math::Mat4<float>::zero(), in compoundMatrixAssignment()
988 openvdb::math::Mat4<float>::zero(), in compoundMatrixAssignment()
989 openvdb::math::Mat4<float>::zero(), in compoundMatrixAssignment()
1017 openvdb::math::Mat4<double>::zero(), in compoundMatrixAssignment()
1019 openvdb::math::Mat4<double>::zero(), in compoundMatrixAssignment()
1020 openvdb::math::Mat4<double>::zero(), in compoundMatrixAssignment()
1283 openvdb::math::Mat4<double>( in implicitContainerAssignment()
1292 openvdb::math::Mat4<float>( in implicitContainerAssignment()
1344 auto symmetric4 = [](auto val) -> openvdb::math::Mat4<decltype(val)> { in implicitContainerScalarAssignment()
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H A DTestCrement.cc253 …mHarness.addAttribute<openvdb::math::Mat4<float>>("testmat4f1", getmat(openvdb::math::Mat4<float>(… in crementComponent()
254 mHarness.addAttribute<openvdb::math::Mat4<float>>("testmat4f2", in crementComponent()
255 getmat(openvdb::math::Mat4<float>(),-1.1f,1.1f), in crementComponent()
258 …mHarness.addAttribute<openvdb::math::Mat4<double>>("testmat4d1", getmat(openvdb::math::Mat4<double… in crementComponent()
260 getmat(openvdb::math::Mat4<double>(),-1.1,1.1), in crementComponent()
261 getmat(openvdb::math::Mat4<double>(),-1.1+1.0, 1.1+1.0)); in crementComponent()
323 …mHarness.addAttribute<openvdb::math::Mat4<float>>("testmat4f1", getmat(openvdb::math::Mat4<float>(… in crementComponent()
325 getmat(openvdb::math::Mat4<float>(),-1.1f,1.1f), in crementComponent()
328 …mHarness.addAttribute<openvdb::math::Mat4<double>>("testmat4d1", getmat(openvdb::math::Mat4<double… in crementComponent()
330 getmat(openvdb::math::Mat4<double>(),-1.1,1.1), in crementComponent()
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/dports/graphics/vapoursynth-fmtconv/fmtconv-r28/src/fmtcl/
H A DMatrixUtil.h38 class Mat4; variable
53 static int make_mat_from_str (Mat4 &m, const std::string &mat, bool to_rgb_flag);
54 static void make_mat_yuv (Mat4 &m, double kr, double kg, double kb, bool to_rgb_flag);
55 static void make_mat_ycgco (Mat4 &m, bool to_rgb_flag);
56 static void make_mat_ydzdx (Mat4 &m, bool to_rgb_flag);
57 static void make_mat_lms (Mat4 &m, bool to_rgb_flag);
58 static void make_mat_ictcp (Mat4 &m, bool hlg_flag, bool to_lms_flag);
/dports/graphics/py-pyglet/pyglet-1.5.21/tests/unit/
H A Dtest_math.py3 from pyglet.math import Mat4
8 return Mat4()
26 i = Mat4() # identity matrix
67 return Mat4(values)
74 return Mat4(values)
84 return matrix.Mat4(values)
100 mat4_from_list = Mat4([1, 0, 0, 0,
113 assert round(mat4 @ inverse_1, 9) == Mat4()
114 assert round(mat4 @ inverse_2, 9) == Mat4()
/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_MatrixState.hxx58 const typename OpenGl::MatrixType<T>::Mat4& Current() in Current()
64 void SetCurrent (const typename OpenGl::MatrixType<T>::Mat4& theNewCurrent) in SetCurrent()
70 typename OpenGl::MatrixType<T>::Mat4& ChangeCurrent() in ChangeCurrent()
77 void SetCurrent (const typename OpenGl::MatrixType<Other_t>::Mat4& theNewCurrent) in SetCurrent()
85 myCurrent = typename OpenGl::MatrixType<T>::Mat4(); in SetIdentity()
104 …NCollection_Vector<typename OpenGl::MatrixType<T>::Mat4> myStack; //!< Collection used to main…
105 typename OpenGl::MatrixType<T>::Mat4 myCurrent; //!< Current matrix
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DOpenGl_MatrixState.hxx58 const typename OpenGl::MatrixType<T>::Mat4& Current() in Current()
64 void SetCurrent (const typename OpenGl::MatrixType<T>::Mat4& theNewCurrent) in SetCurrent()
70 typename OpenGl::MatrixType<T>::Mat4& ChangeCurrent() in ChangeCurrent()
77 void SetCurrent (const typename OpenGl::MatrixType<Other_t>::Mat4& theNewCurrent) in SetCurrent()
85 myCurrent = typename OpenGl::MatrixType<T>::Mat4(); in SetIdentity()
104 …NCollection_Vector<typename OpenGl::MatrixType<T>::Mat4> myStack; //!< Collection used to main…
105 typename OpenGl::MatrixType<T>::Mat4 myCurrent; //!< Current matrix
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/libmatrix/
H A Dstack.h74 *this *= Mat4::translate(x, y, z); in translate()
78 *this *= Mat4::scale(x, y, z); in scale()
82 *this *= Mat4::rotate(angle, x, y, z); in rotate()
86 *this *= Mat4::frustum(left, right, bottom, top, near, far); in frustum()
90 *this *= Mat4::ortho(left, right, bottom, top, near, far); in ortho()
94 *this *= Mat4::perspective(fovy, aspect, zNear, zFar); in perspective()
100 *this *= Mat4::lookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in lookAt()
/dports/benchmarks/glmark2/glmark2-2021.12/src/libmatrix/
H A Dstack.h74 *this *= Mat4::translate(x, y, z); in translate()
78 *this *= Mat4::scale(x, y, z); in scale()
82 *this *= Mat4::rotate(angle, x, y, z); in rotate()
86 *this *= Mat4::frustum(left, right, bottom, top, near, far); in frustum()
90 *this *= Mat4::ortho(left, right, bottom, top, near, far); in ortho()
94 *this *= Mat4::perspective(fovy, aspect, zNear, zFar); in perspective()
100 *this *= Mat4::lookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in lookAt()
/dports/lang/v/v-0.1.29/vlib/glm/
H A Dglm.v20 pub struct Mat4 {
45 fn mat4(f &f32) Mat4 {
46 res := Mat4 {
60 pub fn (m Mat4) str() string {
137 pub fn translate(m Mat4, v Vec3) Mat4 {
164 pub fn ortho(left, right, bottom, top f32) Mat4 {
195 pub fn scale(m Mat4, v Vec3) Mat4 {
221 pub fn mult(a, b Mat4) Mat4 {
235 pub fn rotate(angle f32, axis Vec3, src Mat4) Mat4 {
285 pub fn rotate_z(m Mat4, rad f32) Mat4 {
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/dports/textproc/bat/bat-0.18.3/tests/syntax-tests/source/Elm/
H A Dtest.elm9 import Math.Matrix4 as Mat4 exposing (Mat4) namespace
77 perspective : Float -> Mat4
79 Mat4.mul
80 (Mat4.makePerspective 45 1 0.01 100)
81 (Mat4.makeLookAt (vec3 (4 * cos t) 0 (4 * sin t)) (vec3 0 0 0) (vec3 0 1 0))
109 { perspective : Mat4
/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/
H A Dobjects.cpp32 void Object::getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v) in getFragments()
44 void Triangle::getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v) in getFragments()
68 void PolyLine::getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v) in getFragments()
119 void LineSegments::getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v) in getFragments()
154 void Mesh::getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v) in getFragments()
160 void Mesh::getLineFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v) in getLineFragments()
208 void Mesh::getSurfaceFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v) in getSurfaceFragments()
315 void DataMesh::getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v) in getFragments()
510 void MultiCuboid::getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v) in getFragments()
620 void Points::getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v) in getFragments()
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H A Dmmaths.h178 struct Mat4 struct
180 Mat4(bool zero=true)
192 inline Mat4 operator*(const Mat4& o) const argument
194 Mat4 ret(false);
213 Mat4 r(false); in transpose()
234 inline Mat4 identityM4() in identityM4()
236 Mat4 m(false); in identityM4()
248 Mat4 translationM4(Vec3 vec);
251 inline Mat4 scaleM4(Vec3 s) in scaleM4()
253 Mat4 m(false); in scaleM4()
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H A Dmmaths.cpp22 Mat4 rotateM4(double angle, Vec3 vec) in rotateM4()
31 Mat4 m; in rotateM4()
55 Mat4 translationM4(Vec3 vec) in translationM4()
57 Mat4 m; in translationM4()
/dports/misc/openmvg/openMVG-2.0/src/openMVG/multiview/
H A Dsolver_affine_test.cpp151 Mat4 AffineMat; in TEST()
154 Mat4 ground_truth; in TEST()
173 Mat4 affine_mat; in TEST()
176 Mat4 ground_truth; in TEST()
190 Mat4 M; in TEST()
199 Mat4 rot; in TEST()
226 Mat4 affine_mat; in TEST()
237 Mat4 m; in TEST()
250 Mat4 affine_mat; in TEST()
/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/src/third_party/glam/common/
H A Dglam_similarity.rs1 use super::glam::{DMat3, DMat4, Mat3, Mat4};
10 impl From<Similarity3<f32>> for Mat4 { implementation
11 fn from(iso: Similarity3<f32>) -> Mat4 { in from() argument
34 impl TryFrom<Mat4> for Similarity3<f32> {
36 fn try_from(mat4: Mat4) -> Result<Similarity3<f32>, ()> { in try_from()
/dports/misc/cloc/cloc-1.90/tests/inputs/dd/bb/cc/
H A DMoreTeapotsRenderer.cpp122 ndk_helper::Mat4::Translation( iX * gap_x + offset_x, iY * gap_y + offset_y, in Init()
218 mat_projection_ = ndk_helper::Mat4::Perspective( fAspect, 1.f, CAM_NEAR, CAM_FAR ); in UpdateViewport()
257 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ), in Update()
321 ndk_helper::Mat4 mat_rotation = ndk_helper::Mat4::RotationX( fX ) in Render()
322 * ndk_helper::Mat4::RotationY( fY ); in Render()
325 ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation; in Render()
326 ndk_helper::Mat4 mat_vp = mat_projection_ * mat_v; in Render()
354 ndk_helper::Mat4 mat_rotation = ndk_helper::Mat4::RotationX( x ) in Render()
355 * ndk_helper::Mat4::RotationY( y ); in Render()
358 ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation; in Render()
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/common/
H A Dmatrix_utils.h324 class Mat4 : public Matrix<float>
327 Mat4();
328 Mat4(const Matrix<float> generalMatrix);
329 Mat4(const std::vector<float> &elements);
330 Mat4(const float *elements);
331 Mat4(float m00,
348 static Mat4 Rotate(float angle, const Vector3 &axis);
349 static Mat4 Translate(const Vector3 &t);
350 static Mat4 Scale(const Vector3 &s);
352 static Mat4 Perspective(float fov, float aspectRatio, float n, float f);
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/common/
H A Dmatrix_utils.h386 class Mat4 : public Matrix<float>
389 Mat4();
390 Mat4(const Matrix<float> generalMatrix);
391 Mat4(const std::vector<float> &elements);
392 Mat4(const float *elements);
393 Mat4(float m00,
410 static Mat4 Rotate(float angle, const Vector3 &axis);
411 static Mat4 Translate(const Vector3 &t);
412 static Mat4 Scale(const Vector3 &s);
414 static Mat4 Perspective(float fov, float aspectRatio, float n, float f);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/common/
H A Dmatrix_utils.h386 class Mat4 : public Matrix<float>
389 Mat4();
390 Mat4(const Matrix<float> generalMatrix);
391 Mat4(const std::vector<float> &elements);
392 Mat4(const float *elements);
393 Mat4(float m00,
410 static Mat4 Rotate(float angle, const Vector3 &axis);
411 static Mat4 Translate(const Vector3 &t);
412 static Mat4 Scale(const Vector3 &s);
414 static Mat4 Perspective(float fov, float aspectRatio, float n, float f);
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/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/common/
H A Dmatrix_utils.h386 class Mat4 : public Matrix<float>
389 Mat4();
390 Mat4(const Matrix<float> generalMatrix);
391 Mat4(const std::vector<float> &elements);
392 Mat4(const float *elements);
393 Mat4(float m00,
410 static Mat4 Rotate(float angle, const Vector3 &axis);
411 static Mat4 Translate(const Vector3 &t);
412 static Mat4 Scale(const Vector3 &s);
414 static Mat4 Perspective(float fov, float aspectRatio, float n, float f);
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/common/
H A Dmatrix_utils.h386 class Mat4 : public Matrix<float>
389 Mat4();
390 Mat4(const Matrix<float> generalMatrix);
391 Mat4(const std::vector<float> &elements);
392 Mat4(const float *elements);
393 Mat4(float m00,
410 static Mat4 Rotate(float angle, const Vector3 &axis);
411 static Mat4 Translate(const Vector3 &t);
412 static Mat4 Scale(const Vector3 &s);
414 static Mat4 Perspective(float fov, float aspectRatio, float n, float f);
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/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/common/
H A Dmatrix_utils.h386 class Mat4 : public Matrix<float>
389 Mat4();
390 Mat4(const Matrix<float> generalMatrix);
391 Mat4(const std::vector<float> &elements);
392 Mat4(const float *elements);
393 Mat4(float m00,
410 static Mat4 Rotate(float angle, const Vector3 &axis);
411 static Mat4 Translate(const Vector3 &t);
412 static Mat4 Scale(const Vector3 &s);
414 static Mat4 Perspective(float fov, float aspectRatio, float n, float f);
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/common/
H A Dmatrix_utils.h386 class Mat4 : public Matrix<float>
389 Mat4();
390 Mat4(const Matrix<float> generalMatrix);
391 Mat4(const std::vector<float> &elements);
392 Mat4(const float *elements);
393 Mat4(float m00,
410 static Mat4 Rotate(float angle, const Vector3 &axis);
411 static Mat4 Translate(const Vector3 &t);
412 static Mat4 Scale(const Vector3 &s);
414 static Mat4 Perspective(float fov, float aspectRatio, float n, float f);
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/dports/graphics/blender/blender-2.91.0/intern/libmv/libmv/multiview/
H A Dhomography_test.cc171 Mat4 M; in TEST()
180 Mat4 rot; in TEST()
205 Mat4 homography_mat; in TEST()
219 Mat4 m; in TEST()
230 Mat4 homography_mat; in TEST()
243 Mat4 m; in TEST()
254 Mat4 homography_mat; in TEST()

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