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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert16 OpName %PosL "PosL"
29 OpName %PosL_0 "PosL"
30 OpName %PosL_1 "PosL"
111 %PosL = OpFunctionParameter %_ptr_Function_v3float
127 %44 = OpLoad %v3float %PosL
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert16 OpName %PosL "PosL"
29 OpName %PosL_0 "PosL"
30 OpName %PosL_1 "PosL"
111 %PosL = OpFunctionParameter %_ptr_Function_v3float
127 %44 = OpLoad %v3float %PosL
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert14 layout(location = 0) in vec3 PosL;
20 …nstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].MATRIX_MVP * vec4(PosL, 1.0);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert14 layout(location = 0) in vec3 PosL;
20 …nstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].MATRIX_MVP * vec4(PosL, 1.0);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert14 layout(location = 0) in vec3 PosL;
20 …nstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].MATRIX_MVP * vec4(PosL, 1.0);
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert14 layout(location = 0) in vec3 PosL;
20 …nstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].MATRIX_MVP * vec4(PosL, 1.0);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert17 layout(location = 0) in vec3 PosL;
27 …nstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].MATRIX_MVP * vec4(PosL, 1.0);
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert17 layout(location = 0) in vec3 PosL;
27 …nstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].MATRIX_MVP * vec4(PosL, 1.0);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert17 layout(location = 0) in vec3 PosL;
27 …nstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].MATRIX_MVP * vec4(PosL, 1.0);
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert17 layout(location = 0) in vec3 PosL;
27 …nstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].MATRIX_MVP * vec4(PosL, 1.0);
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert25 float3 PosL [[attribute(0)]];
31 out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert25 float3 PosL [[attribute(0)]];
31 out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert25 float3 PosL [[attribute(0)]];
31 out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert25 float3 PosL [[attribute(0)]];
31 out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert25 float3 PosL [[attribute(0)]];
31 out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert25 float3 PosL [[attribute(0)]];
31 out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert25 float3 PosL [[attribute(0)]];
31 out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert25 float3 PosL [[attribute(0)]];
31 out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert20 layout(location = 0) in vec3 PosL;
37 vec3 PosL_1 = PosL;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert20 layout(location = 0) in vec3 PosL;
37 vec3 PosL_1 = PosL;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert20 layout(location = 0) in vec3 PosL;
37 vec3 PosL_1 = PosL;
/dports/devel/erlang-parse_trans/parse_trans-3.3.0/examples/
H A Dexprecs_eunit.erl32 PosL = lists:seq(2, FieldCount + 1),
33 PosL = [M:'#pos-'(R, A) || A <- Fields],
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert20 layout(location = 0) in vec3 PosL;
37 vec3 PosL_1 = PosL;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert23 layout(location = 0) in vec3 PosL;
44 vec3 PosL_1 = PosL;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert23 layout(location = 0) in vec3 PosL;
44 vec3 PosL_1 = PosL;

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