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Searched refs:ROOM (Results 126 – 150 of 1335) sorted by relevance

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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Ddig.c124 levl[u.ux][u.uy].typ = ROOM;
340 lev->typ = ROOM; in dig()
352 lev->typ = ROOM; in dig()
475 return ROOM;
709 if (typ == ROOM) {
747 if (typ != ROOM) {
1113 here->typ = ROOM;
1122 here->typ = ROOM;
1230 room->typ = ROOM; in zap_dig()
1237 room->typ = ROOM; in zap_dig()
[all …]
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Ddig.c124 levl[u.ux][u.uy].typ = ROOM;
377 lev->typ = ROOM; in dig()
389 lev->typ = ROOM; in dig()
517 return ROOM;
766 if (typ == ROOM) {
805 if (typ != ROOM) {
1194 here->typ = ROOM;
1203 here->typ = ROOM;
1343 room->typ = ROOM; in zap_dig()
1350 room->typ = ROOM; in zap_dig()
[all …]
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Ddig.c122 levl[u.ux][u.uy].typ = ROOM;
376 lev->typ = ROOM; in dig()
389 lev->typ = ROOM; in dig()
519 return ROOM;
755 if (typ == ROOM) {
794 if (typ != ROOM) {
1171 here->typ = ROOM;
1180 here->typ = ROOM;
1304 room->typ = ROOM; in zap_dig()
1313 room->typ = ROOM; in zap_dig()
[all …]
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Ddig.c124 levl[u.ux][u.uy].typ = ROOM;
340 lev->typ = ROOM; in dig()
352 lev->typ = ROOM; in dig()
475 return ROOM;
709 if (typ == ROOM) {
747 if (typ != ROOM) {
1113 here->typ = ROOM;
1122 here->typ = ROOM;
1235 room->typ = ROOM; in zap_dig()
1242 room->typ = ROOM; in zap_dig()
[all …]
/dports/games/scourge/scourge/src/
H A Dmondrian.h83 const static Uint16 ROOM = 0x0200; variable
86 const static Uint16 EMPTY_ROOM = ROOM + N_PASS + S_PASS + E_PASS + W_PASS;
H A Ddungeongenerator.h84 const static Uint16 ROOM = 0x0200; variable
87 const static Uint16 EMPTY_ROOM = ROOM + N_PASS + S_PASS + E_PASS + W_PASS;
/dports/net/zebra-server/idzebra-2.0.55/examples/gils/records/
H A Desdd0075.grs62 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
127 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
H A Desdd0078.grs75 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
140 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
/dports/net/zebra-server/idzebra-2.0.55/test/gils/records/
H A Desdd0075.grs62 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
127 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
H A Desdd0078.grs75 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
140 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
/dports/archivers/c-blosc2/c-blosc2-2.0.4/internal-complibs/zlib-ng-2.0.5/
H A Dinfback.c90 #define ROOM() \ macro
212 ROOM(); in PREFIX()
377 ROOM(); in PREFIX()
447 ROOM(); in PREFIX()
/dports/devel/libical/libical-3.0.8/test-data/
H A Dcalendar.ics12 ATTENDEE;RSVP=FALSE;CUTYPE=ROOM:conf_Big@example.com
36 CUTYPE=ROOM:Mailto:Conf@example.com
/dports/audio/rkr-lv2/rkrlv2-beta_2-2-gd8c17d3/data/
H A D5.rvb1 LARGE WOOD ROOM.wav
/dports/devel/z88dk/z88dk/libsrc/target/zx/basic/
H A Dzx_setint_callee.asm62 call $12BB ; MAKE-ROOM
65 defw $1655 ; MAKE-ROOM
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Ddig.c64 } else if (lev->typ == ROOM) in mkcavepos()
406 lev->typ = ROOM, lev->flags = 0; in dig()
419 lev->typ = ROOM, lev->flags = 0; in dig()
566 return ROOM; in fillholetyp()
857 if (typ == ROOM) { in dighole()
885 if (typ != ROOM) { in dighole()
1346 here->typ = ROOM, here->flags = 0; in mdig_tunnel()
1355 here->typ = ROOM, here->flags = 0; in mdig_tunnel()
1575 room->typ = ROOM, room->flags = 0; in zap_dig()
1612 room->typ = ROOM, room->flags = 0; in zap_dig()
[all …]
H A Dvault.c320 if (levl[x][y].typ != ROOM) { /* player dug a door and is in it */ in invault()
321 if (levl[x + 1][y].typ == ROOM) in invault()
323 else if (levl[x][y + 1].typ == ROOM) in invault()
325 else if (levl[x - 1][y].typ == ROOM) in invault()
327 else if (levl[x][y - 1].typ == ROOM) in invault()
329 else if (levl[x + 1][y + 1].typ == ROOM) { in invault()
332 } else if (levl[x - 1][y - 1].typ == ROOM) { in invault()
335 } else if (levl[x + 1][y - 1].typ == ROOM) { in invault()
338 } else if (levl[x - 1][y + 1].typ == ROOM) { in invault()
343 while (levl[x][y].typ == ROOM) { in invault()
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Ddig.c69 } else if (lev->typ == ROOM)
400 lev->typ = ROOM, lev->flags = 0; in dig()
413 lev->typ = ROOM, lev->flags = 0; in dig()
535 return ROOM;
842 if (typ == ROOM) {
870 if (typ != ROOM) {
1314 here->typ = ROOM, here->flags = 0;
1322 here->typ = ROOM, here->flags = 0;
1527 room->typ = ROOM, room->flags = 0; in zap_dig()
1563 room->typ = ROOM, room->flags = 0; in zap_dig()
[all …]
H A Dvault.c337 if (levl[x][y].typ != ROOM) { /* player dug a door and is in it */ in invault()
338 if (levl[x + 1][y].typ == ROOM) in invault()
340 else if (levl[x][y + 1].typ == ROOM) in invault()
342 else if (levl[x - 1][y].typ == ROOM) in invault()
344 else if (levl[x][y - 1].typ == ROOM) in invault()
346 else if (levl[x + 1][y + 1].typ == ROOM) { in invault()
349 } else if (levl[x - 1][y - 1].typ == ROOM) { in invault()
352 } else if (levl[x + 1][y - 1].typ == ROOM) { in invault()
355 } else if (levl[x - 1][y + 1].typ == ROOM) { in invault()
360 while (levl[x][y].typ == ROOM) { in invault()
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Ddig.c69 } else if (lev->typ == ROOM)
400 lev->typ = ROOM, lev->flags = 0; in dig()
413 lev->typ = ROOM, lev->flags = 0; in dig()
535 return ROOM;
842 if (typ == ROOM) {
870 if (typ != ROOM) {
1314 here->typ = ROOM, here->flags = 0;
1322 here->typ = ROOM, here->flags = 0;
1527 room->typ = ROOM, room->flags = 0; in zap_dig()
1563 room->typ = ROOM, room->flags = 0; in zap_dig()
[all …]
H A Dvault.c337 if (levl[x][y].typ != ROOM) { /* player dug a door and is in it */ in invault()
338 if (levl[x + 1][y].typ == ROOM) in invault()
340 else if (levl[x][y + 1].typ == ROOM) in invault()
342 else if (levl[x - 1][y].typ == ROOM) in invault()
344 else if (levl[x][y - 1].typ == ROOM) in invault()
346 else if (levl[x + 1][y + 1].typ == ROOM) { in invault()
349 } else if (levl[x - 1][y - 1].typ == ROOM) { in invault()
352 } else if (levl[x + 1][y - 1].typ == ROOM) { in invault()
355 } else if (levl[x - 1][y + 1].typ == ROOM) { in invault()
360 while (levl[x][y].typ == ROOM) { in invault()
/dports/audio/xmcd/xmcd-3.3.2/cdda_d/
H A Dcommon.h32 #define ROOM 1
/dports/misc/broot/broot-1.7.0/cargo-crates/libz-sys-1.1.3/src/zlib-ng/
H A Dinfback.c90 #define ROOM() \ macro
214 ROOM(); in PREFIX()
386 ROOM(); in PREFIX()
459 ROOM(); in PREFIX()
/dports/devel/cargo-c/cargo-c-0.9.6+cargo-0.58/cargo-crates/libz-sys-1.1.3/src/zlib-ng/
H A Dinfback.c90 #define ROOM() \ macro
214 ROOM(); in PREFIX()
386 ROOM(); in PREFIX()
459 ROOM(); in PREFIX()
/dports/devel/sentry-cli/sentry-cli-1.71.0/cargo-crates/libz-sys-1.1.3/src/zlib-ng/
H A Dinfback.c90 #define ROOM() \ macro
214 ROOM(); in PREFIX()
386 ROOM(); in PREFIX()
459 ROOM(); in PREFIX()
/dports/devel/git-absorb/git-absorb-0.6.6/cargo-crates/libz-sys-1.1.2/src/zlib-ng/
H A Dinfback.c90 #define ROOM() \ macro
214 ROOM(); in PREFIX()
386 ROOM(); in PREFIX()
459 ROOM(); in PREFIX()

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