/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | dig.c | 124 levl[u.ux][u.uy].typ = ROOM; 340 lev->typ = ROOM; in dig() 352 lev->typ = ROOM; in dig() 475 return ROOM; 709 if (typ == ROOM) { 747 if (typ != ROOM) { 1113 here->typ = ROOM; 1122 here->typ = ROOM; 1230 room->typ = ROOM; in zap_dig() 1237 room->typ = ROOM; in zap_dig() [all …]
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | dig.c | 124 levl[u.ux][u.uy].typ = ROOM; 377 lev->typ = ROOM; in dig() 389 lev->typ = ROOM; in dig() 517 return ROOM; 766 if (typ == ROOM) { 805 if (typ != ROOM) { 1194 here->typ = ROOM; 1203 here->typ = ROOM; 1343 room->typ = ROOM; in zap_dig() 1350 room->typ = ROOM; in zap_dig() [all …]
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | dig.c | 122 levl[u.ux][u.uy].typ = ROOM; 376 lev->typ = ROOM; in dig() 389 lev->typ = ROOM; in dig() 519 return ROOM; 755 if (typ == ROOM) { 794 if (typ != ROOM) { 1171 here->typ = ROOM; 1180 here->typ = ROOM; 1304 room->typ = ROOM; in zap_dig() 1313 room->typ = ROOM; in zap_dig() [all …]
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | dig.c | 124 levl[u.ux][u.uy].typ = ROOM; 340 lev->typ = ROOM; in dig() 352 lev->typ = ROOM; in dig() 475 return ROOM; 709 if (typ == ROOM) { 747 if (typ != ROOM) { 1113 here->typ = ROOM; 1122 here->typ = ROOM; 1235 room->typ = ROOM; in zap_dig() 1242 room->typ = ROOM; in zap_dig() [all …]
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/dports/games/scourge/scourge/src/ |
H A D | mondrian.h | 83 const static Uint16 ROOM = 0x0200; variable 86 const static Uint16 EMPTY_ROOM = ROOM + N_PASS + S_PASS + E_PASS + W_PASS;
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H A D | dungeongenerator.h | 84 const static Uint16 ROOM = 0x0200; variable 87 const static Uint16 EMPTY_ROOM = ROOM + N_PASS + S_PASS + E_PASS + W_PASS;
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/dports/net/zebra-server/idzebra-2.0.55/examples/gils/records/ |
H A D | esdd0075.grs | 62 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207 127 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
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H A D | esdd0078.grs | 75 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207 140 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
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/dports/net/zebra-server/idzebra-2.0.55/test/gils/records/ |
H A D | esdd0075.grs | 62 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207 127 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
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H A D | esdd0078.grs | 75 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207 140 WATER RESOURCES UNIT, 165 CAPITOL AVENUE, ROOM 207
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/dports/archivers/c-blosc2/c-blosc2-2.0.4/internal-complibs/zlib-ng-2.0.5/ |
H A D | infback.c | 90 #define ROOM() \ macro 212 ROOM(); in PREFIX() 377 ROOM(); in PREFIX() 447 ROOM(); in PREFIX()
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/dports/devel/libical/libical-3.0.8/test-data/ |
H A D | calendar.ics | 12 ATTENDEE;RSVP=FALSE;CUTYPE=ROOM:conf_Big@example.com 36 CUTYPE=ROOM:Mailto:Conf@example.com
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/dports/audio/rkr-lv2/rkrlv2-beta_2-2-gd8c17d3/data/ |
H A D | 5.rvb | 1 LARGE WOOD ROOM.wav
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/dports/devel/z88dk/z88dk/libsrc/target/zx/basic/ |
H A D | zx_setint_callee.asm | 62 call $12BB ; MAKE-ROOM 65 defw $1655 ; MAKE-ROOM
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | dig.c | 64 } else if (lev->typ == ROOM) in mkcavepos() 406 lev->typ = ROOM, lev->flags = 0; in dig() 419 lev->typ = ROOM, lev->flags = 0; in dig() 566 return ROOM; in fillholetyp() 857 if (typ == ROOM) { in dighole() 885 if (typ != ROOM) { in dighole() 1346 here->typ = ROOM, here->flags = 0; in mdig_tunnel() 1355 here->typ = ROOM, here->flags = 0; in mdig_tunnel() 1575 room->typ = ROOM, room->flags = 0; in zap_dig() 1612 room->typ = ROOM, room->flags = 0; in zap_dig() [all …]
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H A D | vault.c | 320 if (levl[x][y].typ != ROOM) { /* player dug a door and is in it */ in invault() 321 if (levl[x + 1][y].typ == ROOM) in invault() 323 else if (levl[x][y + 1].typ == ROOM) in invault() 325 else if (levl[x - 1][y].typ == ROOM) in invault() 327 else if (levl[x][y - 1].typ == ROOM) in invault() 329 else if (levl[x + 1][y + 1].typ == ROOM) { in invault() 332 } else if (levl[x - 1][y - 1].typ == ROOM) { in invault() 335 } else if (levl[x + 1][y - 1].typ == ROOM) { in invault() 338 } else if (levl[x - 1][y + 1].typ == ROOM) { in invault() 343 while (levl[x][y].typ == ROOM) { in invault()
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | dig.c | 69 } else if (lev->typ == ROOM) 400 lev->typ = ROOM, lev->flags = 0; in dig() 413 lev->typ = ROOM, lev->flags = 0; in dig() 535 return ROOM; 842 if (typ == ROOM) { 870 if (typ != ROOM) { 1314 here->typ = ROOM, here->flags = 0; 1322 here->typ = ROOM, here->flags = 0; 1527 room->typ = ROOM, room->flags = 0; in zap_dig() 1563 room->typ = ROOM, room->flags = 0; in zap_dig() [all …]
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H A D | vault.c | 337 if (levl[x][y].typ != ROOM) { /* player dug a door and is in it */ in invault() 338 if (levl[x + 1][y].typ == ROOM) in invault() 340 else if (levl[x][y + 1].typ == ROOM) in invault() 342 else if (levl[x - 1][y].typ == ROOM) in invault() 344 else if (levl[x][y - 1].typ == ROOM) in invault() 346 else if (levl[x + 1][y + 1].typ == ROOM) { in invault() 349 } else if (levl[x - 1][y - 1].typ == ROOM) { in invault() 352 } else if (levl[x + 1][y - 1].typ == ROOM) { in invault() 355 } else if (levl[x - 1][y + 1].typ == ROOM) { in invault() 360 while (levl[x][y].typ == ROOM) { in invault()
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | dig.c | 69 } else if (lev->typ == ROOM) 400 lev->typ = ROOM, lev->flags = 0; in dig() 413 lev->typ = ROOM, lev->flags = 0; in dig() 535 return ROOM; 842 if (typ == ROOM) { 870 if (typ != ROOM) { 1314 here->typ = ROOM, here->flags = 0; 1322 here->typ = ROOM, here->flags = 0; 1527 room->typ = ROOM, room->flags = 0; in zap_dig() 1563 room->typ = ROOM, room->flags = 0; in zap_dig() [all …]
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H A D | vault.c | 337 if (levl[x][y].typ != ROOM) { /* player dug a door and is in it */ in invault() 338 if (levl[x + 1][y].typ == ROOM) in invault() 340 else if (levl[x][y + 1].typ == ROOM) in invault() 342 else if (levl[x - 1][y].typ == ROOM) in invault() 344 else if (levl[x][y - 1].typ == ROOM) in invault() 346 else if (levl[x + 1][y + 1].typ == ROOM) { in invault() 349 } else if (levl[x - 1][y - 1].typ == ROOM) { in invault() 352 } else if (levl[x + 1][y - 1].typ == ROOM) { in invault() 355 } else if (levl[x - 1][y + 1].typ == ROOM) { in invault() 360 while (levl[x][y].typ == ROOM) { in invault()
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/dports/audio/xmcd/xmcd-3.3.2/cdda_d/ |
H A D | common.h | 32 #define ROOM 1
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/dports/misc/broot/broot-1.7.0/cargo-crates/libz-sys-1.1.3/src/zlib-ng/ |
H A D | infback.c | 90 #define ROOM() \ macro 214 ROOM(); in PREFIX() 386 ROOM(); in PREFIX() 459 ROOM(); in PREFIX()
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/dports/devel/cargo-c/cargo-c-0.9.6+cargo-0.58/cargo-crates/libz-sys-1.1.3/src/zlib-ng/ |
H A D | infback.c | 90 #define ROOM() \ macro 214 ROOM(); in PREFIX() 386 ROOM(); in PREFIX() 459 ROOM(); in PREFIX()
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/dports/devel/sentry-cli/sentry-cli-1.71.0/cargo-crates/libz-sys-1.1.3/src/zlib-ng/ |
H A D | infback.c | 90 #define ROOM() \ macro 214 ROOM(); in PREFIX() 386 ROOM(); in PREFIX() 459 ROOM(); in PREFIX()
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/dports/devel/git-absorb/git-absorb-0.6.6/cargo-crates/libz-sys-1.1.2/src/zlib-ng/ |
H A D | infback.c | 90 #define ROOM() \ macro 214 ROOM(); in PREFIX() 386 ROOM(); in PREFIX() 459 ROOM(); in PREFIX()
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