/dports/games/dunelegacy/dunelegacy-0.96.4/src/CutScenes/ |
H A D | FadeOutVideoEvent.cpp | 33 SDL_SetTextureBlendMode(pTexture, SDL_BLENDMODE_BLEND); in FadeOutVideoEvent()
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H A D | FadeInVideoEvent.cpp | 33 SDL_SetTextureBlendMode(pTexture, SDL_BLENDMODE_BLEND); in FadeInVideoEvent()
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H A D | TextEvent.cpp | 31 SDL_SetTextureBlendMode(pTexture, SDL_BLENDMODE_BLEND); in TextEvent()
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/dports/games/manaplus/manaplus-2.1.3.17/src/resources/ |
H A D | sdl2softwareimagehelper.cpp | 79 SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_BLEND); in combineSurface()
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H A D | surfaceimagehelper.cpp | 82 SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_BLEND); in combineSurface()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/ |
H A D | sdl2_gui_common.cpp | 41 SDL_SetRenderDrawBlendMode(sdlRenderer, SDL_BLENDMODE_BLEND); in renderPanel()
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/dports/devel/sdl2pp/libSDL2pp-0.16.1/examples/ |
H A D | lines.cc | 37 render.SetDrawBlendMode(SDL_BLENDMODE_BLEND); in main()
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/dports/games/openomf/openomf-c36c421/src/video/ |
H A D | video.c | 383 SDL_BLENDMODE_BLEND, in video_render_sprite_tint() 464 SDL_BLENDMODE_BLEND, // blendmode in video_render_sprite_size() 495 SDL_BlendMode blend_mode = SDL_BLENDMODE_BLEND; in video_render_sprite_flip_scale_opacity_tint()
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/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/ |
H A D | GraphicsResources.cpp | 71 SDL_SetSurfaceBlendMode(optimizedImage, SDL_BLENDMODE_BLEND); in LoadImage()
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/dports/devel/upp/upp/uppsrc/VirtualGui/SDL2GL/ |
H A D | Cursor.cpp | 29 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in SDLTextureFromImage()
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/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/ |
H A D | SDL2_gfxPrimitives.c | 110 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in pixelRGBA() 198 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in hlineRGBA() 255 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in vlineRGBA() 347 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in rectangleRGBA() 636 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in roundedBoxRGBA() 782 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in boxRGBA() 848 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in lineRGBA() 1350 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in arcRGBA() 1552 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in _ellipseRGBA() 1887 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in aaellipseRGBA() [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/src/sdl/ |
H A D | window.cpp | 61 SDL_SetRenderDrawBlendMode(*this, SDL_BLENDMODE_BLEND); in window()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testsprite2.c | 39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; 290 blendMode = SDL_BLENDMODE_BLEND; in main()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testsprite2.c | 39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; 290 blendMode = SDL_BLENDMODE_BLEND; in main()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | SandWorm.cpp | 155 SDL_SetTextureBlendMode(shimmerMaskTex, SDL_BLENDMODE_BLEND); in blitToScreen() 168 SDL_SetTextureBlendMode(shimmerTex, SDL_BLENDMODE_BLEND); in blitToScreen()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/ |
H A D | SDL_surface.c | 102 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat() 341 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha() 441 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode() 476 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode() 990 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/ |
H A D | SDL_surface.c | 102 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat() 341 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha() 441 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode() 476 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode() 990 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/ |
H A D | SDL_surface.c | 141 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat() 380 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha() 480 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode() 515 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode() 1071 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/ |
H A D | SDL_surface.c | 102 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat() 341 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha() 441 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode() 476 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode() 990 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
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/dports/games/legend-of-edgar/edgar-1.34/src/ |
H A D | init.c | 124 SDL_SetRenderDrawBlendMode(game.renderer, SDL_BLENDMODE_BLEND); in init()
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/dports/emulators/stella/stella-6.6/src/common/sdl_blitter/ |
H A D | BilinearBlitter.cxx | 135 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in recreateTexturesIfNecessary()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testsprite2.c | 39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; 295 blendMode = SDL_BLENDMODE_BLEND; in main()
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H A D | testautomation_surface.c | 176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode() 508 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testsprite2.c | 39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; 309 blendMode = SDL_BLENDMODE_BLEND; in main()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testautomation_surface.c | 176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode() 509 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
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