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Searched refs:SDL_BLENDMODE_BLEND (Results 101 – 125 of 320) sorted by relevance

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/dports/games/dunelegacy/dunelegacy-0.96.4/src/CutScenes/
H A DFadeOutVideoEvent.cpp33 SDL_SetTextureBlendMode(pTexture, SDL_BLENDMODE_BLEND); in FadeOutVideoEvent()
H A DFadeInVideoEvent.cpp33 SDL_SetTextureBlendMode(pTexture, SDL_BLENDMODE_BLEND); in FadeInVideoEvent()
H A DTextEvent.cpp31 SDL_SetTextureBlendMode(pTexture, SDL_BLENDMODE_BLEND); in TextEvent()
/dports/games/manaplus/manaplus-2.1.3.17/src/resources/
H A Dsdl2softwareimagehelper.cpp79 SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_BLEND); in combineSurface()
H A Dsurfaceimagehelper.cpp82 SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_BLEND); in combineSurface()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/
H A Dsdl2_gui_common.cpp41 SDL_SetRenderDrawBlendMode(sdlRenderer, SDL_BLENDMODE_BLEND); in renderPanel()
/dports/devel/sdl2pp/libSDL2pp-0.16.1/examples/
H A Dlines.cc37 render.SetDrawBlendMode(SDL_BLENDMODE_BLEND); in main()
/dports/games/openomf/openomf-c36c421/src/video/
H A Dvideo.c383 SDL_BLENDMODE_BLEND, in video_render_sprite_tint()
464 SDL_BLENDMODE_BLEND, // blendmode in video_render_sprite_size()
495 SDL_BlendMode blend_mode = SDL_BLENDMODE_BLEND; in video_render_sprite_flip_scale_opacity_tint()
/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DGraphicsResources.cpp71 SDL_SetSurfaceBlendMode(optimizedImage, SDL_BLENDMODE_BLEND); in LoadImage()
/dports/devel/upp/upp/uppsrc/VirtualGui/SDL2GL/
H A DCursor.cpp29 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in SDLTextureFromImage()
/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/
H A DSDL2_gfxPrimitives.c110 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in pixelRGBA()
198 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in hlineRGBA()
255 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in vlineRGBA()
347 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in rectangleRGBA()
636 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in roundedBoxRGBA()
782 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in boxRGBA()
848 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in lineRGBA()
1350 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in arcRGBA()
1552 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in _ellipseRGBA()
1887 …ult |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); in aaellipseRGBA()
[all …]
/dports/games/wesnoth/wesnoth-1.14.17/src/sdl/
H A Dwindow.cpp61 SDL_SetRenderDrawBlendMode(*this, SDL_BLENDMODE_BLEND); in window()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestsprite2.c39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
290 blendMode = SDL_BLENDMODE_BLEND; in main()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestsprite2.c39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
290 blendMode = SDL_BLENDMODE_BLEND; in main()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DSandWorm.cpp155 SDL_SetTextureBlendMode(shimmerMaskTex, SDL_BLENDMODE_BLEND); in blitToScreen()
168 SDL_SetTextureBlendMode(shimmerTex, SDL_BLENDMODE_BLEND); in blitToScreen()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/
H A DSDL_surface.c102 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat()
341 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha()
441 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode()
476 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode()
990 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/
H A DSDL_surface.c102 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat()
341 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha()
441 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode()
476 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode()
990 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/
H A DSDL_surface.c141 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat()
380 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha()
480 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode()
515 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode()
1071 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/
H A DSDL_surface.c102 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat()
341 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha()
441 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode()
476 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode()
990 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dinit.c124 SDL_SetRenderDrawBlendMode(game.renderer, SDL_BLENDMODE_BLEND); in init()
/dports/emulators/stella/stella-6.6/src/common/sdl_blitter/
H A DBilinearBlitter.cxx135 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in recreateTexturesIfNecessary()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestsprite2.c39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
295 blendMode = SDL_BLENDMODE_BLEND; in main()
H A Dtestautomation_surface.c176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode()
508 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestsprite2.c39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
309 blendMode = SDL_BLENDMODE_BLEND; in main()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestautomation_surface.c176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode()
509 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()

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