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Searched refs:SDL_SCANCODE_G (Results 251 – 258 of 258) sorted by relevance

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/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/game/
H A DGameView.cpp1337 case SDL_SCANCODE_G: in OnKeyPress()
/dports/games/renpy/renpy-7.4.11-sdk/module/include/
H A Dsdl2.pxd994 SDL_SCANCODE_G
/dports/audio/protracker/pt2-clone-1.37/src/
H A Dpt2_keyboard.c2306 case SDL_SCANCODE_G: in keyDownHandler()
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/
H A Dsdl_mapper.cpp2327 {"g", SDL_SCANCODE_G},
/dports/games/barony/Barony-3.3.7/src/
H A Deditor.cpp7805 if ( keystatus[SDL_SCANCODE_G] ) in main()
7807 keystatus[SDL_SCANCODE_G] = 0; in main()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/
H A Dsdl2.pxd1241 SDL_SCANCODE_G
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_bindings.rs8060 SDL_SCANCODE_G = 10, enumerator
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_bindings.rs8060 SDL_SCANCODE_G = 10, enumerator

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