/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/ |
H A D | SDL_render_gl.c | 719 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_CreateTexture() 919 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTexture() 979 GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTextureYUV() 1015 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_LockTexture() 1029 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_UnlockTexture() 1043 GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GL_SetRenderTarget() 1319 GL_SetupCopy(SDL_Renderer * renderer, SDL_Texture * texture) in GL_SetupCopy() 1389 GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, in GL_RenderCopy() 1434 GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, in GL_RenderCopyEx() 1581 GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_DestroyTexture() [all …]
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/dports/games/abbayedesmorts/abbayedesmorts-gpl-2.0.1/src/ |
H A D | ending.c | 17 SDL_Texture *tiles = IMG_LoadTexture(renderer, DATADIR "/graphics/tiles.png"); in ending() 18 SDL_Texture *text = IMG_LoadTexture(renderer, DATADIR "/graphics/ending.png"); in ending()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/dune/ |
H A D | MessageTicker.cpp | 41 …messageTextures.push(std::shared_ptr<SDL_Texture>(pFontManager->createTextureWithText(msg, COLOR_B… in addMessage() 70 SDL_Texture *tex = messageTextures.front().get(); in draw()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/ |
H A D | Animation.h | 42 SDL_Texture* getFrameTexture(); 96 std::vector<SDL_Texture*> frameTextures;
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/dports/devel/sdl20/SDL2-2.0.18/src/render/software/ |
H A D | SDL_render_sw.c | 107 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_CreateTexture() 138 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_UpdateTexture() 164 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_LockTexture() 177 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_UnlockTexture() 187 SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in SW_SetRenderTarget() 269 SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopy() 337 SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture, in SW_RenderCopyEx() 669 SDL_Texture *texture = cmd->data.draw.texture; in PrepTextureForCopy() 807 SDL_Texture *texture = cmd->data.draw.texture; in SW_RunCommandQueue() 839 SDL_Texture *texture = cmd->data.draw.texture; in SW_RunCommandQueue() [all …]
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/dports/x11/controllermap/SDL2-2.0.18/src/render/software/ |
H A D | SDL_render_sw.c | 107 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_CreateTexture() 138 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_UpdateTexture() 164 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_LockTexture() 177 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_UnlockTexture() 187 SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in SW_SetRenderTarget() 269 SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopy() 337 SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture, in SW_RenderCopyEx() 669 SDL_Texture *texture = cmd->data.draw.texture; in PrepTextureForCopy() 807 SDL_Texture *texture = cmd->data.draw.texture; in SW_RunCommandQueue() 839 SDL_Texture *texture = cmd->data.draw.texture; in SW_RunCommandQueue() [all …]
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/graphics/ |
H A D | Font.h | 35 SDL_Texture *atlas(uint32_t idx); 44 std::vector<SDL_Texture *> _atlases;
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/ |
H A D | PictureLabel.h | 58 virtual void setTexture(SDL_Texture* pTexture, bool bFreeTexture) { in setTexture() 106 SDL_Texture* pTexture; ///< The texture that is shown
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testautomation_render.c | 35 static SDL_Texture *_loadTestFace(void); 366 SDL_Texture *tface; in render_testBlit() 436 SDL_Texture *tface; in render_testBlitColor() 510 SDL_Texture *tface; in render_testBlitAlpha() 583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode() 639 SDL_Texture *tface; in render_testBlitBlend() 879 static SDL_Texture * 883 SDL_Texture *tface; in _loadTestFace() 914 SDL_Texture *tface; in _hasTexColor() 954 SDL_Texture *tface; in _hasTexAlpha()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testautomation_render.c | 35 static SDL_Texture *_loadTestFace(void); 366 SDL_Texture *tface; in render_testBlit() 436 SDL_Texture *tface; in render_testBlitColor() 510 SDL_Texture *tface; in render_testBlitAlpha() 583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode() 639 SDL_Texture *tface; in render_testBlitBlend() 879 static SDL_Texture * 883 SDL_Texture *tface; in _loadTestFace() 914 SDL_Texture *tface; in _hasTexColor() 954 SDL_Texture *tface; in _hasTexAlpha()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_render.c | 35 static SDL_Texture *_loadTestFace(void); 366 SDL_Texture *tface; in render_testBlit() 436 SDL_Texture *tface; in render_testBlitColor() 510 SDL_Texture *tface; in render_testBlitAlpha() 583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode() 639 SDL_Texture *tface; in render_testBlitBlend() 879 static SDL_Texture * 883 SDL_Texture *tface; in _loadTestFace() 914 SDL_Texture *tface; in _hasTexColor() 954 SDL_Texture *tface; in _hasTexAlpha()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_render.c | 35 static SDL_Texture *_loadTestFace(void); 366 SDL_Texture *tface; in render_testBlit() 436 SDL_Texture *tface; in render_testBlitColor() 510 SDL_Texture *tface; in render_testBlitAlpha() 583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode() 639 SDL_Texture *tface; in render_testBlitBlend() 879 static SDL_Texture * 883 SDL_Texture *tface; in _loadTestFace() 914 SDL_Texture *tface; in _hasTexColor() 954 SDL_Texture *tface; in _hasTexAlpha()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testautomation_render.c | 35 static SDL_Texture *_loadTestFace(void); 366 SDL_Texture *tface; in render_testBlit() 436 SDL_Texture *tface; in render_testBlitColor() 510 SDL_Texture *tface; in render_testBlitAlpha() 583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode() 639 SDL_Texture *tface; in render_testBlitBlend() 879 static SDL_Texture * 883 SDL_Texture *tface; in _loadTestFace() 914 SDL_Texture *tface; in _hasTexColor() 954 SDL_Texture *tface; in _hasTexAlpha()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testautomation_render.c | 35 static SDL_Texture *_loadTestFace(void); 366 SDL_Texture *tface; in render_testBlit() 436 SDL_Texture *tface; in render_testBlitColor() 510 SDL_Texture *tface; in render_testBlitAlpha() 583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode() 639 SDL_Texture *tface; in render_testBlitBlend() 879 static SDL_Texture * 883 SDL_Texture *tface; in _loadTestFace() 914 SDL_Texture *tface; in _hasTexColor() 954 SDL_Texture *tface; in _hasTexAlpha()
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/ |
H A D | sdl_image_bindings.rs | 44 ) -> *mut SDL_Texture; in IMG_LoadTexture() argument 51 ) -> *mut SDL_Texture; in IMG_LoadTexture_RW() argument 59 ) -> *mut SDL_Texture; in IMG_LoadTextureTyped_RW() argument
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_image.framework/Versions/A/Headers/ |
H A D | SDL_image.h | 91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file); 92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in… 93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_image.framework/Versions/A/Headers/ |
H A D | SDL_image.h | 91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file); 92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in… 93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_image.framework/Versions/A/Headers/ |
H A D | SDL_image.h | 91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file); 92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in… 93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_image.h | 91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file); 92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in… 93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_image.h | 91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file); 92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in… 93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_image.h | 91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file); 92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in… 93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2_image.framework/Versions/A/Headers/ |
H A D | SDL_image.h | 91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file); 92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in… 93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
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/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/ |
H A D | sdl_image_bindings.rs | 44 ) -> *mut SDL_Texture; in IMG_LoadTexture() argument 51 ) -> *mut SDL_Texture; in IMG_LoadTexture_RW() argument 59 ) -> *mut SDL_Texture; in IMG_LoadTextureTyped_RW() argument
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/ |
H A D | sdl_texture_renderer.cpp | 44 SDL_Texture* 57 SDL_Texture* sdl_texture = SDL_CreateTexture(m_renderer, in start_draw()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | sdl2_ui.h | 31 struct SDL_Texture; 122 SDL_Texture* sdl_texture = nullptr;
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