Home
last modified time | relevance | path

Searched refs:SDL_Texture (Results 176 – 200 of 808) sorted by relevance

12345678910>>...33

/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/
H A DSDL_render_gl.c719 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_CreateTexture()
919 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTexture()
979 GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTextureYUV()
1015 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_LockTexture()
1029 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_UnlockTexture()
1043 GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GL_SetRenderTarget()
1319 GL_SetupCopy(SDL_Renderer * renderer, SDL_Texture * texture) in GL_SetupCopy()
1389 GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, in GL_RenderCopy()
1434 GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, in GL_RenderCopyEx()
1581 GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_DestroyTexture()
[all …]
/dports/games/abbayedesmorts/abbayedesmorts-gpl-2.0.1/src/
H A Dending.c17 SDL_Texture *tiles = IMG_LoadTexture(renderer, DATADIR "/graphics/tiles.png"); in ending()
18 SDL_Texture *text = IMG_LoadTexture(renderer, DATADIR "/graphics/ending.png"); in ending()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/dune/
H A DMessageTicker.cpp41 …messageTextures.push(std::shared_ptr<SDL_Texture>(pFontManager->createTextureWithText(msg, COLOR_B… in addMessage()
70 SDL_Texture *tex = messageTextures.front().get(); in draw()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/
H A DAnimation.h42 SDL_Texture* getFrameTexture();
96 std::vector<SDL_Texture*> frameTextures;
/dports/devel/sdl20/SDL2-2.0.18/src/render/software/
H A DSDL_render_sw.c107 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_CreateTexture()
138 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_UpdateTexture()
164 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_LockTexture()
177 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_UnlockTexture()
187 SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in SW_SetRenderTarget()
269 SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopy()
337 SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture, in SW_RenderCopyEx()
669 SDL_Texture *texture = cmd->data.draw.texture; in PrepTextureForCopy()
807 SDL_Texture *texture = cmd->data.draw.texture; in SW_RunCommandQueue()
839 SDL_Texture *texture = cmd->data.draw.texture; in SW_RunCommandQueue()
[all …]
/dports/x11/controllermap/SDL2-2.0.18/src/render/software/
H A DSDL_render_sw.c107 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_CreateTexture()
138 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_UpdateTexture()
164 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_LockTexture()
177 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_UnlockTexture()
187 SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in SW_SetRenderTarget()
269 SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopy()
337 SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture, in SW_RenderCopyEx()
669 SDL_Texture *texture = cmd->data.draw.texture; in PrepTextureForCopy()
807 SDL_Texture *texture = cmd->data.draw.texture; in SW_RunCommandQueue()
839 SDL_Texture *texture = cmd->data.draw.texture; in SW_RunCommandQueue()
[all …]
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/graphics/
H A DFont.h35 SDL_Texture *atlas(uint32_t idx);
44 std::vector<SDL_Texture *> _atlases;
/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/
H A DPictureLabel.h58 virtual void setTexture(SDL_Texture* pTexture, bool bFreeTexture) { in setTexture()
106 SDL_Texture* pTexture; ///< The texture that is shown
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestautomation_render.c35 static SDL_Texture *_loadTestFace(void);
366 SDL_Texture *tface; in render_testBlit()
436 SDL_Texture *tface; in render_testBlitColor()
510 SDL_Texture *tface; in render_testBlitAlpha()
583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode()
639 SDL_Texture *tface; in render_testBlitBlend()
879 static SDL_Texture *
883 SDL_Texture *tface; in _loadTestFace()
914 SDL_Texture *tface; in _hasTexColor()
954 SDL_Texture *tface; in _hasTexAlpha()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestautomation_render.c35 static SDL_Texture *_loadTestFace(void);
366 SDL_Texture *tface; in render_testBlit()
436 SDL_Texture *tface; in render_testBlitColor()
510 SDL_Texture *tface; in render_testBlitAlpha()
583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode()
639 SDL_Texture *tface; in render_testBlitBlend()
879 static SDL_Texture *
883 SDL_Texture *tface; in _loadTestFace()
914 SDL_Texture *tface; in _hasTexColor()
954 SDL_Texture *tface; in _hasTexAlpha()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_render.c35 static SDL_Texture *_loadTestFace(void);
366 SDL_Texture *tface; in render_testBlit()
436 SDL_Texture *tface; in render_testBlitColor()
510 SDL_Texture *tface; in render_testBlitAlpha()
583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode()
639 SDL_Texture *tface; in render_testBlitBlend()
879 static SDL_Texture *
883 SDL_Texture *tface; in _loadTestFace()
914 SDL_Texture *tface; in _hasTexColor()
954 SDL_Texture *tface; in _hasTexAlpha()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_render.c35 static SDL_Texture *_loadTestFace(void);
366 SDL_Texture *tface; in render_testBlit()
436 SDL_Texture *tface; in render_testBlitColor()
510 SDL_Texture *tface; in render_testBlitAlpha()
583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode()
639 SDL_Texture *tface; in render_testBlitBlend()
879 static SDL_Texture *
883 SDL_Texture *tface; in _loadTestFace()
914 SDL_Texture *tface; in _hasTexColor()
954 SDL_Texture *tface; in _hasTexAlpha()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestautomation_render.c35 static SDL_Texture *_loadTestFace(void);
366 SDL_Texture *tface; in render_testBlit()
436 SDL_Texture *tface; in render_testBlitColor()
510 SDL_Texture *tface; in render_testBlitAlpha()
583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode()
639 SDL_Texture *tface; in render_testBlitBlend()
879 static SDL_Texture *
883 SDL_Texture *tface; in _loadTestFace()
914 SDL_Texture *tface; in _hasTexColor()
954 SDL_Texture *tface; in _hasTexAlpha()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestautomation_render.c35 static SDL_Texture *_loadTestFace(void);
366 SDL_Texture *tface; in render_testBlit()
436 SDL_Texture *tface; in render_testBlitColor()
510 SDL_Texture *tface; in render_testBlitAlpha()
583 _testBlitBlendMode( SDL_Texture * tface, int mode ) in _testBlitBlendMode()
639 SDL_Texture *tface; in render_testBlitBlend()
879 static SDL_Texture *
883 SDL_Texture *tface; in _loadTestFace()
914 SDL_Texture *tface; in _hasTexColor()
954 SDL_Texture *tface; in _hasTexAlpha()
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_image_bindings.rs44 ) -> *mut SDL_Texture; in IMG_LoadTexture() argument
51 ) -> *mut SDL_Texture; in IMG_LoadTexture_RW() argument
59 ) -> *mut SDL_Texture; in IMG_LoadTextureTyped_RW() argument
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_image.framework/Versions/A/Headers/
H A DSDL_image.h91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in…
93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_image.framework/Versions/A/Headers/
H A DSDL_image.h91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in…
93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_image.framework/Versions/A/Headers/
H A DSDL_image.h91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in…
93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_image.h91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in…
93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
/dports/games/tesseract/tesseract/src/include/
H A DSDL_image.h91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in…
93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_image.h91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in…
93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2_image.framework/Versions/A/Headers/
H A DSDL_image.h91 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
92 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, in…
93 extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *sr…
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_image_bindings.rs44 ) -> *mut SDL_Texture; in IMG_LoadTexture() argument
51 ) -> *mut SDL_Texture; in IMG_LoadTexture_RW() argument
59 ) -> *mut SDL_Texture; in IMG_LoadTextureTyped_RW() argument
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/
H A Dsdl_texture_renderer.cpp44 SDL_Texture*
57 SDL_Texture* sdl_texture = SDL_CreateTexture(m_renderer, in start_draw()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dsdl2_ui.h31 struct SDL_Texture;
122 SDL_Texture* sdl_texture = nullptr;

12345678910>>...33