/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/ik/fps/ |
H A D | example_player.gd | 230 func animation_finished(_anim):
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/dports/www/dojo/dojo-release-1.12.2/dojox/widget/ |
H A D | Roller.js.map | 7 …"innerHTML","_roller","destroy","create","makeAnims","start","n","mixin","_anim","fadeIn","node","…
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | scene.cpp | 607 _vm->_anim->clearCutawayList(); in loadScene() 1048 _vm->_anim->load(animId, resourceData); in processSceneResources() 1164 _vm->_anim->reset(); in endScene()
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H A D | saga.h | 521 Anim *_anim; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | scene.cpp | 587 _vm->_anim->clearCutawayList(); in loadScene() 1030 _vm->_anim->load(animId, resourceData); in processSceneResources() 1141 _vm->_anim->reset(); in endScene()
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/dports/devel/efl/efl-1.25.1/src/bin/elementary/ |
H A D | test_glview.c | 493 _anim(void *data) in _anim() function 687 ani = ecore_animator_add(_anim, gl); in _test_glview_do()
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H A D | test_glview_manygears.c | 732 _anim(void *data) in _anim() function 903 ani = ecore_animator_add(_anim, gl); in test_glview_manygears()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/ |
H A D | objects.h | 445 AnimationPtr _anim; member
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H A D | parallaction_br.cpp | 447 program->_anim = a; in loadProgram()
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H A D | parser_ns.cpp | 316 ctxt.a = _program->_anim; in parseInstruction() 355 program->_anim = a; in loadProgram()
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/dports/games/scummvm/scummvm-2.5.1/engines/trecision/ |
H A D | anim.cpp | 226 _vm->_obj[h->_object]._anim = index; in processAtFrame()
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H A D | trecision.cpp | 375 _obj[objectId]._anim = animId; in setObjectAnim()
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/dports/www/dojo/dojo-release-1.12.2/dojox/widget/rotator/ |
H A D | Pan.js.map | 7 …ion","RIGHT","continuous","quick","round","f","i","x","y","push","mixin","_anim","chain","disconne…
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H A D | PanFade.js.map | 7 …,"_duration","RIGHT","continuous","quick","round","f","i","x","y","push","_anim","chain","disconne…
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/composer/ |
H A D | graphics.cpp | 138 newPipe->_anim = anim; in loadAnimation() 193 if (pipe->_anim != anim) in stopAnimation()
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H A D | resource.cpp | 254 _anim = NULL; in Pipe()
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/dports/games/scummvm/scummvm-2.5.1/engines/composer/ |
H A D | graphics.cpp | 138 newPipe->_anim = anim; in loadAnimation() 193 if (pipe->_anim != anim) in stopAnimation()
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H A D | resource.cpp | 254 _anim = NULL; in Pipe()
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/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/ |
H A D | objects.h | 445 AnimationPtr _anim; member
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H A D | parallaction_br.cpp | 447 program->_anim = a; in loadProgram()
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H A D | parser_ns.cpp | 316 ctxt.a = _program->_anim; in parseInstruction() 355 program->_anim = a; in loadProgram()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/ |
H A D | all.qc | 390 void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) 549 if (!_anim) return;
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | item_sorter.cpp | 165 si->_anim = info->_animType != 0; in AddItem()
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/dports/www/dojo/dojo-release-1.12.2/dojox/layout/ |
H A D | RadioGroup.js.map | 7 …tionChild","rA","rB","slideFrom","Math","round","random","prop","zIndex","_anim","status","gotoPer…
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/script/ |
H A D | script_life_v1.cpp | 196 engine->_scene->_currentScriptValue = (int16)ctx.actor->_anim; in processLifeConditions() 200 engine->_scene->_currentScriptValue = (int16)engine->_scene->getActor(actorIdx)->_anim; in processLifeConditions() 1604 ctx.actor->_anim = AnimationTypes::kAnimNone; in lANIM_SET()
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