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Searched refs:_anim (Results 151 – 175 of 250) sorted by relevance

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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/ik/fps/
H A Dexample_player.gd230 func animation_finished(_anim):
/dports/www/dojo/dojo-release-1.12.2/dojox/widget/
H A DRoller.js.map7 …"innerHTML","_roller","destroy","create","makeAnims","start","n","mixin","_anim","fadeIn","node","…
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dscene.cpp607 _vm->_anim->clearCutawayList(); in loadScene()
1048 _vm->_anim->load(animId, resourceData); in processSceneResources()
1164 _vm->_anim->reset(); in endScene()
H A Dsaga.h521 Anim *_anim; variable
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dscene.cpp587 _vm->_anim->clearCutawayList(); in loadScene()
1030 _vm->_anim->load(animId, resourceData); in processSceneResources()
1141 _vm->_anim->reset(); in endScene()
/dports/devel/efl/efl-1.25.1/src/bin/elementary/
H A Dtest_glview.c493 _anim(void *data) in _anim() function
687 ani = ecore_animator_add(_anim, gl); in _test_glview_do()
H A Dtest_glview_manygears.c732 _anim(void *data) in _anim() function
903 ani = ecore_animator_add(_anim, gl); in test_glview_manygears()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/
H A Dobjects.h445 AnimationPtr _anim; member
H A Dparallaction_br.cpp447 program->_anim = a; in loadProgram()
H A Dparser_ns.cpp316 ctxt.a = _program->_anim; in parseInstruction()
355 program->_anim = a; in loadProgram()
/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Danim.cpp226 _vm->_obj[h->_object]._anim = index; in processAtFrame()
H A Dtrecision.cpp375 _obj[objectId]._anim = animId; in setObjectAnim()
/dports/www/dojo/dojo-release-1.12.2/dojox/widget/rotator/
H A DPan.js.map7 …ion","RIGHT","continuous","quick","round","f","i","x","y","push","mixin","_anim","chain","disconne…
H A DPanFade.js.map7 …,"_duration","RIGHT","continuous","quick","round","f","i","x","y","push","_anim","chain","disconne…
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/composer/
H A Dgraphics.cpp138 newPipe->_anim = anim; in loadAnimation()
193 if (pipe->_anim != anim) in stopAnimation()
H A Dresource.cpp254 _anim = NULL; in Pipe()
/dports/games/scummvm/scummvm-2.5.1/engines/composer/
H A Dgraphics.cpp138 newPipe->_anim = anim; in loadAnimation()
193 if (pipe->_anim != anim) in stopAnimation()
H A Dresource.cpp254 _anim = NULL; in Pipe()
/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/
H A Dobjects.h445 AnimationPtr _anim; member
H A Dparallaction_br.cpp447 program->_anim = a; in loadProgram()
H A Dparser_ns.cpp316 ctxt.a = _program->_anim; in parseInstruction()
355 program->_anim = a; in loadProgram()
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/
H A Dall.qc390 void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
549 if (!_anim) return;
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Ditem_sorter.cpp165 si->_anim = info->_animType != 0; in AddItem()
/dports/www/dojo/dojo-release-1.12.2/dojox/layout/
H A DRadioGroup.js.map7 …tionChild","rA","rB","slideFrom","Math","round","random","prop","zIndex","_anim","status","gotoPer…
/dports/games/scummvm/scummvm-2.5.1/engines/twine/script/
H A Dscript_life_v1.cpp196 engine->_scene->_currentScriptValue = (int16)ctx.actor->_anim; in processLifeConditions()
200 engine->_scene->_currentScriptValue = (int16)engine->_scene->getActor(actorIdx)->_anim; in processLifeConditions()
1604 ctx.actor->_anim = AnimationTypes::kAnimNone; in lANIM_SET()

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