Home
last modified time | relevance | path

Searched refs:_anim (Results 51 – 75 of 250) sorted by relevance

12345678910

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/
H A Dlab.cpp85 _anim = nullptr; in LabEngine()
153 delete _anim; in ~LabEngine()
172 _anim = new Anim(this); in run()
H A Dspecial.cpp54 _graphics->setPalette(_anim->_diffPalette, 256); in doNotes()
92 _graphics->setPalette(_anim->_diffPalette, 256); in doWestPaper()
139 _anim->_noPalChange = true; in loadJournalData()
142 _anim->_noPalChange = false; in loadJournalData()
/dports/graphics/py-svgwrite/svgwrite-1.4.1/svgwrite/data/
H A Dtypes.py13 self._anim = anim
21 return self._anim
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/
H A Dexec_ns.cpp179 if ((ctxt._anim->_flags & kFlagsLooping) == 0) { in DECLARE_INSTRUCTION_OPCODE()
180 ctxt._anim->_flags &= ~kFlagsActing; in DECLARE_INSTRUCTION_OPCODE()
181 _vm->_cmdExec->run(ctxt._anim->_commands, ctxt._anim); in DECLARE_INSTRUCTION_OPCODE()
H A Dexec.cpp32 _ctxt._anim = a; in runScript()
65 AnimationPtr a = (*it)->_anim; in runScripts()
/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/
H A Dexec_ns.cpp179 if ((ctxt._anim->_flags & kFlagsLooping) == 0) { in DECLARE_INSTRUCTION_OPCODE()
180 ctxt._anim->_flags &= ~kFlagsActing; in DECLARE_INSTRUCTION_OPCODE()
181 _vm->_cmdExec->run(ctxt._anim->_commands, ctxt._anim); in DECLARE_INSTRUCTION_OPCODE()
H A Dexec.cpp32 _ctxt._anim = a; in runScript()
65 AnimationPtr a = (*it)->_anim; in runScripts()
/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/image/codecs/
H A Dgdkpixbuf2.py229 self._anim = anim
234 if self._anim is not None:
235 gdk.g_object_unref(self._anim)
239 anim_iter = gdkpixbuf.gdk_pixbuf_animation_get_iter(self._anim, byref(time))
/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/image/codecs/
H A Dgdkpixbuf2.py229 self._anim = anim
234 if self._anim is not None:
235 gdk.g_object_unref(self._anim)
239 anim_iter = gdkpixbuf.gdk_pixbuf_animation_get_iter(self._anim, byref(time))
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dconsole.cpp92 _vm->_anim->animInfo(); in cmdAnimInfo()
98 _vm->_anim->cutawayInfo(); in cmdCutawayInfo()
108 _vm->_anim->playCutaway(atoi(argv[1]), false); in cmdPlayCutaway()
H A Dintroproc_ite.cpp355 _vm->_anim->setFrameTime(0, INTRO_FRAMETIME); in ITEIntroAnimProc()
367 _vm->_anim->link(i, i+1); in ITEIntroAnimProc()
369 _vm->_anim->setFlag(lastAnim, ANIM_FLAG_ENDSCENE); in ITEIntroAnimProc()
558 _vm->_anim->setCycles(0, -1); in ITEIntroValleyProc()
647 if (_vm->_anim->hasAnimation(0)) { in ITEIntroTreeHouseProc()
649 _vm->_anim->setFrameTime(0, 100); in ITEIntroTreeHouseProc()
704 _vm->_anim->setCycles(0, -1); in ITEIntroFairePathProc()
H A Dsaga.cpp81 _anim = NULL; in SagaEngine()
160 delete _anim; in ~SagaEngine()
161 _anim = NULL; in ~SagaEngine()
244 _anim = new Anim(this); in run()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/
H A Dgui_v1.cpp425 _anim = anim; in init()
426 _animIntern.curFrame = _anim.startFrame; in init()
431 if (_anim.anim) { in updateAnimation()
434 _nextUpdate = now + _anim.delay * _vm->tickLength(); in updateAnimation()
436 _anim.anim->displayFrame(_animIntern.curFrame, 0, 0, 0, 0, 0, 0); in updateAnimation()
438 if (_animIntern.curFrame < _anim.startFrame) { in updateAnimation()
439 _animIntern.curFrame = _anim.startFrame; in updateAnimation()
441 } else if (_animIntern.curFrame > _anim.endFrame) { in updateAnimation()
442 _animIntern.curFrame = _anim.endFrame; in updateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/
H A Dgui_v1.cpp425 _anim = anim; in init()
426 _animIntern.curFrame = _anim.startFrame; in init()
431 if (_anim.anim) { in updateAnimation()
434 _nextUpdate = now + _anim.delay * _vm->tickLength(); in updateAnimation()
436 _anim.anim->displayFrame(_animIntern.curFrame, 0, 0, 0, 0, 0, 0); in updateAnimation()
438 if (_animIntern.curFrame < _anim.startFrame) { in updateAnimation()
439 _animIntern.curFrame = _anim.startFrame; in updateAnimation()
441 } else if (_animIntern.curFrame > _anim.endFrame) { in updateAnimation()
442 _animIntern.curFrame = _anim.endFrame; in updateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dintroproc_ite.cpp334 _vm->_anim->setFrameTime(0, INTRO_FRAMETIME); in ITEIntroAnimProc()
346 _vm->_anim->link(i, i+1); in ITEIntroAnimProc()
348 _vm->_anim->setFlag(lastAnim, ANIM_FLAG_ENDSCENE); in ITEIntroAnimProc()
533 _vm->_anim->setCycles(0, -1); in ITEIntroValleyProc()
622 if (_vm->_anim->hasAnimation(0)) { in ITEIntroTreeHouseProc()
624 _vm->_anim->setFrameTime(0, 100); in ITEIntroTreeHouseProc()
679 _vm->_anim->setCycles(0, -1); in ITEIntroFairePathProc()
H A Dconsole.cpp106 _vm->_anim->animInfo(); in cmdAnimInfo()
112 _vm->_anim->cutawayInfo(); in cmdCutawayInfo()
122 _vm->_anim->playCutaway(atoi(argv[1]), false); in cmdPlayCutaway()
H A Dsaga.cpp81 _anim = NULL; in SagaEngine()
168 delete _anim; in ~SagaEngine()
169 _anim = NULL; in ~SagaEngine()
261 _anim = new Anim(this); in run()
/dports/audio/synthpod-lv2/synthpod-01aad91/bin/
H A Dsynthpod_sandbox_gtk.c47 _anim(void *data) in _anim() function
137 app->timeout = g_timeout_add(1000 / update_rate, _anim, &wrap); //FIXME check in _run()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/
H A Dtile.h95 return _anim; in getAnim()
227 TileAnim *_anim; /**< The tile animation for this tile */ variable
/dports/games/scummvm/scummvm-2.5.1/test/engines/ultima/ultima8/world/
H A Dsort_item.h94 si1._anim = true; in test_flat_sort()
97 si1._anim = false; in test_flat_sort()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Danimations.cpp401 if (newAnim == actor->_anim && actor->_previousAnimIdx != -1) { in initAnim()
406 animExtra = actor->_anim; in initAnim()
423 animExtra = actor->_anim; in initAnim()
443 actor->_anim = newAnim; in initAnim()
604 actor->_anim = actor->_animExtra; in processActorAnimations()
605 actor->_previousAnimIdx = getBodyAnimIndex(actor->_anim, actorIdx); in processActorAnimations()
609 actor->_anim = AnimationTypes::kStanding; in processActorAnimations()
689 …_engine->_actor->_heroBehaviour == HeroBehaviourType::kAthletic && actor->_anim == AnimationTypes:… in processActorAnimations()
718 …_engine->_actor->_heroBehaviour == HeroBehaviourType::kAthletic && actor->_anim == AnimationTypes:… in processActorAnimations()
/dports/games/scummvm/scummvm-2.5.1/engines/lab/
H A Dspecial.cpp54 _graphics->setPalette(_anim->_diffPalette, 256); in doNotes()
92 _graphics->setPalette(_anim->_diffPalette, 256); in doWestPaper()
139 _anim->_noPalChange = true; in loadJournalData()
142 _anim->_noPalChange = false; in loadJournalData()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/
H A Dkeyframe_component.h46 Animation *_anim;
/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/
H A Dkeyframe_component.h46 Animation *_anim;
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/
H A Danimation_channel.h56 ActiveAnimation *_anim[2]; variable

12345678910