/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/ |
H A D | lab.cpp | 85 _anim = nullptr; in LabEngine() 153 delete _anim; in ~LabEngine() 172 _anim = new Anim(this); in run()
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H A D | special.cpp | 54 _graphics->setPalette(_anim->_diffPalette, 256); in doNotes() 92 _graphics->setPalette(_anim->_diffPalette, 256); in doWestPaper() 139 _anim->_noPalChange = true; in loadJournalData() 142 _anim->_noPalChange = false; in loadJournalData()
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/dports/graphics/py-svgwrite/svgwrite-1.4.1/svgwrite/data/ |
H A D | types.py | 13 self._anim = anim 21 return self._anim
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/ |
H A D | exec_ns.cpp | 179 if ((ctxt._anim->_flags & kFlagsLooping) == 0) { in DECLARE_INSTRUCTION_OPCODE() 180 ctxt._anim->_flags &= ~kFlagsActing; in DECLARE_INSTRUCTION_OPCODE() 181 _vm->_cmdExec->run(ctxt._anim->_commands, ctxt._anim); in DECLARE_INSTRUCTION_OPCODE()
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H A D | exec.cpp | 32 _ctxt._anim = a; in runScript() 65 AnimationPtr a = (*it)->_anim; in runScripts()
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/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/ |
H A D | exec_ns.cpp | 179 if ((ctxt._anim->_flags & kFlagsLooping) == 0) { in DECLARE_INSTRUCTION_OPCODE() 180 ctxt._anim->_flags &= ~kFlagsActing; in DECLARE_INSTRUCTION_OPCODE() 181 _vm->_cmdExec->run(ctxt._anim->_commands, ctxt._anim); in DECLARE_INSTRUCTION_OPCODE()
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H A D | exec.cpp | 32 _ctxt._anim = a; in runScript() 65 AnimationPtr a = (*it)->_anim; in runScripts()
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/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/image/codecs/ |
H A D | gdkpixbuf2.py | 229 self._anim = anim 234 if self._anim is not None: 235 gdk.g_object_unref(self._anim) 239 anim_iter = gdkpixbuf.gdk_pixbuf_animation_get_iter(self._anim, byref(time))
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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/image/codecs/ |
H A D | gdkpixbuf2.py | 229 self._anim = anim 234 if self._anim is not None: 235 gdk.g_object_unref(self._anim) 239 anim_iter = gdkpixbuf.gdk_pixbuf_animation_get_iter(self._anim, byref(time))
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | console.cpp | 92 _vm->_anim->animInfo(); in cmdAnimInfo() 98 _vm->_anim->cutawayInfo(); in cmdCutawayInfo() 108 _vm->_anim->playCutaway(atoi(argv[1]), false); in cmdPlayCutaway()
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H A D | introproc_ite.cpp | 355 _vm->_anim->setFrameTime(0, INTRO_FRAMETIME); in ITEIntroAnimProc() 367 _vm->_anim->link(i, i+1); in ITEIntroAnimProc() 369 _vm->_anim->setFlag(lastAnim, ANIM_FLAG_ENDSCENE); in ITEIntroAnimProc() 558 _vm->_anim->setCycles(0, -1); in ITEIntroValleyProc() 647 if (_vm->_anim->hasAnimation(0)) { in ITEIntroTreeHouseProc() 649 _vm->_anim->setFrameTime(0, 100); in ITEIntroTreeHouseProc() 704 _vm->_anim->setCycles(0, -1); in ITEIntroFairePathProc()
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H A D | saga.cpp | 81 _anim = NULL; in SagaEngine() 160 delete _anim; in ~SagaEngine() 161 _anim = NULL; in ~SagaEngine() 244 _anim = new Anim(this); in run()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/ |
H A D | gui_v1.cpp | 425 _anim = anim; in init() 426 _animIntern.curFrame = _anim.startFrame; in init() 431 if (_anim.anim) { in updateAnimation() 434 _nextUpdate = now + _anim.delay * _vm->tickLength(); in updateAnimation() 436 _anim.anim->displayFrame(_animIntern.curFrame, 0, 0, 0, 0, 0, 0); in updateAnimation() 438 if (_animIntern.curFrame < _anim.startFrame) { in updateAnimation() 439 _animIntern.curFrame = _anim.startFrame; in updateAnimation() 441 } else if (_animIntern.curFrame > _anim.endFrame) { in updateAnimation() 442 _animIntern.curFrame = _anim.endFrame; in updateAnimation()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/ |
H A D | gui_v1.cpp | 425 _anim = anim; in init() 426 _animIntern.curFrame = _anim.startFrame; in init() 431 if (_anim.anim) { in updateAnimation() 434 _nextUpdate = now + _anim.delay * _vm->tickLength(); in updateAnimation() 436 _anim.anim->displayFrame(_animIntern.curFrame, 0, 0, 0, 0, 0, 0); in updateAnimation() 438 if (_animIntern.curFrame < _anim.startFrame) { in updateAnimation() 439 _animIntern.curFrame = _anim.startFrame; in updateAnimation() 441 } else if (_animIntern.curFrame > _anim.endFrame) { in updateAnimation() 442 _animIntern.curFrame = _anim.endFrame; in updateAnimation()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | introproc_ite.cpp | 334 _vm->_anim->setFrameTime(0, INTRO_FRAMETIME); in ITEIntroAnimProc() 346 _vm->_anim->link(i, i+1); in ITEIntroAnimProc() 348 _vm->_anim->setFlag(lastAnim, ANIM_FLAG_ENDSCENE); in ITEIntroAnimProc() 533 _vm->_anim->setCycles(0, -1); in ITEIntroValleyProc() 622 if (_vm->_anim->hasAnimation(0)) { in ITEIntroTreeHouseProc() 624 _vm->_anim->setFrameTime(0, 100); in ITEIntroTreeHouseProc() 679 _vm->_anim->setCycles(0, -1); in ITEIntroFairePathProc()
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H A D | console.cpp | 106 _vm->_anim->animInfo(); in cmdAnimInfo() 112 _vm->_anim->cutawayInfo(); in cmdCutawayInfo() 122 _vm->_anim->playCutaway(atoi(argv[1]), false); in cmdPlayCutaway()
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H A D | saga.cpp | 81 _anim = NULL; in SagaEngine() 168 delete _anim; in ~SagaEngine() 169 _anim = NULL; in ~SagaEngine() 261 _anim = new Anim(this); in run()
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/dports/audio/synthpod-lv2/synthpod-01aad91/bin/ |
H A D | synthpod_sandbox_gtk.c | 47 _anim(void *data) in _anim() function 137 app->timeout = g_timeout_add(1000 / update_rate, _anim, &wrap); //FIXME check in _run()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/ |
H A D | tile.h | 95 return _anim; in getAnim() 227 TileAnim *_anim; /**< The tile animation for this tile */ variable
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/dports/games/scummvm/scummvm-2.5.1/test/engines/ultima/ultima8/world/ |
H A D | sort_item.h | 94 si1._anim = true; in test_flat_sort() 97 si1._anim = false; in test_flat_sort()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | animations.cpp | 401 if (newAnim == actor->_anim && actor->_previousAnimIdx != -1) { in initAnim() 406 animExtra = actor->_anim; in initAnim() 423 animExtra = actor->_anim; in initAnim() 443 actor->_anim = newAnim; in initAnim() 604 actor->_anim = actor->_animExtra; in processActorAnimations() 605 actor->_previousAnimIdx = getBodyAnimIndex(actor->_anim, actorIdx); in processActorAnimations() 609 actor->_anim = AnimationTypes::kStanding; in processActorAnimations() 689 …_engine->_actor->_heroBehaviour == HeroBehaviourType::kAthletic && actor->_anim == AnimationTypes:… in processActorAnimations() 718 …_engine->_actor->_heroBehaviour == HeroBehaviourType::kAthletic && actor->_anim == AnimationTypes:… in processActorAnimations()
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/dports/games/scummvm/scummvm-2.5.1/engines/lab/ |
H A D | special.cpp | 54 _graphics->setPalette(_anim->_diffPalette, 256); in doNotes() 92 _graphics->setPalette(_anim->_diffPalette, 256); in doWestPaper() 139 _anim->_noPalChange = true; in loadJournalData() 142 _anim->_noPalChange = false; in loadJournalData()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/ |
H A D | keyframe_component.h | 46 Animation *_anim;
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/ |
H A D | keyframe_component.h | 46 Animation *_anim;
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/ |
H A D | animation_channel.h | 56 ActiveAnimation *_anim[2]; variable
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