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Searched refs:_ui64toa (Results 26 – 50 of 89) sorted by relevance

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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/
H A Dtchar.h431 #define _ui64tot _ui64toa
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/
H A Dtchar.h431 #define _ui64tot _ui64toa
/dports/x11-fm/wcmcommander/WCMCommander-release-0.20.0/src/wal/
H A Dwal.cpp441 _ui64toa( Value, buf, 16 ); in IntToHexStr()
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_stdinc.h471 #define SDL_ulltoa _ui64toa
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_stdinc.h471 #define SDL_ulltoa _ui64toa
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_stdinc.h471 #define SDL_ulltoa _ui64toa
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_stdinc.h471 #define SDL_ulltoa _ui64toa
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_stdinc.h471 #define SDL_ulltoa _ui64toa
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_stdinc.h471 #define SDL_ulltoa _ui64toa
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_stdinc.h484 #define SDL_ulltoa _ui64toa
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_stdinc.h483 #define SDL_ulltoa _ui64toa
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_stdinc.h481 #define SDL_ulltoa _ui64toa
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_stdinc.h471 #define SDL_ulltoa _ui64toa
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_stdinc.h503 #define SDL_ulltoa _ui64toa
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_stdinc.h503 #define SDL_ulltoa _ui64toa
/dports/net-p2p/dclib/dclib-0.3.23/dclib/core/
H A Dcstring.cpp492 _ui64toa( n, c, 10 ); in number()
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_stdinc.h503 #define SDL_ulltoa _ui64toa
/dports/devel/upp/upp/bazaar/plugin/tcc/lib/
H A Dmsvcrt.def489 _ui64toa
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_stdinc.h503 #define SDL_ulltoa _ui64toa
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_stdinc.h503 #define SDL_ulltoa _ui64toa
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_stdinc.h503 #define SDL_ulltoa _ui64toa
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_stdinc.h513 #define SDL_ulltoa _ui64toa
/dports/devel/ptlib/ptlib-2.10.11/src/ptlib/wm/
H A Dstdlibx.cpp514 char * _ui64toa (unsigned __int64 val,char *buf,int radix) in _ui64toa() function
/dports/multimedia/mxflib/mxflib-1.0.1/mxflib/
H A Dsystem.h182 _ui64toa(Val, Buffer, 10); in UInt64toString()
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_stdinc.h545 #define SDL_ulltoa _ui64toa

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