/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/ |
H A D | tchar.h | 431 #define _ui64tot _ui64toa
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/ |
H A D | tchar.h | 431 #define _ui64tot _ui64toa
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/dports/x11-fm/wcmcommander/WCMCommander-release-0.20.0/src/wal/ |
H A D | wal.cpp | 441 _ui64toa( Value, buf, 16 ); in IntToHexStr()
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 471 #define SDL_ulltoa _ui64toa
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 471 #define SDL_ulltoa _ui64toa
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_stdinc.h | 471 #define SDL_ulltoa _ui64toa
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_stdinc.h | 471 #define SDL_ulltoa _ui64toa
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_stdinc.h | 471 #define SDL_ulltoa _ui64toa
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_stdinc.h | 471 #define SDL_ulltoa _ui64toa
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_stdinc.h | 484 #define SDL_ulltoa _ui64toa
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 483 #define SDL_ulltoa _ui64toa
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 481 #define SDL_ulltoa _ui64toa
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_stdinc.h | 471 #define SDL_ulltoa _ui64toa
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_stdinc.h | 503 #define SDL_ulltoa _ui64toa
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 503 #define SDL_ulltoa _ui64toa
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/dports/net-p2p/dclib/dclib-0.3.23/dclib/core/ |
H A D | cstring.cpp | 492 _ui64toa( n, c, 10 ); in number()
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_stdinc.h | 503 #define SDL_ulltoa _ui64toa
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/dports/devel/upp/upp/bazaar/plugin/tcc/lib/ |
H A D | msvcrt.def | 489 _ui64toa
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_stdinc.h | 503 #define SDL_ulltoa _ui64toa
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_stdinc.h | 503 #define SDL_ulltoa _ui64toa
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_stdinc.h | 503 #define SDL_ulltoa _ui64toa
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_stdinc.h | 513 #define SDL_ulltoa _ui64toa
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/dports/devel/ptlib/ptlib-2.10.11/src/ptlib/wm/ |
H A D | stdlibx.cpp | 514 char * _ui64toa (unsigned __int64 val,char *buf,int radix) in _ui64toa() function
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/dports/multimedia/mxflib/mxflib-1.0.1/mxflib/ |
H A D | system.h | 182 _ui64toa(Val, Buffer, 10); in UInt64toString()
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_stdinc.h | 545 #define SDL_ulltoa _ui64toa
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