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Searched refs:addMatrix (Results 76 – 100 of 108) sorted by relevance

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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/LinearMath/
H A DbtSpatialAlgebra.h200 …void addMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &b… in addMatrix() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/LinearMath/
H A DbtSpatialAlgebra.h142 …void addMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &b… in addMatrix() function
/dports/devel/py-bullet3/bullet3-3.21/src/LinearMath/
H A DbtSpatialAlgebra.h200 …void addMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &b… in addMatrix() function
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/LinearMath/
H A DbtSpatialAlgebra.h142 …void addMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &b… in addMatrix() function
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/LinearMath/
H A DbtSpatialAlgebra.h200 …void addMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &b… in addMatrix() function
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCAttributes.h485 virtual void addMatrix(const c8* attributeName, const core::matrix4& v);
H A DCAttributes.cpp1017 void CAttributes::addMatrix(const c8* attributeName, const core::matrix4& v) in addMatrix() function in irr::io::CAttributes
1531 addMatrix(name.c_str(), core::matrix4()); in readAttributeFromXML()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCAttributes.cpp1017 void CAttributes::addMatrix(const c8* attributeName, const core::matrix4& v) in addMatrix() function in irr::io::CAttributes
1531 addMatrix(name.c_str(), core::matrix4()); in readAttributeFromXML()
/dports/mail/nextcloud-mail/mail/vendor/rubix/tensor/tensor/
H A Dcolumnvector.zep157 public function addMatrix(const <Matrix> b) -> <Matrix> function in Tensor\\ColumnVector
H A Dvector.zep774 return this->addMatrix(b);
1610 public function addMatrix(const <Matrix> b) -> <Matrix> function in Tensor\\Vector
/dports/math/clblas/clBLAS-2.10/src/library/tools/ktest/
H A Dstep.cpp383 Step::addMatrix( in addMatrix() function in Step
/dports/mail/nextcloud-mail/mail/vendor/rubix/tensor/ext/tensor/
H A Dmatrix.zep.h117 PHP_METHOD(Tensor_Matrix, addMatrix);
1638 PHP_ME(Tensor_Matrix, addMatrix, arginfo_tensor_matrix_addmatrix, ZEND_ACC_PUBLIC) in ZEND_END_ARG_INFO()
/dports/games/trenchbroom/TrenchBroom-ed46601/test/src/
H A DMatTest.cpp216 TEST(MatTest, addMatrix) { in TEST() argument
/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/hopspack/src/src-shared/
H A DHOPSPACK_LinConstr.cpp329 aHat.addMatrix(aIneq, scaling); in setupScaledSystem()
/dports/math/grpn/grpn-1.5.2/src/
H A Dmatrix.c423 Matrix * addMatrix(Matrix *a, Matrix *b){ in addMatrix() function
H A Dnumber.c960 c->data = addMatrix(a->data, b->data); in addNumber()
/dports/graphics/nurbs++/nurbs++-3.0.11/nurbs/
H A Dnurbs.cpp383 Matrix<T> addMatrix ; in drawAaImg() local
386 addMatrix.resize(Img.rows(),Img.cols()) ; in drawAaImg()
426 addMatrix(i,j) += p.z() ; in drawAaImg()
434 addMatrix(i,j) /= T(nMatrix(i,j)) ; in drawAaImg()
435 if(addMatrix(i,j)>maxP) in drawAaImg()
436 maxP = addMatrix(i,j) ; in drawAaImg()
442 double mean = double(addMatrix(i,j))/double(maxP) ; in drawAaImg()
/dports/mail/nextcloud-mail/mail/vendor/rubix/tensor/src/
H A DMatrix.php1297 return $this->addMatrix($b);
2430 public function addMatrix(Matrix $b) : self function in Tensor\\Matrix
/dports/mail/nextcloud-mail/mail/vendor/rubix/tensor/tests/
H A DVectorTest.php533 public function addMatrix() : void function in Tensor\\Tests\\VectorTest
H A DMatrixTest.php982 public function addMatrix() : void function in Tensor\\Tests\\MatrixTest
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DWorld.cxx665 texmatId = TEXMATRIXMGR.addMatrix (texmat); in makeLinkMaterial()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DWorld.cxx665 texmatId = TEXMATRIXMGR.addMatrix (texmat); in makeLinkMaterial()
/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/textLayout/src/flashx/textLayout/container/
H A DContainerController.as3580 var addMatrix:Matrix = addSprite.transform.matrix;
3583 addMatrix = addMatrix ? addMatrix.clone() : null;
3585 …changes.push(["add", floatInfo.absolutePosition, _container, childIdx++, addMatrix, addAlpha, addX…
3588 changes.push(["add", floatInfo.absolutePosition, parent, 0, addMatrix, addAlpha, addX, addY]);
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMaya/src/
H A DCOLLADAMayaVisualSceneExporter.cpp1107 mVisualSceneNode->addMatrix ( ATTR_TRANSFORM, sceneMatrix ); in exportMatrixTransform()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/filter/source/flash/
H A Dswfwriter1.cxx608 mpTag->addMatrix( m ); in Impl_writeText()

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