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Searched refs:add_effect (Results 101 – 125 of 271) sorted by relevance

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/dports/x11-wm/wayfire-plugins-extra/wayfire-plugins-extra-0.7.0/src/
H A Dbench.cpp66 output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); in init()
67 output->render->add_effect(&overlay_hook, wf::OUTPUT_EFFECT_OVERLAY); in init()
/dports/print/photoprint/photoprint-0.4.2-pre2/effects/
H A Deffects_dialog.cpp31 static void add_effect(GtkWidget *w,gpointer userdata)
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Deffect_manager.cpp57 void EffectManager::add_effect(Effect *eff) { in add_effect() function in Ultima::Nuvie::EffectManager
/dports/devel/csmith/csmith-2.3.0/src/
H A DFunctionInvocation.cpp226 rhs_eff_context.add_effect(lhs_eff_accum, true); in make_random_binary()
324 rhs_eff_context.add_effect(lhs_eff_accum); in make_random_binary_ptr_comparison()
528 running_eff_context.add_effect(param_eff_accum); in visit_facts()
H A DBlock.cpp445 fm->map_stm_effect[this].add_effect(fm->map_stm_effect[sr]); in append_return_stmt()
495 fm->map_stm_effect[this].add_effect(fm->map_stm_effect[sf]); in append_nested_loop()
644 eff.add_effect(fm->map_stm_effect[s]); in set_accumulated_effect()
/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/common/wayfire/plugins/common/
H A Dpreview-indication.hpp55 get_output()->render->add_effect(&pre_paint, wf::OUTPUT_EFFECT_PRE); in preview_indication_view_t()
/dports/games/battletanks/btanks-0.9.8083/objects/
H A Dcow.cpp124 add_effect("panic", 3.0f); in emit()
H A Dtank.cpp99 add_effect(type, d); in take()
H A Dcar.cpp103 emitter->add_effect("stunned", 0.1f); in emit()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dfood_fun_for_test.cpp49 dummy.add_effect( efftype_id( "common_cold" ), 1_days );
59 dummy.add_effect( efftype_id( "flu" ), 1_days );
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dfood_fun_for_test.cpp49 dummy.add_effect( efftype_id( "common_cold" ), 1_days );
59 dummy.add_effect( efftype_id( "flu" ), 1_days );
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dteleport.cpp110 p->add_effect( effect_teleglow, 30_minutes ); in teleport()
H A Dmelee.cpp494 t.add_effect( effect_hit_by_player, 10_minutes ); // Flag as attacked by us for AI in melee_attack_abstract()
677 t.add_effect( effect_venom_player1, 1_minutes ); in melee_attack_abstract()
679 t.add_effect( effect_venom_dmg, 10_minutes ); in melee_attack_abstract()
686 t.add_effect( effect_stunned, 1_turns ); in melee_attack_abstract()
691 t.add_effect( effect_venom_player2, 1_minutes ); in melee_attack_abstract()
693 t.add_effect( effect_venom_dmg, 15_minutes ); in melee_attack_abstract()
694 t.add_effect( effect_venom_weaken, 5_minutes ); in melee_attack_abstract()
701 t.add_effect( effect_stunned, 1_turns ); in melee_attack_abstract()
1591 … t.add_effect( effect_downed, rng( 1_turns, time_duration::from_turns( technique.down_dur ) ) ); in perform_technique()
1627 … t.add_effect( effect_stunned, rng( 1_turns, time_duration::from_turns( technique.stun_dur ) ) ); in perform_technique()
H A Dmonster.cpp1535 add_effect( effect_hit_by_player, 3_turns ); in melee_attack()
1539 add_effect( effect_run, 4_turns ); in melee_attack()
1662 …target.add_effect( eff.id, time_duration::from_turns( eff.duration ), affected_bp, eff.permanent ); in melee_attack()
1671 target.add_effect( effect_poison, 3_minutes ); in melee_attack()
1677 target.add_effect( effect_badpoison, 4_minutes ); in melee_attack()
1682 target.add_effect( effect_paralyzepoison, 10_minutes ); in melee_attack()
1696 add_effect( effect_run, rng( 3_turns, 5_turns ) ); in deal_projectile_attack()
2170 add_effect( effect_downed, time_duration::from_turns( rng( 0, mod * 3 + 1 ) ) ); in impact()
2282 add_effect( effect_grabbing, 2_turns ); in process_turn()
2329 player_character.add_effect( effect_blind, rng( 1_minutes, 2_minutes ) ); in process_turn()
[all …]
H A Dtalker_character.h74 void add_effect( const efftype_id &new_effect, const time_duration &dur,
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dteleport.cpp110 p->add_effect( effect_teleglow, 30_minutes ); in teleport()
H A Dmelee.cpp494 t.add_effect( effect_hit_by_player, 10_minutes ); // Flag as attacked by us for AI in melee_attack_abstract()
677 t.add_effect( effect_venom_player1, 1_minutes ); in melee_attack_abstract()
679 t.add_effect( effect_venom_dmg, 10_minutes ); in melee_attack_abstract()
686 t.add_effect( effect_stunned, 1_turns ); in melee_attack_abstract()
691 t.add_effect( effect_venom_player2, 1_minutes ); in melee_attack_abstract()
693 t.add_effect( effect_venom_dmg, 15_minutes ); in melee_attack_abstract()
694 t.add_effect( effect_venom_weaken, 5_minutes ); in melee_attack_abstract()
701 t.add_effect( effect_stunned, 1_turns ); in melee_attack_abstract()
1591 … t.add_effect( effect_downed, rng( 1_turns, time_duration::from_turns( technique.down_dur ) ) ); in perform_technique()
1627 … t.add_effect( effect_stunned, rng( 1_turns, time_duration::from_turns( technique.stun_dur ) ) ); in perform_technique()
H A Dmonster.cpp1535 add_effect( effect_hit_by_player, 3_turns ); in melee_attack()
1539 add_effect( effect_run, 4_turns ); in melee_attack()
1662 …target.add_effect( eff.id, time_duration::from_turns( eff.duration ), affected_bp, eff.permanent ); in melee_attack()
1671 target.add_effect( effect_poison, 3_minutes ); in melee_attack()
1677 target.add_effect( effect_badpoison, 4_minutes ); in melee_attack()
1682 target.add_effect( effect_paralyzepoison, 10_minutes ); in melee_attack()
1696 add_effect( effect_run, rng( 3_turns, 5_turns ) ); in deal_projectile_attack()
2170 add_effect( effect_downed, time_duration::from_turns( rng( 0, mod * 3 + 1 ) ) ); in impact()
2282 add_effect( effect_grabbing, 2_turns ); in process_turn()
2329 player_character.add_effect( effect_blind, rng( 1_minutes, 2_minutes ) ); in process_turn()
[all …]
H A Dtalker_character.h74 void add_effect( const efftype_id &new_effect, const time_duration &dur,
/dports/devel/py-asciimatics/asciimatics-1.13.0/asciimatics/widgets/
H A Dpopupdialog.py90 scene.add_effect(PopUpDialog(screen, self._text, self._buttons, self._on_close))
/dports/devel/py-asciimatics/asciimatics-1.13.0/samples/
H A Dtreeview.py47 self._scene.add_effect(
H A Dray_casting.py302 self.add_effect(self._mini_map)
306 self.add_effect(PopUpDialog(self._screen, HELP, ["OK"]))
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Degg.cc134 eman->add_effect(std::move(proj)); in handle_event()
1107 eman->add_effect(std::make_unique<Snowstorm_effect>(len, 0, egg)); in set_weather()
1110 eman->add_effect(std::make_unique<Storm_effect>(len, 0, egg)); in set_weather()
1114 eman->add_effect(std::make_unique<Sparkle_effect>(len, 0, egg)); in set_weather()
1117 eman->add_effect(std::make_unique<Fog_effect>(len, 0, egg)); in set_weather()
1121 eman->add_effect(std::make_unique<Clouds_effect>(len, 0, egg, weather)); in set_weather()
/dports/games/sea-defender/Sea-Defender-d628051/
H A Dboat.cpp58 g_current_game->add_effect(new FX_Ship_Explosion(expl_pos),0); in hit()
/dports/graphics/movit/movit-1.6.3/
H A Dfft_pass_effect_test.cpp31 Effect *fft_effect = chain->add_effect(new FFTPassEffect()); in setup_fft()
41 Effect *multiply_effect = chain->add_effect(new MultiplyEffect()); in setup_fft()

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