/dports/x11-wm/wayfire-plugins-extra/wayfire-plugins-extra-0.7.0/src/ |
H A D | bench.cpp | 66 output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); in init() 67 output->render->add_effect(&overlay_hook, wf::OUTPUT_EFFECT_OVERLAY); in init()
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/dports/print/photoprint/photoprint-0.4.2-pre2/effects/ |
H A D | effects_dialog.cpp | 31 static void add_effect(GtkWidget *w,gpointer userdata)
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | effect_manager.cpp | 57 void EffectManager::add_effect(Effect *eff) { in add_effect() function in Ultima::Nuvie::EffectManager
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/dports/devel/csmith/csmith-2.3.0/src/ |
H A D | FunctionInvocation.cpp | 226 rhs_eff_context.add_effect(lhs_eff_accum, true); in make_random_binary() 324 rhs_eff_context.add_effect(lhs_eff_accum); in make_random_binary_ptr_comparison() 528 running_eff_context.add_effect(param_eff_accum); in visit_facts()
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H A D | Block.cpp | 445 fm->map_stm_effect[this].add_effect(fm->map_stm_effect[sr]); in append_return_stmt() 495 fm->map_stm_effect[this].add_effect(fm->map_stm_effect[sf]); in append_nested_loop() 644 eff.add_effect(fm->map_stm_effect[s]); in set_accumulated_effect()
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/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/common/wayfire/plugins/common/ |
H A D | preview-indication.hpp | 55 get_output()->render->add_effect(&pre_paint, wf::OUTPUT_EFFECT_PRE); in preview_indication_view_t()
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/dports/games/battletanks/btanks-0.9.8083/objects/ |
H A D | cow.cpp | 124 add_effect("panic", 3.0f); in emit()
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H A D | tank.cpp | 99 add_effect(type, d); in take()
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H A D | car.cpp | 103 emitter->add_effect("stunned", 0.1f); in emit()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | food_fun_for_test.cpp | 49 dummy.add_effect( efftype_id( "common_cold" ), 1_days ); 59 dummy.add_effect( efftype_id( "flu" ), 1_days );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | food_fun_for_test.cpp | 49 dummy.add_effect( efftype_id( "common_cold" ), 1_days ); 59 dummy.add_effect( efftype_id( "flu" ), 1_days );
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | teleport.cpp | 110 p->add_effect( effect_teleglow, 30_minutes ); in teleport()
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H A D | melee.cpp | 494 t.add_effect( effect_hit_by_player, 10_minutes ); // Flag as attacked by us for AI in melee_attack_abstract() 677 t.add_effect( effect_venom_player1, 1_minutes ); in melee_attack_abstract() 679 t.add_effect( effect_venom_dmg, 10_minutes ); in melee_attack_abstract() 686 t.add_effect( effect_stunned, 1_turns ); in melee_attack_abstract() 691 t.add_effect( effect_venom_player2, 1_minutes ); in melee_attack_abstract() 693 t.add_effect( effect_venom_dmg, 15_minutes ); in melee_attack_abstract() 694 t.add_effect( effect_venom_weaken, 5_minutes ); in melee_attack_abstract() 701 t.add_effect( effect_stunned, 1_turns ); in melee_attack_abstract() 1591 … t.add_effect( effect_downed, rng( 1_turns, time_duration::from_turns( technique.down_dur ) ) ); in perform_technique() 1627 … t.add_effect( effect_stunned, rng( 1_turns, time_duration::from_turns( technique.stun_dur ) ) ); in perform_technique()
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H A D | monster.cpp | 1535 add_effect( effect_hit_by_player, 3_turns ); in melee_attack() 1539 add_effect( effect_run, 4_turns ); in melee_attack() 1662 …target.add_effect( eff.id, time_duration::from_turns( eff.duration ), affected_bp, eff.permanent ); in melee_attack() 1671 target.add_effect( effect_poison, 3_minutes ); in melee_attack() 1677 target.add_effect( effect_badpoison, 4_minutes ); in melee_attack() 1682 target.add_effect( effect_paralyzepoison, 10_minutes ); in melee_attack() 1696 add_effect( effect_run, rng( 3_turns, 5_turns ) ); in deal_projectile_attack() 2170 add_effect( effect_downed, time_duration::from_turns( rng( 0, mod * 3 + 1 ) ) ); in impact() 2282 add_effect( effect_grabbing, 2_turns ); in process_turn() 2329 player_character.add_effect( effect_blind, rng( 1_minutes, 2_minutes ) ); in process_turn() [all …]
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H A D | talker_character.h | 74 void add_effect( const efftype_id &new_effect, const time_duration &dur,
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | teleport.cpp | 110 p->add_effect( effect_teleglow, 30_minutes ); in teleport()
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H A D | melee.cpp | 494 t.add_effect( effect_hit_by_player, 10_minutes ); // Flag as attacked by us for AI in melee_attack_abstract() 677 t.add_effect( effect_venom_player1, 1_minutes ); in melee_attack_abstract() 679 t.add_effect( effect_venom_dmg, 10_minutes ); in melee_attack_abstract() 686 t.add_effect( effect_stunned, 1_turns ); in melee_attack_abstract() 691 t.add_effect( effect_venom_player2, 1_minutes ); in melee_attack_abstract() 693 t.add_effect( effect_venom_dmg, 15_minutes ); in melee_attack_abstract() 694 t.add_effect( effect_venom_weaken, 5_minutes ); in melee_attack_abstract() 701 t.add_effect( effect_stunned, 1_turns ); in melee_attack_abstract() 1591 … t.add_effect( effect_downed, rng( 1_turns, time_duration::from_turns( technique.down_dur ) ) ); in perform_technique() 1627 … t.add_effect( effect_stunned, rng( 1_turns, time_duration::from_turns( technique.stun_dur ) ) ); in perform_technique()
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H A D | monster.cpp | 1535 add_effect( effect_hit_by_player, 3_turns ); in melee_attack() 1539 add_effect( effect_run, 4_turns ); in melee_attack() 1662 …target.add_effect( eff.id, time_duration::from_turns( eff.duration ), affected_bp, eff.permanent ); in melee_attack() 1671 target.add_effect( effect_poison, 3_minutes ); in melee_attack() 1677 target.add_effect( effect_badpoison, 4_minutes ); in melee_attack() 1682 target.add_effect( effect_paralyzepoison, 10_minutes ); in melee_attack() 1696 add_effect( effect_run, rng( 3_turns, 5_turns ) ); in deal_projectile_attack() 2170 add_effect( effect_downed, time_duration::from_turns( rng( 0, mod * 3 + 1 ) ) ); in impact() 2282 add_effect( effect_grabbing, 2_turns ); in process_turn() 2329 player_character.add_effect( effect_blind, rng( 1_minutes, 2_minutes ) ); in process_turn() [all …]
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H A D | talker_character.h | 74 void add_effect( const efftype_id &new_effect, const time_duration &dur,
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/dports/devel/py-asciimatics/asciimatics-1.13.0/asciimatics/widgets/ |
H A D | popupdialog.py | 90 scene.add_effect(PopUpDialog(screen, self._text, self._buttons, self._on_close))
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/dports/devel/py-asciimatics/asciimatics-1.13.0/samples/ |
H A D | treeview.py | 47 self._scene.add_effect(
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H A D | ray_casting.py | 302 self.add_effect(self._mini_map) 306 self.add_effect(PopUpDialog(self._screen, HELP, ["OK"]))
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/ |
H A D | egg.cc | 134 eman->add_effect(std::move(proj)); in handle_event() 1107 eman->add_effect(std::make_unique<Snowstorm_effect>(len, 0, egg)); in set_weather() 1110 eman->add_effect(std::make_unique<Storm_effect>(len, 0, egg)); in set_weather() 1114 eman->add_effect(std::make_unique<Sparkle_effect>(len, 0, egg)); in set_weather() 1117 eman->add_effect(std::make_unique<Fog_effect>(len, 0, egg)); in set_weather() 1121 eman->add_effect(std::make_unique<Clouds_effect>(len, 0, egg, weather)); in set_weather()
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/dports/games/sea-defender/Sea-Defender-d628051/ |
H A D | boat.cpp | 58 g_current_game->add_effect(new FX_Ship_Explosion(expl_pos),0); in hit()
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/dports/graphics/movit/movit-1.6.3/ |
H A D | fft_pass_effect_test.cpp | 31 Effect *fft_effect = chain->add_effect(new FFTPassEffect()); in setup_fft() 41 Effect *multiply_effect = chain->add_effect(new MultiplyEffect()); in setup_fft()
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