/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | sounds.cpp | 408 p->add_effect( effect_deaf, std::min( 4_minutes, in process_sound_markers() 422 p->add_effect( effect_deaf, deafness_duration ); in process_sound_markers()
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H A D | iexamine.cpp | 1931 p.add_effect( effect_pkill2, 7_minutes ); in flower_poppy() 2153 p.add_effect( effect_teleglow, 10_minutes ); in flower_marloss() 5121 patient.add_effect( effect_mending, 0_turns, part, true ); in autodoc() 5149 patient.add_effect( effect_strong_antibiotic, 12_hours ); in autodoc() 5150 … patient.add_effect( effect_strong_antibiotic_visible, rng( 9_hours, 15_hours ) ); in autodoc() 5186 patient.add_effect( effect_disinfected, 1_turns, bp_healed ); in autodoc() 5212 patient.add_effect( effect_pblue, 1_hours ); in autodoc()
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H A D | handle_action.cpp | 978 player_character.add_effect( effect_alarm_clock, time_to_wait ); in wait() 1115 player_character.add_effect( effect_alarm_clock, 1_hours * as_m.ret ); in sleep()
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H A D | debug_menu.cpp | 1082 p.add_effect( effect, time_duration::from_seconds( seconds ), false, intensity ); in character_edit_menu() 1090 p.add_effect( effect_asthma, 10_minutes ); in character_edit_menu()
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H A D | martialarts.cpp | 636 u.add_effect( get_effect_id(), time_duration::from_turns( buff_duration ) ); in apply_buff()
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H A D | lightmap.cpp | 237 p.add_effect( effect_haslight, 1_turns ); in apply_character_light()
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H A D | computer_session.cpp | 1484 get_player_character().add_effect( effect_amigara, 2_minutes ); in failure_amigara()
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H A D | avatar.cpp | 1260 add_effect( type, dur, true ); in reset_stats()
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H A D | vehicle_move.cpp | 1030 critter->add_effect( effect_stunned, time_stunned ); in part_collision()
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/dports/devel/py-asciimatics/asciimatics-1.13.0/ |
H A D | CHANGES.rst | 197 `add_effect()` and `remove_effect()`.
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | iexamine.cpp | 1931 p.add_effect( effect_pkill2, 7_minutes ); in flower_poppy() 2153 p.add_effect( effect_teleglow, 10_minutes ); in flower_marloss() 5121 patient.add_effect( effect_mending, 0_turns, part, true ); in autodoc() 5149 patient.add_effect( effect_strong_antibiotic, 12_hours ); in autodoc() 5150 … patient.add_effect( effect_strong_antibiotic_visible, rng( 9_hours, 15_hours ) ); in autodoc() 5186 patient.add_effect( effect_disinfected, 1_turns, bp_healed ); in autodoc() 5212 patient.add_effect( effect_pblue, 1_hours ); in autodoc()
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H A D | handle_action.cpp | 978 player_character.add_effect( effect_alarm_clock, time_to_wait ); in wait() 1115 player_character.add_effect( effect_alarm_clock, 1_hours * as_m.ret ); in sleep()
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H A D | debug_menu.cpp | 1082 p.add_effect( effect, time_duration::from_seconds( seconds ), false, intensity ); in character_edit_menu() 1090 p.add_effect( effect_asthma, 10_minutes ); in character_edit_menu()
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H A D | martialarts.cpp | 636 u.add_effect( get_effect_id(), time_duration::from_turns( buff_duration ) ); in apply_buff()
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H A D | lightmap.cpp | 237 p.add_effect( effect_haslight, 1_turns ); in apply_character_light()
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H A D | avatar.cpp | 1260 add_effect( type, dur, true ); in reset_stats()
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H A D | computer_session.cpp | 1484 get_player_character().add_effect( effect_amigara, 2_minutes ); in failure_amigara()
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H A D | vehicle_move.cpp | 1030 critter->add_effect( effect_stunned, time_stunned ); in part_collision()
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/dports/graphics/cluttermm/cluttermm-1.17.3/clutter/src/ |
H A D | actor.hg | 292 …st Glib::RefPtr<Shader>& shader), clutter_actor_set_shader, deprecated "Use add_effect() instead.") 468 _WRAP_METHOD(void add_effect(const Glib::RefPtr<Effect>& effect), clutter_actor_add_effect)
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/dports/multimedia/pitivi/pitivi-0.999/pitivi/ |
H A D | clipproperties.py | 384 effect = self.clip.ui.add_effect(effect_info)
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/dports/graphics/movit/movit-1.6.3/ |
H A D | ycbcr_input_test.cpp | 1126 tester.get_chain()->add_effect(new MipmapNeedingEffect()); in TEST()
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/dports/games/battletanks/btanks-0.9.8083/engine/luaxx/ |
H A D | lua_hooks.cpp | 764 o->add_effect(effect, duration); in lua_hooks_add_effect()
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/dports/graphics/cluttermm/cluttermm-1.17.3/clutter/cluttermm/ |
H A D | actor.h | 3690 void add_effect(const Glib::RefPtr<Effect>& effect);
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/dports/games/battletanks/btanks-0.9.8083/engine/src/ |
H A D | game_monitor.cpp | 389 o->add_effect("invulnerability", -1); in game_over()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | effect.cpp | 66 effect_manager->add_effect(this); in Effect()
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