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Searched refs:add_effect (Results 226 – 250 of 271) sorted by relevance

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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dsounds.cpp408 p->add_effect( effect_deaf, std::min( 4_minutes, in process_sound_markers()
422 p->add_effect( effect_deaf, deafness_duration ); in process_sound_markers()
H A Diexamine.cpp1931 p.add_effect( effect_pkill2, 7_minutes ); in flower_poppy()
2153 p.add_effect( effect_teleglow, 10_minutes ); in flower_marloss()
5121 patient.add_effect( effect_mending, 0_turns, part, true ); in autodoc()
5149 patient.add_effect( effect_strong_antibiotic, 12_hours ); in autodoc()
5150 … patient.add_effect( effect_strong_antibiotic_visible, rng( 9_hours, 15_hours ) ); in autodoc()
5186 patient.add_effect( effect_disinfected, 1_turns, bp_healed ); in autodoc()
5212 patient.add_effect( effect_pblue, 1_hours ); in autodoc()
H A Dhandle_action.cpp978 player_character.add_effect( effect_alarm_clock, time_to_wait ); in wait()
1115 player_character.add_effect( effect_alarm_clock, 1_hours * as_m.ret ); in sleep()
H A Ddebug_menu.cpp1082 p.add_effect( effect, time_duration::from_seconds( seconds ), false, intensity ); in character_edit_menu()
1090 p.add_effect( effect_asthma, 10_minutes ); in character_edit_menu()
H A Dmartialarts.cpp636 u.add_effect( get_effect_id(), time_duration::from_turns( buff_duration ) ); in apply_buff()
H A Dlightmap.cpp237 p.add_effect( effect_haslight, 1_turns ); in apply_character_light()
H A Dcomputer_session.cpp1484 get_player_character().add_effect( effect_amigara, 2_minutes ); in failure_amigara()
H A Davatar.cpp1260 add_effect( type, dur, true ); in reset_stats()
H A Dvehicle_move.cpp1030 critter->add_effect( effect_stunned, time_stunned ); in part_collision()
/dports/devel/py-asciimatics/asciimatics-1.13.0/
H A DCHANGES.rst197 `add_effect()` and `remove_effect()`.
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Diexamine.cpp1931 p.add_effect( effect_pkill2, 7_minutes ); in flower_poppy()
2153 p.add_effect( effect_teleglow, 10_minutes ); in flower_marloss()
5121 patient.add_effect( effect_mending, 0_turns, part, true ); in autodoc()
5149 patient.add_effect( effect_strong_antibiotic, 12_hours ); in autodoc()
5150 … patient.add_effect( effect_strong_antibiotic_visible, rng( 9_hours, 15_hours ) ); in autodoc()
5186 patient.add_effect( effect_disinfected, 1_turns, bp_healed ); in autodoc()
5212 patient.add_effect( effect_pblue, 1_hours ); in autodoc()
H A Dhandle_action.cpp978 player_character.add_effect( effect_alarm_clock, time_to_wait ); in wait()
1115 player_character.add_effect( effect_alarm_clock, 1_hours * as_m.ret ); in sleep()
H A Ddebug_menu.cpp1082 p.add_effect( effect, time_duration::from_seconds( seconds ), false, intensity ); in character_edit_menu()
1090 p.add_effect( effect_asthma, 10_minutes ); in character_edit_menu()
H A Dmartialarts.cpp636 u.add_effect( get_effect_id(), time_duration::from_turns( buff_duration ) ); in apply_buff()
H A Dlightmap.cpp237 p.add_effect( effect_haslight, 1_turns ); in apply_character_light()
H A Davatar.cpp1260 add_effect( type, dur, true ); in reset_stats()
H A Dcomputer_session.cpp1484 get_player_character().add_effect( effect_amigara, 2_minutes ); in failure_amigara()
H A Dvehicle_move.cpp1030 critter->add_effect( effect_stunned, time_stunned ); in part_collision()
/dports/graphics/cluttermm/cluttermm-1.17.3/clutter/src/
H A Dactor.hg292 …st Glib::RefPtr<Shader>& shader), clutter_actor_set_shader, deprecated "Use add_effect() instead.")
468 _WRAP_METHOD(void add_effect(const Glib::RefPtr<Effect>& effect), clutter_actor_add_effect)
/dports/multimedia/pitivi/pitivi-0.999/pitivi/
H A Dclipproperties.py384 effect = self.clip.ui.add_effect(effect_info)
/dports/graphics/movit/movit-1.6.3/
H A Dycbcr_input_test.cpp1126 tester.get_chain()->add_effect(new MipmapNeedingEffect()); in TEST()
/dports/games/battletanks/btanks-0.9.8083/engine/luaxx/
H A Dlua_hooks.cpp764 o->add_effect(effect, duration); in lua_hooks_add_effect()
/dports/graphics/cluttermm/cluttermm-1.17.3/clutter/cluttermm/
H A Dactor.h3690 void add_effect(const Glib::RefPtr<Effect>& effect);
/dports/games/battletanks/btanks-0.9.8083/engine/src/
H A Dgame_monitor.cpp389 o->add_effect("invulnerability", -1); in game_over()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Deffect.cpp66 effect_manager->add_effect(this); in Effect()

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