/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSExporter.cpp | 84 ai_assert(head_pos > chunk_start_pos); in ~ChunkWriter() 328 ai_assert(false); in WriteMaterials() 422 ai_assert(mesh.mNumVertices <= 0xffff); in WriteMeshes() 423 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes() 468 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes() 478 ai_assert(f.mNumIndices == 3); in WriteMeshes() 490 ai_assert(f.mIndices[j] <= 0xffff); in WriteMeshes() 524 ai_assert(mesh.mNumFaces <= 0xffff); in WriteFaceMaterialChunk()
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H A D | OpenGEXImporter.cpp | 491 ai_assert( NULL != node ); in getRefNames() 624 ai_assert( nullptr != node ); in setMatrix() 719 ai_assert( nullptr != attribName ); in getAttributeByName() 734 ai_assert( nullptr != vec3 ); in fillVector3() 735 ai_assert( nullptr != vals ); in fillVector3() 986 ai_assert( false ); in handleTextureNode() 1042 ai_assert( nullptr != pScene ); in copyMeshes() 1055 ai_assert( nullptr != pScene ); in copyCameras() 1068 ai_assert( nullptr != pScene ); in copyLights() 1125 ai_assert( nullptr != pScene ); in pushNode() [all …]
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H A D | BaseProcess.cpp | 70 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene() 73 ai_assert(progress); in ExecuteOnScene()
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H A D | Q3BSPZipArchive.cpp | 141 ai_assert(m_Size != 0); in ZipFile() 217 ai_assert(pFile != NULL); in Exists() 246 ai_assert(pFile != NULL); in Open() 262 ai_assert(pFile != NULL); in Close()
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H A D | FBXDocument.cpp | 590 ai_assert(classnames); in GetConnectionsSequenced() 591 ai_assert(count != 0 && count <= MAX_CLASSNAMES); in GetConnectionsSequenced() 615 ai_assert(classnames[i]); in GetConnectionsSequenced() 695 ai_assert(doc.Objects().find(src) != doc.Objects().end()); in Connection() 697 ai_assert(!dest || doc.Objects().find(dest) != doc.Objects().end()); in Connection() 712 ai_assert(lazy); in LazySourceObject() 721 ai_assert(lazy); in LazyDestinationObject() 730 ai_assert(lazy); in SourceObject() 739 ai_assert(lazy); in DestinationObject()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSExporter.cpp | 88 ai_assert(head_pos > chunk_start_pos); in ~ChunkWriter() 339 ai_assert(false); in WriteMaterials() 433 ai_assert(mesh.mNumVertices <= 0xffff); in WriteMeshes() 434 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes() 478 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes() 488 ai_assert(f.mNumIndices == 3); in WriteMeshes() 500 ai_assert(f.mIndices[j] <= 0xffff); in WriteMeshes() 538 ai_assert(mesh.mNumFaces <= 0xffff); in WriteFaceMaterialChunk()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSExporter.cpp | 84 ai_assert(head_pos > chunk_start_pos); in ~ChunkWriter() 328 ai_assert(false); in WriteMaterials() 422 ai_assert(mesh.mNumVertices <= 0xffff); in WriteMeshes() 423 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes() 468 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes() 478 ai_assert(f.mNumIndices == 3); in WriteMeshes() 490 ai_assert(f.mIndices[j] <= 0xffff); in WriteMeshes() 524 ai_assert(mesh.mNumFaces <= 0xffff); in WriteFaceMaterialChunk()
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H A D | BaseProcess.cpp | 70 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene() 73 ai_assert(progress); in ExecuteOnScene()
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H A D | OpenGEXImporter.cpp | 416 ai_assert( NULL != node ); in getRefNames() 480 ai_assert( NULL != node ); in setMatrix() 481 ai_assert( NULL != transformData ); in setMatrix() 584 ai_assert( NULL != attribName ); in getAttributeByName() 599 ai_assert( NULL != vec3 ); in fillVector3() 600 ai_assert( NULL != vals ); in fillVector3() 720 ai_assert( index < m_currentMesh->mNumVertices ); in handleIndexArrayNode() 739 ai_assert( 3 == colList->m_numItems ); in getColorRGB() 836 ai_assert( false ); in handleTextureNode() 900 ai_assert( NULL != pScene ); in pushNode() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSExporter.cpp | 86 ai_assert(head_pos > chunk_start_pos); in ~ChunkWriter() 336 ai_assert(false); in WriteMaterials() 430 ai_assert(mesh.mNumVertices <= 0xffff); in WriteMeshes() 431 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes() 476 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes() 486 ai_assert(f.mNumIndices == 3); in WriteMeshes() 498 ai_assert(f.mIndices[j] <= 0xffff); in WriteMeshes() 532 ai_assert(mesh.mNumFaces <= 0xffff); in WriteFaceMaterialChunk()
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H A D | BaseProcess.cpp | 71 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene() 74 ai_assert(progress); in ExecuteOnScene()
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H A D | Q3BSPZipArchive.cpp | 137 ai_assert(m_Size != 0); in ZipFile() 213 ai_assert(pFile != NULL); in Exists() 242 ai_assert(pFile != NULL); in Open() 259 ai_assert(pFile != NULL); in Close()
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/dports/multimedia/assimp/assimp-5.1.3/port/AndroidJNI/ |
H A D | BundledAssetIOSystem.cpp | 56 ai_assert(NULL != mApkAssetManager); in Exists() 66 ai_assert(NULL != mApkAssetManager); in Open()
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/dports/multimedia/assimp/assimp-5.1.3/code/Common/ |
H A D | ScenePrivate.h | 87 ai_assert( nullptr != in ); in ScenePriv() 96 ai_assert( nullptr != in ); in ScenePriv()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/ |
H A D | ScenePrivate.h | 87 ai_assert( nullptr != in ); in ScenePriv() 96 ai_assert( nullptr != in ); in ScenePriv()
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H A D | BaseProcess.cpp | 72 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene() 75 ai_assert(progress); in ExecuteOnScene()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | ScenePrivate.h | 87 ai_assert( nullptr != in ); in ScenePriv() 96 ai_assert( nullptr != in ); in ScenePriv()
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H A D | BaseProcess.cpp | 72 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene() 75 ai_assert(progress); in ExecuteOnScene()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | ScenePrivate.h | 87 ai_assert( nullptr != in ); in ScenePriv() 96 ai_assert( nullptr != in ); in ScenePriv()
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H A D | BaseProcess.cpp | 72 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene() 75 ai_assert(progress); in ExecuteOnScene()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | BaseProcess.cpp | 70 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene() 73 ai_assert(progress); in ExecuteOnScene()
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H A D | StreamReader.h | 93 ai_assert(stream); in stream() 102 ai_assert(stream); in stream() 324 ai_assert(read <= s); in InternBegin()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Obj/ |
H A D | ObjFileImporter.cpp | 175 ai_assert(false); in CreateDataFromImport() 200 ai_assert(pScene->mRootNode->mNumChildren == childCount); in CreateDataFromImport() 260 ai_assert( NULL != pModel ); in createNodes() 272 ai_assert( NULL != pParent ); in createNodes() 316 ai_assert( NULL != pModel ); in createTopology() 340 ai_assert( NULL != inp ); in createTopology() 410 ai_assert( NULL != pCurrentObject ); in createVertexArray() 761 ai_assert( pScene->mNumMaterials == numMaterials ); in createMaterials() 769 ai_assert( NULL != pParent ); in appendChildToParentNode() 770 ai_assert( NULL != pChild ); in appendChildToParentNode()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Obj/ |
H A D | ObjFileImporter.cpp | 176 ai_assert(false); in CreateDataFromImport() 201 ai_assert(pScene->mRootNode->mNumChildren == childCount); in CreateDataFromImport() 260 ai_assert(nullptr != pModel); in createNodes() 272 ai_assert(nullptr != pParent); in createNodes() 316 ai_assert(nullptr != pModel); in createTopology() 339 ai_assert(nullptr != inp); in createTopology() 408 ai_assert(nullptr != pCurrentObject); in createVertexArray() 718 ai_assert(pScene->mNumMaterials == numMaterials); in createMaterials() 725 ai_assert(nullptr != pParent); in appendChildToParentNode() 726 ai_assert(nullptr != pChild); in appendChildToParentNode()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ScaleProcess.cpp | 88 ai_assert( mScale != 0 ); in Execute() 89 ai_assert( nullptr != pScene ); in Execute() 90 ai_assert( nullptr != pScene->mRootNode ); in Execute()
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