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Searched refs:ai_assert (Results 201 – 225 of 882) sorted by relevance

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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSExporter.cpp84 ai_assert(head_pos > chunk_start_pos); in ~ChunkWriter()
328 ai_assert(false); in WriteMaterials()
422 ai_assert(mesh.mNumVertices <= 0xffff); in WriteMeshes()
423 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes()
468 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes()
478 ai_assert(f.mNumIndices == 3); in WriteMeshes()
490 ai_assert(f.mIndices[j] <= 0xffff); in WriteMeshes()
524 ai_assert(mesh.mNumFaces <= 0xffff); in WriteFaceMaterialChunk()
H A DOpenGEXImporter.cpp491 ai_assert( NULL != node ); in getRefNames()
624 ai_assert( nullptr != node ); in setMatrix()
719 ai_assert( nullptr != attribName ); in getAttributeByName()
734 ai_assert( nullptr != vec3 ); in fillVector3()
735 ai_assert( nullptr != vals ); in fillVector3()
986 ai_assert( false ); in handleTextureNode()
1042 ai_assert( nullptr != pScene ); in copyMeshes()
1055 ai_assert( nullptr != pScene ); in copyCameras()
1068 ai_assert( nullptr != pScene ); in copyLights()
1125 ai_assert( nullptr != pScene ); in pushNode()
[all …]
H A DBaseProcess.cpp70 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene()
73 ai_assert(progress); in ExecuteOnScene()
H A DQ3BSPZipArchive.cpp141 ai_assert(m_Size != 0); in ZipFile()
217 ai_assert(pFile != NULL); in Exists()
246 ai_assert(pFile != NULL); in Open()
262 ai_assert(pFile != NULL); in Close()
H A DFBXDocument.cpp590 ai_assert(classnames); in GetConnectionsSequenced()
591 ai_assert(count != 0 && count <= MAX_CLASSNAMES); in GetConnectionsSequenced()
615 ai_assert(classnames[i]); in GetConnectionsSequenced()
695 ai_assert(doc.Objects().find(src) != doc.Objects().end()); in Connection()
697 ai_assert(!dest || doc.Objects().find(dest) != doc.Objects().end()); in Connection()
712 ai_assert(lazy); in LazySourceObject()
721 ai_assert(lazy); in LazyDestinationObject()
730 ai_assert(lazy); in SourceObject()
739 ai_assert(lazy); in DestinationObject()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSExporter.cpp88 ai_assert(head_pos > chunk_start_pos); in ~ChunkWriter()
339 ai_assert(false); in WriteMaterials()
433 ai_assert(mesh.mNumVertices <= 0xffff); in WriteMeshes()
434 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes()
478 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes()
488 ai_assert(f.mNumIndices == 3); in WriteMeshes()
500 ai_assert(f.mIndices[j] <= 0xffff); in WriteMeshes()
538 ai_assert(mesh.mNumFaces <= 0xffff); in WriteFaceMaterialChunk()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSExporter.cpp84 ai_assert(head_pos > chunk_start_pos); in ~ChunkWriter()
328 ai_assert(false); in WriteMaterials()
422 ai_assert(mesh.mNumVertices <= 0xffff); in WriteMeshes()
423 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes()
468 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes()
478 ai_assert(f.mNumIndices == 3); in WriteMeshes()
490 ai_assert(f.mIndices[j] <= 0xffff); in WriteMeshes()
524 ai_assert(mesh.mNumFaces <= 0xffff); in WriteFaceMaterialChunk()
H A DBaseProcess.cpp70 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene()
73 ai_assert(progress); in ExecuteOnScene()
H A DOpenGEXImporter.cpp416 ai_assert( NULL != node ); in getRefNames()
480 ai_assert( NULL != node ); in setMatrix()
481 ai_assert( NULL != transformData ); in setMatrix()
584 ai_assert( NULL != attribName ); in getAttributeByName()
599 ai_assert( NULL != vec3 ); in fillVector3()
600 ai_assert( NULL != vals ); in fillVector3()
720 ai_assert( index < m_currentMesh->mNumVertices ); in handleIndexArrayNode()
739 ai_assert( 3 == colList->m_numItems ); in getColorRGB()
836 ai_assert( false ); in handleTextureNode()
900 ai_assert( NULL != pScene ); in pushNode()
[all …]
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSExporter.cpp86 ai_assert(head_pos > chunk_start_pos); in ~ChunkWriter()
336 ai_assert(false); in WriteMaterials()
430 ai_assert(mesh.mNumVertices <= 0xffff); in WriteMeshes()
431 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes()
476 ai_assert(mesh.mNumFaces <= 0xffff); in WriteMeshes()
486 ai_assert(f.mNumIndices == 3); in WriteMeshes()
498 ai_assert(f.mIndices[j] <= 0xffff); in WriteMeshes()
532 ai_assert(mesh.mNumFaces <= 0xffff); in WriteFaceMaterialChunk()
H A DBaseProcess.cpp71 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene()
74 ai_assert(progress); in ExecuteOnScene()
H A DQ3BSPZipArchive.cpp137 ai_assert(m_Size != 0); in ZipFile()
213 ai_assert(pFile != NULL); in Exists()
242 ai_assert(pFile != NULL); in Open()
259 ai_assert(pFile != NULL); in Close()
/dports/multimedia/assimp/assimp-5.1.3/port/AndroidJNI/
H A DBundledAssetIOSystem.cpp56 ai_assert(NULL != mApkAssetManager); in Exists()
66 ai_assert(NULL != mApkAssetManager); in Open()
/dports/multimedia/assimp/assimp-5.1.3/code/Common/
H A DScenePrivate.h87 ai_assert( nullptr != in ); in ScenePriv()
96 ai_assert( nullptr != in ); in ScenePriv()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/
H A DScenePrivate.h87 ai_assert( nullptr != in ); in ScenePriv()
96 ai_assert( nullptr != in ); in ScenePriv()
H A DBaseProcess.cpp72 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene()
75 ai_assert(progress); in ExecuteOnScene()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DScenePrivate.h87 ai_assert( nullptr != in ); in ScenePriv()
96 ai_assert( nullptr != in ); in ScenePriv()
H A DBaseProcess.cpp72 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene()
75 ai_assert(progress); in ExecuteOnScene()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DScenePrivate.h87 ai_assert( nullptr != in ); in ScenePriv()
96 ai_assert( nullptr != in ); in ScenePriv()
H A DBaseProcess.cpp72 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene()
75 ai_assert(progress); in ExecuteOnScene()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DBaseProcess.cpp70 ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); in ExecuteOnScene()
73 ai_assert(progress); in ExecuteOnScene()
H A DStreamReader.h93 ai_assert(stream); in stream()
102 ai_assert(stream); in stream()
324 ai_assert(read <= s); in InternBegin()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Obj/
H A DObjFileImporter.cpp175 ai_assert(false); in CreateDataFromImport()
200 ai_assert(pScene->mRootNode->mNumChildren == childCount); in CreateDataFromImport()
260 ai_assert( NULL != pModel ); in createNodes()
272 ai_assert( NULL != pParent ); in createNodes()
316 ai_assert( NULL != pModel ); in createTopology()
340 ai_assert( NULL != inp ); in createTopology()
410 ai_assert( NULL != pCurrentObject ); in createVertexArray()
761 ai_assert( pScene->mNumMaterials == numMaterials ); in createMaterials()
769 ai_assert( NULL != pParent ); in appendChildToParentNode()
770 ai_assert( NULL != pChild ); in appendChildToParentNode()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Obj/
H A DObjFileImporter.cpp176 ai_assert(false); in CreateDataFromImport()
201 ai_assert(pScene->mRootNode->mNumChildren == childCount); in CreateDataFromImport()
260 ai_assert(nullptr != pModel); in createNodes()
272 ai_assert(nullptr != pParent); in createNodes()
316 ai_assert(nullptr != pModel); in createTopology()
339 ai_assert(nullptr != inp); in createTopology()
408 ai_assert(nullptr != pCurrentObject); in createVertexArray()
718 ai_assert(pScene->mNumMaterials == numMaterials); in createMaterials()
725 ai_assert(nullptr != pParent); in appendChildToParentNode()
726 ai_assert(nullptr != pChild); in appendChildToParentNode()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DScaleProcess.cpp88 ai_assert( mScale != 0 ); in Execute()
89 ai_assert( nullptr != pScene ); in Execute()
90 ai_assert( nullptr != pScene->mRootNode ); in Execute()

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