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Searched refs:allocateResource (Results 51 – 75 of 485) sorted by relevance

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/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp319 err = mRenderer->allocateResource(offscreenSRVDesc, mOffscreenTexture.get(), in resetOffscreenColorBuffer()
417 err = mRenderer->allocateResource(depthStencilDesc, mDepthStencilTexture.get(), in resetOffscreenDepthBuffer()
432 err = mRenderer->allocateResource(depthStencilSRVDesc, mDepthStencilTexture.get(), in resetOffscreenDepthBuffer()
675 gl::Error err = mRenderer->allocateResource(vbDesc, &mQuadVB); in initPassThroughResources()
694 err = mRenderer->allocateResource(samplerDesc, &mPassThroughSampler); in initPassThroughResources()
707 err = mRenderer->allocateResource(quadElements, &vertexShaderData, &mPassThroughIL); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
718 err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS); in initPassThroughResources()
723 err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS); in initPassThroughResources()
742 err = mRenderer->allocateResource(rasterizerDesc, &mPassThroughRS); in initPassThroughResources()
[all …]
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp319 err = mRenderer->allocateResource(offscreenSRVDesc, mOffscreenTexture.get(), in resetOffscreenColorBuffer()
417 err = mRenderer->allocateResource(depthStencilDesc, mDepthStencilTexture.get(), in resetOffscreenDepthBuffer()
432 err = mRenderer->allocateResource(depthStencilSRVDesc, mDepthStencilTexture.get(), in resetOffscreenDepthBuffer()
675 gl::Error err = mRenderer->allocateResource(vbDesc, &mQuadVB); in initPassThroughResources()
694 err = mRenderer->allocateResource(samplerDesc, &mPassThroughSampler); in initPassThroughResources()
707 err = mRenderer->allocateResource(quadElements, &vertexShaderData, &mPassThroughIL); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
718 err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS); in initPassThroughResources()
723 err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS); in initPassThroughResources()
742 err = mRenderer->allocateResource(rasterizerDesc, &mPassThroughRS); in initPassThroughResources()
[all …]
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
H A DTextureStorage11.cpp1257 ANGLE_TRY(mRenderer->allocateResource(dsvDesc, texture->get(), &dsv)); in getRenderTarget()
1323 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV)); in createSRVForImage()
1339 ANGLE_TRY(mRenderer->allocateResource(uavDesc, texture.get(), outUAV)); in createUAVForImage()
1553 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV)); in createSRVForSampler()
2186 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), srv)); in createRenderTargetSRV()
2369 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV)); in createSRVForImage()
2387 ANGLE_TRY(mRenderer->allocateResource(uavDesc, texture.get(), outUAV)); in createUAVForImage()
2660 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV)); in createSRVForSampler()
2678 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV)); in createSRVForImage()
3058 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), srv)); in createRenderTargetSRV()
[all …]
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState()
175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState()
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DTextureStorage11.cpp1345 ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, texture->get(), &rtv)); in getRenderTarget()
1365 ANGLE_TRY(mRenderer->allocateResource(context11, dsvDesc, texture->get(), &dsv)); in getRenderTarget()
1505 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget()
1917 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget()
2612 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget()
2930 ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, texture->get(), &rtv)); in getRenderTarget()
2992 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget()
3277 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getRenderTarget()
3298 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), dsvDesc, in getRenderTarget()
3363 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DTextureStorage11.cpp1396 ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, texture->get(), &rtv)); in getRenderTarget()
1416 ANGLE_TRY(mRenderer->allocateResource(context11, dsvDesc, texture->get(), &dsv)); in getRenderTarget()
1556 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget()
1989 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget()
2717 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget()
3065 ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, texture->get(), &rtv)); in getRenderTarget()
3127 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget()
3438 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getRenderTarget()
3459 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), dsvDesc, in getRenderTarget()
3524 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget()
[all …]

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