/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | SwapChain11.cpp | 319 err = mRenderer->allocateResource(offscreenSRVDesc, mOffscreenTexture.get(), in resetOffscreenColorBuffer() 417 err = mRenderer->allocateResource(depthStencilDesc, mDepthStencilTexture.get(), in resetOffscreenDepthBuffer() 432 err = mRenderer->allocateResource(depthStencilSRVDesc, mDepthStencilTexture.get(), in resetOffscreenDepthBuffer() 675 gl::Error err = mRenderer->allocateResource(vbDesc, &mQuadVB); in initPassThroughResources() 694 err = mRenderer->allocateResource(samplerDesc, &mPassThroughSampler); in initPassThroughResources() 707 err = mRenderer->allocateResource(quadElements, &vertexShaderData, &mPassThroughIL); in initPassThroughResources() 711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources() 718 err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS); in initPassThroughResources() 723 err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS); in initPassThroughResources() 742 err = mRenderer->allocateResource(rasterizerDesc, &mPassThroughRS); in initPassThroughResources() [all …]
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H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | SwapChain11.cpp | 319 err = mRenderer->allocateResource(offscreenSRVDesc, mOffscreenTexture.get(), in resetOffscreenColorBuffer() 417 err = mRenderer->allocateResource(depthStencilDesc, mDepthStencilTexture.get(), in resetOffscreenDepthBuffer() 432 err = mRenderer->allocateResource(depthStencilSRVDesc, mDepthStencilTexture.get(), in resetOffscreenDepthBuffer() 675 gl::Error err = mRenderer->allocateResource(vbDesc, &mQuadVB); in initPassThroughResources() 694 err = mRenderer->allocateResource(samplerDesc, &mPassThroughSampler); in initPassThroughResources() 707 err = mRenderer->allocateResource(quadElements, &vertexShaderData, &mPassThroughIL); in initPassThroughResources() 711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources() 718 err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS); in initPassThroughResources() 723 err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS); in initPassThroughResources() 742 err = mRenderer->allocateResource(rasterizerDesc, &mPassThroughRS); in initPassThroughResources() [all …]
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H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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H A D | TextureStorage11.cpp | 1257 ANGLE_TRY(mRenderer->allocateResource(dsvDesc, texture->get(), &dsv)); in getRenderTarget() 1323 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV)); in createSRVForImage() 1339 ANGLE_TRY(mRenderer->allocateResource(uavDesc, texture.get(), outUAV)); in createUAVForImage() 1553 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV)); in createSRVForSampler() 2186 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), srv)); in createRenderTargetSRV() 2369 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV)); in createSRVForImage() 2387 ANGLE_TRY(mRenderer->allocateResource(uavDesc, texture.get(), outUAV)); in createUAVForImage() 2660 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV)); in createSRVForSampler() 2678 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV)); in createSRVForImage() 3058 ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), srv)); in createRenderTargetSRV() [all …]
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/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 117 ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState)); in getBlendState() 175 ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState)); in getRasterizerState() 212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 266 ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState)); in getSamplerState()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | TextureStorage11.cpp | 1345 ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, texture->get(), &rtv)); in getRenderTarget() 1365 ANGLE_TRY(mRenderer->allocateResource(context11, dsvDesc, texture->get(), &dsv)); in getRenderTarget() 1505 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget() 1917 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget() 2612 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget() 2930 ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, texture->get(), &rtv)); in getRenderTarget() 2992 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget() 3277 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getRenderTarget() 3298 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), dsvDesc, in getRenderTarget() 3363 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | TextureStorage11.cpp | 1396 ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, texture->get(), &rtv)); in getRenderTarget() 1416 ANGLE_TRY(mRenderer->allocateResource(context11, dsvDesc, texture->get(), &dsv)); in getRenderTarget() 1556 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget() 1989 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget() 2717 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget() 3065 ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, texture->get(), &rtv)); in getRenderTarget() 3127 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget() 3438 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getRenderTarget() 3459 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), dsvDesc, in getRenderTarget() 3524 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget() [all …]
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