/dports/sysutils/consul/consul-1.10.3/website/components/hcp-callout-section/ |
H A D | index.jsx | 9 chin, argument 22 <span className={styles.chin}>{chin}</span>
|
H A D | HCPCalloutSection.module.css | 41 & .chin { 76 .chin {
|
/dports/net-mgmt/prometheus2/prometheus-2.30.3/vendor/github.com/hashicorp/consul/website/components/hcp-callout-section/ |
H A D | index.jsx | 9 chin, argument 22 <span className={styles.chin}>{chin}</span>
|
H A D | HCPCalloutSection.module.css | 41 & .chin { 76 .chin {
|
/dports/security/vault/vault-1.8.2/website/components/hcp-callout-section/ |
H A D | index.jsx | 9 chin, argument 23 <span className={styles.chin}>{chin}</span>
|
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | character.cpp | 1585 chin->animating = 0; in walk_character() 1589 chin->idleleft = chin->idletime; in walk_character() 1597 if (chin->walking) { in walk_character() 1641 chin->frame = 0; in walk_character() 2080 int sppic = _G(views)[chin->view].loops[chin->loop].frames[chin->frame].pic; in GetCharacterImage() 2108 (chin->loop >= _G(views)[chin->view].numLoops) || in is_pos_on_character() 2109 (chin->frame >= _G(views)[chin->view].loops[chin->loop].numFrames)) { in is_pos_on_character() 2113 sppic = _G(views)[chin->view].loops[chin->loop].frames[chin->frame].pic; in is_pos_on_character() 2121 …int mirrored = _G(views)[chin->view].loops[chin->loop].frames[chin->frame].flags & VFLG_FLIPSPRITE; in is_pos_on_character() 2783 int pic = _G(views)[chin.view].loops[chin.loop].frames[frame].pic; in GetCharacterRoomBBox() [all …]
|
H A D | draw.cpp | 1531 if (chin->frame >= _G(views)[chin->view].loops[chin->loop].numFrames) in prepare_characters_for_drawing() 1532 chin->frame = 0; in prepare_characters_for_drawing() 1534 if ((chin->loop >= _G(views)[chin->view].numLoops) || in prepare_characters_for_drawing() 1535 (_G(views)[chin->view].loops[chin->loop].numFrames < 1)) { in prepare_characters_for_drawing() 1537 chin->name, chin->loop, chin->view + 1); in prepare_characters_for_drawing() 1541 sppic = _G(views)[chin->view].loops[chin->loop].frames[chin->frame].pic; in prepare_characters_for_drawing() 1558 zoom_level = get_area_scaling(onarea, chin->x, chin->y); in prepare_characters_for_drawing() 1575 get_local_tint(chin->x, chin->y, chin->flags & CHF_NOLIGHTING, in prepare_characters_for_drawing() 1588 if (_G(views)[chin->view].loops[chin->loop].frames[chin->frame].flags & VFLG_FLIPSPRITE) { in prepare_characters_for_drawing() 1741 chin->actx = atxp; in prepare_characters_for_drawing() [all …]
|
H A D | walkable_area.cpp | 227 CharacterInfo *chin = &_GP(game).chars[charnum]; in get_walkable_area_at_character() local 228 return get_walkable_area_at_location(chin->x, chin->y); in get_walkable_area_at_character()
|
/dports/math/arb/arb-2.21.1/acb_dirichlet/ |
H A D | l_hurwitz.c | 21 ulong order, chin, mult; in acb_dirichlet_l_hurwitz() local 55 chin = dirichlet_pairing_char(G, chi, cn) / mult; in acb_dirichlet_l_hurwitz() 72 acb_dirichlet_root(w, roots, chin, prec); in acb_dirichlet_l_hurwitz()
|
H A D | l_jet.c | 25 ulong order, chin, mult, phi; in acb_dirichlet_l_jet() local 73 chin = dirichlet_pairing_char(G, chi, cn) / mult; in acb_dirichlet_l_jet() 77 acb_dirichlet_root(w, roots, chin, prec); in acb_dirichlet_l_jet()
|
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | character.cpp | 1669 chin->animating = 0; in walk_character() 1671 if (chin->idleleft < 0) { in walk_character() 1673 chin->idleleft=chin->idletime; in walk_character() 1681 if (chin->walking) in walk_character() 1688 chin->frame = oldframe; in walk_character() 1733 chin->frame = 0; in walk_character() 2173 int sppic = views[chin->view].loops[chin->loop].frames[chin->frame].pic; in GetCharacterImage() 2196 (chin->loop >= views[chin->view].numLoops) || in is_pos_on_character() 2197 (chin->frame >= views[chin->view].loops[chin->loop].numFrames)) in is_pos_on_character() 2202 sppic=views[chin->view].loops[chin->loop].frames[chin->frame].pic; in is_pos_on_character() [all …]
|
H A D | walkablearea.cpp | 237 CharacterInfo *chin = &game.chars[charnum]; in get_walkable_area_at_character() local 238 return get_walkable_area_at_location(chin->x, chin->y); in get_walkable_area_at_character()
|
/dports/mail/squirrelmail-translations/squirrelmail.locales/help/cy_GB/ |
H A D | search.hlp | 23 wis y rhan or neges y dymunwch ei chwilio. Pan fyddwch chin cyflwyno eich data, bydd y rhestr o neg… 27 …der gweithredol ar hyn o bryd fydd yr un diofyn i chwilio drwyddo pan fyddwch chin darllen negesau 28 ac ynan mynd ir adran chwilio. Er enghraifft, os oeddech chin pori trwy eich ffolder "Friends" ac y… 47 …eisiau, maen debyg nad dymar dewis i chi. Gall gynhyrchu canlyniadau na fyddech chin eu disgwyl fel 75 …mud y chwiliad ir Saved Searches a fydd yn cael eu cadw hyd nes y byddwch chin pwyso Delete yn ben…
|
H A D | options.hlp | 25 nych. Byddant yn gweld ei fod yn dod oddi wrth "John Jones". Os na fyddwch chin ei deipio i mewn, y… 35 …wahanol ir cyfeiriad e-bost yr ydych chin anfon eich neges ohono, gallwch ei deipio yma. Mae hwn y… 46 …Os ydych chin pwyso Reply ar neges, byddwch yn gweld y ffurflen Compose �r neges wreiddiol wedi ei… 99 ddio HTML pur neu alluogi Javascript hefyd. Os nad ydych chin gwybod beth y mae hyn yn ei olygu, y… 131 orwr, defnyddiwch HTML. Dewiswch Javascript os ydych chin gwybod fod eich porwr yn ei gynnal. Bydd … 136 …Os ydych chin derbyn neges yn y fformat text a HTML, gallwch ddewis a ydych chi eisiau gweld y fer… 185 …Dymar enw a welwch chi syn disgrifior hyn ydyw. Er enghraifft, os ydych chin tanlinellu negesau od… 210 e syn dal eich holl ffolderi e-bost. Os nad ydych chin deall hyn, gadewch fel ag y mae. 239 folderi neu os ydych chin defnyddio ffontiau mawr, maen beth da i osod hwn yn eithaf uchel. Fel ara… 240 fel nad ydych chin gwastraffu lle ar y sgr�n. [all …]
|
H A D | compose.hlp | 40 cyfeiriad e-bost yr unigolyn neur bobl rydych chin anfon y neges 59 arall dyma lle y byddech chin gwneud hynny. Meddyliwch am hyn yn 119 Os fuoch chin cyfansoddi neges ac nad ydych chin barod iw anfon 170 maes atodi os ydych chin gwybod beth yw enwr llwybr cyfan
|
/dports/lang/jimtcl/jimtcl-0.81/examples/ |
H A D | redis-pubsub.tcl | 39 $r SUBSCRIBE chin 57 $r PUBLISH chin PING$i
|
/dports/audio/mumble/mumble-1.3.3/3rdparty/sbcelt-src/lib/ |
H A D | libsbcelt.c | 177 int chin, chout; in SBCELT_RelaunchHelper() local 222 chin = fds[0]; in SBCELT_RelaunchHelper() 231 (void) HANDLE_EINTR(close(chin)); in SBCELT_RelaunchHelper() 236 if (HANDLE_EINTR(dup2(chin, 0)) == -1) in SBCELT_RelaunchHelper() 259 (void) HANDLE_EINTR(close(chin)); in SBCELT_RelaunchHelper()
|
/dports/sysutils/p5-App-Regather/App-Regather-0.81.03/lib/App/Regather/Plugin/ |
H A D | configfile.pm | 78 my ($tt_vars, $pp, $chin, $chou, $chst, $cher); 287 my $pid = open2( $chou, $chin, $pp ); 308 my ($tt_vars, $pp, $chin, $chou, $chst, $cher); 343 my $pid = open2( $chou, $chin, $pp ); 398 my ( $chin, $chou ); 399 my $pid = open2($chou, $chin, 402 print $chin $arg->{in};
|
/dports/www/grafana8/grafana-8.3.6/vendor/github.com/hashicorp/consul/website/components/hcp-callout-section/ |
H A D | HCPCalloutSection.module.css | 41 & .chin { 76 .chin {
|
/dports/finance/skrooge/skrooge-2.26.1/skgbankmodeler/currency/ |
H A D | cny.desktop | 15 Name[gl]=Yuán chinés 23 Name[pt_BR]=Yuan chinês
|
/dports/devel/R-cran-data.table/data.table/man/ |
H A D | chmatch.Rd | 3 \alias{\%chin\%} 10 \code{\%chin\%} is like \code{\%in\%}, but for character vectors. 14 x \%chin\% table 57 system.time(b <- x \%chin\% y) # 1.7s
|
/dports/games/java-games-suite/java-games-suite-1.0/reversi/ |
H A D | reversi.java | 93 boolean chin = true; in start() 164 while (chin == true) { in start() 236 chin = false; in start() 275 chin = true; in start() 280 while (chin == true) { in start() 353 chin = false; in start() 392 chin = true; in start()
|
/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.platform.swt/bundles/org.eclipse.swt/Eclipse SWT/common_j2se/org/eclipse/swt/internal/ |
H A D | SWTMessages_pt._properties | 42 SWT_Charset_SimplifiedChinese=chin\u00eas simp. 43 SWT_Charset_TraditionalChinese=chin\u00eas trad.
|
/dports/x11-toolkits/swt/swt-4.20/org/eclipse/swt/internal/ |
H A D | SWTMessages_pt.properties | 42 SWT_Charset_SimplifiedChinese=chin\u00eas simp. 43 SWT_Charset_TraditionalChinese=chin\u00eas trad.
|
/dports/ftp/jftp/j-ftp/lib/org/eclipse/swt/internal/ |
H A D | SWTMessages_pt.properties | 42 SWT_Charset_SimplifiedChinese=chin\u00eas simp. 43 SWT_Charset_TraditionalChinese=chin\u00eas trad.
|