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/dports/sysutils/consul/consul-1.10.3/website/components/hcp-callout-section/
H A Dindex.jsx9 chin, argument
22 <span className={styles.chin}>{chin}</span>
H A DHCPCalloutSection.module.css41 & .chin {
76 .chin {
/dports/net-mgmt/prometheus2/prometheus-2.30.3/vendor/github.com/hashicorp/consul/website/components/hcp-callout-section/
H A Dindex.jsx9 chin, argument
22 <span className={styles.chin}>{chin}</span>
H A DHCPCalloutSection.module.css41 & .chin {
76 .chin {
/dports/security/vault/vault-1.8.2/website/components/hcp-callout-section/
H A Dindex.jsx9 chin, argument
23 <span className={styles.chin}>{chin}</span>
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dcharacter.cpp1585 chin->animating = 0; in walk_character()
1589 chin->idleleft = chin->idletime; in walk_character()
1597 if (chin->walking) { in walk_character()
1641 chin->frame = 0; in walk_character()
2080 int sppic = _G(views)[chin->view].loops[chin->loop].frames[chin->frame].pic; in GetCharacterImage()
2108 (chin->loop >= _G(views)[chin->view].numLoops) || in is_pos_on_character()
2109 (chin->frame >= _G(views)[chin->view].loops[chin->loop].numFrames)) { in is_pos_on_character()
2113 sppic = _G(views)[chin->view].loops[chin->loop].frames[chin->frame].pic; in is_pos_on_character()
2121 …int mirrored = _G(views)[chin->view].loops[chin->loop].frames[chin->frame].flags & VFLG_FLIPSPRITE; in is_pos_on_character()
2783 int pic = _G(views)[chin.view].loops[chin.loop].frames[frame].pic; in GetCharacterRoomBBox()
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H A Ddraw.cpp1531 if (chin->frame >= _G(views)[chin->view].loops[chin->loop].numFrames) in prepare_characters_for_drawing()
1532 chin->frame = 0; in prepare_characters_for_drawing()
1534 if ((chin->loop >= _G(views)[chin->view].numLoops) || in prepare_characters_for_drawing()
1535 (_G(views)[chin->view].loops[chin->loop].numFrames < 1)) { in prepare_characters_for_drawing()
1537 chin->name, chin->loop, chin->view + 1); in prepare_characters_for_drawing()
1541 sppic = _G(views)[chin->view].loops[chin->loop].frames[chin->frame].pic; in prepare_characters_for_drawing()
1558 zoom_level = get_area_scaling(onarea, chin->x, chin->y); in prepare_characters_for_drawing()
1575 get_local_tint(chin->x, chin->y, chin->flags & CHF_NOLIGHTING, in prepare_characters_for_drawing()
1588 if (_G(views)[chin->view].loops[chin->loop].frames[chin->frame].flags & VFLG_FLIPSPRITE) { in prepare_characters_for_drawing()
1741 chin->actx = atxp; in prepare_characters_for_drawing()
[all …]
H A Dwalkable_area.cpp227 CharacterInfo *chin = &_GP(game).chars[charnum]; in get_walkable_area_at_character() local
228 return get_walkable_area_at_location(chin->x, chin->y); in get_walkable_area_at_character()
/dports/math/arb/arb-2.21.1/acb_dirichlet/
H A Dl_hurwitz.c21 ulong order, chin, mult; in acb_dirichlet_l_hurwitz() local
55 chin = dirichlet_pairing_char(G, chi, cn) / mult; in acb_dirichlet_l_hurwitz()
72 acb_dirichlet_root(w, roots, chin, prec); in acb_dirichlet_l_hurwitz()
H A Dl_jet.c25 ulong order, chin, mult, phi; in acb_dirichlet_l_jet() local
73 chin = dirichlet_pairing_char(G, chi, cn) / mult; in acb_dirichlet_l_jet()
77 acb_dirichlet_root(w, roots, chin, prec); in acb_dirichlet_l_jet()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dcharacter.cpp1669 chin->animating = 0; in walk_character()
1671 if (chin->idleleft < 0) { in walk_character()
1673 chin->idleleft=chin->idletime; in walk_character()
1681 if (chin->walking) in walk_character()
1688 chin->frame = oldframe; in walk_character()
1733 chin->frame = 0; in walk_character()
2173 int sppic = views[chin->view].loops[chin->loop].frames[chin->frame].pic; in GetCharacterImage()
2196 (chin->loop >= views[chin->view].numLoops) || in is_pos_on_character()
2197 (chin->frame >= views[chin->view].loops[chin->loop].numFrames)) in is_pos_on_character()
2202 sppic=views[chin->view].loops[chin->loop].frames[chin->frame].pic; in is_pos_on_character()
[all …]
H A Dwalkablearea.cpp237 CharacterInfo *chin = &game.chars[charnum]; in get_walkable_area_at_character() local
238 return get_walkable_area_at_location(chin->x, chin->y); in get_walkable_area_at_character()
/dports/mail/squirrelmail-translations/squirrelmail.locales/help/cy_GB/
H A Dsearch.hlp23 wis y rhan or neges y dymunwch ei chwilio. Pan fyddwch chin cyflwyno eich data, bydd y rhestr o neg…
27 …der gweithredol ar hyn o bryd fydd yr un diofyn i chwilio drwyddo pan fyddwch chin darllen negesau
28 ac ynan mynd ir adran chwilio. Er enghraifft, os oeddech chin pori trwy eich ffolder "Friends" ac y…
47 …eisiau, maen debyg nad dymar dewis i chi. Gall gynhyrchu canlyniadau na fyddech chin eu disgwyl fel
75 …mud y chwiliad ir Saved Searches a fydd yn cael eu cadw hyd nes y byddwch chin pwyso Delete yn ben…
H A Doptions.hlp25 nych. Byddant yn gweld ei fod yn dod oddi wrth "John Jones". Os na fyddwch chin ei deipio i mewn, y…
35 …wahanol ir cyfeiriad e-bost yr ydych chin anfon eich neges ohono, gallwch ei deipio yma. Mae hwn y…
46 …Os ydych chin pwyso Reply ar neges, byddwch yn gweld y ffurflen Compose �r neges wreiddiol wedi ei…
99 ddio HTML pur neu alluogi Javascript hefyd. Os nad ydych chin gwybod beth y mae hyn yn ei olygu, y…
131 orwr, defnyddiwch HTML. Dewiswch Javascript os ydych chin gwybod fod eich porwr yn ei gynnal. Bydd …
136 …Os ydych chin derbyn neges yn y fformat text a HTML, gallwch ddewis a ydych chi eisiau gweld y fer…
185 …Dymar enw a welwch chi syn disgrifior hyn ydyw. Er enghraifft, os ydych chin tanlinellu negesau od…
210 e syn dal eich holl ffolderi e-bost. Os nad ydych chin deall hyn, gadewch fel ag y mae.
239 folderi neu os ydych chin defnyddio ffontiau mawr, maen beth da i osod hwn yn eithaf uchel. Fel ara…
240 fel nad ydych chin gwastraffu lle ar y sgr�n.
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H A Dcompose.hlp40 cyfeiriad e-bost yr unigolyn neur bobl rydych chin anfon y neges
59 arall dyma lle y byddech chin gwneud hynny. Meddyliwch am hyn yn
119 Os fuoch chin cyfansoddi neges ac nad ydych chin barod iw anfon
170 maes atodi os ydych chin gwybod beth yw enwr llwybr cyfan
/dports/lang/jimtcl/jimtcl-0.81/examples/
H A Dredis-pubsub.tcl39 $r SUBSCRIBE chin
57 $r PUBLISH chin PING$i
/dports/audio/mumble/mumble-1.3.3/3rdparty/sbcelt-src/lib/
H A Dlibsbcelt.c177 int chin, chout; in SBCELT_RelaunchHelper() local
222 chin = fds[0]; in SBCELT_RelaunchHelper()
231 (void) HANDLE_EINTR(close(chin)); in SBCELT_RelaunchHelper()
236 if (HANDLE_EINTR(dup2(chin, 0)) == -1) in SBCELT_RelaunchHelper()
259 (void) HANDLE_EINTR(close(chin)); in SBCELT_RelaunchHelper()
/dports/sysutils/p5-App-Regather/App-Regather-0.81.03/lib/App/Regather/Plugin/
H A Dconfigfile.pm78 my ($tt_vars, $pp, $chin, $chou, $chst, $cher);
287 my $pid = open2( $chou, $chin, $pp );
308 my ($tt_vars, $pp, $chin, $chou, $chst, $cher);
343 my $pid = open2( $chou, $chin, $pp );
398 my ( $chin, $chou );
399 my $pid = open2($chou, $chin,
402 print $chin $arg->{in};
/dports/www/grafana8/grafana-8.3.6/vendor/github.com/hashicorp/consul/website/components/hcp-callout-section/
H A DHCPCalloutSection.module.css41 & .chin {
76 .chin {
/dports/finance/skrooge/skrooge-2.26.1/skgbankmodeler/currency/
H A Dcny.desktop15 Name[gl]=Yuán chinés
23 Name[pt_BR]=Yuan chinês
/dports/devel/R-cran-data.table/data.table/man/
H A Dchmatch.Rd3 \alias{\%chin\%}
10 \code{\%chin\%} is like \code{\%in\%}, but for character vectors.
14 x \%chin\% table
57 system.time(b <- x \%chin\% y) # 1.7s
/dports/games/java-games-suite/java-games-suite-1.0/reversi/
H A Dreversi.java93 boolean chin = true; in start()
164 while (chin == true) { in start()
236 chin = false; in start()
275 chin = true; in start()
280 while (chin == true) { in start()
353 chin = false; in start()
392 chin = true; in start()
/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.platform.swt/bundles/org.eclipse.swt/Eclipse SWT/common_j2se/org/eclipse/swt/internal/
H A DSWTMessages_pt._properties42 SWT_Charset_SimplifiedChinese=chin\u00eas simp.
43 SWT_Charset_TraditionalChinese=chin\u00eas trad.
/dports/x11-toolkits/swt/swt-4.20/org/eclipse/swt/internal/
H A DSWTMessages_pt.properties42 SWT_Charset_SimplifiedChinese=chin\u00eas simp.
43 SWT_Charset_TraditionalChinese=chin\u00eas trad.
/dports/ftp/jftp/j-ftp/lib/org/eclipse/swt/internal/
H A DSWTMessages_pt.properties42 SWT_Charset_SimplifiedChinese=chin\u00eas simp.
43 SWT_Charset_TraditionalChinese=chin\u00eas trad.

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