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/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_hud.c59 ent->s.effects = 0; in MoveClientToIntermission()
60 ent->s.sound = 0; in MoveClientToIntermission()
127 if (!ent) in BeginIntermission()
130 if (!ent) in BeginIntermission()
138 ent = G_Find (ent, FOFS(classname), "info_player_intermission"); in BeginIntermission()
140 ent = G_Find (ent, FOFS(classname), "info_player_intermission"); in BeginIntermission()
264 DeathmatchScoreboardMessage (ent, ent->enemy); in DeathmatchScoreboard()
387 ent->client->ps.stats[STAT_HEALTH] = ent->health; in G_SetStats()
401 ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; in G_SetStats()
502 if (ent->client->showscores || ent->client->showhelp) in G_SetStats()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_cmds.c31 if (!ent->client) in ClientTeam()
72 cl = ent->client; in SelectNextItem()
76 PMenu_Next(ent); in SelectNextItem()
79 ChaseNext(ent); in SelectNextItem()
109 cl = ent->client; in SelectPrevItem()
113 PMenu_Prev(ent); in SelectPrevItem()
116 ChasePrev(ent); in SelectPrevItem()
144 cl = ent->client; in ValidateSelectedItem()
189 ent->health = ent->max_health; in Cmd_Give_f()
718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f()
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/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_emplaced.cpp262 G_SetAngles( ent, ent->s.angles ); in eweb_die()
465 ent->max_health = ent->health; in SP_emplaced_eweb()
486 G_SetOrigin( ent, ent->s.origin ); in SP_emplaced_eweb()
487 G_SetAngles( ent, ent->s.angles ); in SP_emplaced_eweb()
688 emplaced_gun_die( ent, ent->lastEnemy, ent->lastEnemy, 0, MOD_UNKNOWN ); in emplaced_blow()
777 G_SetAngles( ent, ent->s.angles ); in emplaced_gun_die()
830 ent->max_health = ent->health; in SP_emplaced_gun()
847 G_SetOrigin( ent, ent->s.origin ); in SP_emplaced_gun()
848 G_SetAngles( ent, ent->s.angles ); in SP_emplaced_gun()
866 if ( ent && ent->owner && ent->health > 0 ) in G_UpdateEmplacedWeaponData()
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H A Dg_items.cpp549 ent->health = ent->client->ps.stats[STAT_MAX_HEALTH]; in ITM_AddHealth()
1118 if ((!ent->mins[0] && !ent->mins[1] && !ent->mins[2]) && in FinishSpawningItem()
1119 (!ent->maxs[0] && !ent->maxs[1] && !ent->maxs[2])) in FinishSpawningItem()
1192 G_SetOrigin( ent, ent->s.origin ); in FinishSpawningItem()
1198 …gi.trace( &tr, ent->s.origin, ent->mins, ent->maxs, dest, ent->s.number, MASK_SOLID|CONTENTS_PLAYE… in FinishSpawningItem()
1379 if ( ent->team && ent->team[0] ) in G_SpawnItem()
1428 VectorScale( ent->s.pos.trDelta, ent->physicsBounce, ent->s.pos.trDelta ); in G_BounceItem()
1460 G_SetAngles( ent, ent->currentAngles ); in G_BounceItem()
1536 VectorSet( origin, ent->currentOrigin[0], ent->currentOrigin[1], ent->currentOrigin[2]-1 ); in G_RunItem()
1554 G_SetAngles( ent, ent->currentAngles ); in G_RunItem()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_items.c133 for (count = 0, ent = master; ent; ent = ent->chain, count++) in DoRespawn()
187 ent->item->use (other, ent->item); in Pickup_Powerup()
194 ent->item->use (other, ent->item); in Pickup_Powerup()
220 if( ent->item->quantity && ent->classname[6] != 'F') SetRespawn (ent, ent->item->quantity); in Pickup_Navi()
1215 gi.setmodel (ent, ent->model); in droptofloor()
1227 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor()
1250 ent->chain = ent->teamchain; in droptofloor()
1255 if (ent == ent->teammaster) in droptofloor()
1418 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor2()
1431 ent->chain = ent->teamchain; in droptofloor2()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_items.c133 for (count = 0, ent = master; ent; ent = ent->chain, count++) in DoRespawn()
187 ent->item->use (other, ent->item); in Pickup_Powerup()
194 ent->item->use (other, ent->item); in Pickup_Powerup()
220 if( ent->item->quantity && ent->classname[6] != 'F') SetRespawn (ent, ent->item->quantity); in Pickup_Navi()
1215 gi.setmodel (ent, ent->model); in droptofloor()
1227 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor()
1250 ent->chain = ent->teamchain; in droptofloor()
1255 if (ent == ent->teammaster) in droptofloor()
1418 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor2()
1431 ent->chain = ent->teamchain; in droptofloor2()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_items.c363 ent->s.time = ent->health;//??? in CreateShield()
369 …trap->Trace (&tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, ent->r.currentOrigin, ent->s.num… in CreateShield()
497 if (!ent || !ent->client) in ItemUse_Binoculars()
850 ent->s.bolt2 = ent->enemy->s.number; in pas_think()
1058 if (!ent || !ent->client) in ItemUse_Sentry()
1166 if (!ent || !ent->client) in MedPackGive()
1204 assert(ent && ent->client); in Jetpack_Off()
1216 assert(ent && ent->client); in Jetpack_On()
1240 assert(ent && ent->client); in ItemUse_Jetpack()
1278 assert(ent && ent->client); in ItemUse_UseCloak()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_cmds.c31 if (!ent->client) in ClientTeam()
72 cl = ent->client; in SelectNextItem()
76 PMenu_Next(ent); in SelectNextItem()
79 ChaseNext(ent); in SelectNextItem()
109 cl = ent->client; in SelectPrevItem()
113 PMenu_Prev(ent); in SelectPrevItem()
116 ChasePrev(ent); in SelectPrevItem()
144 cl = ent->client; in ValidateSelectedItem()
189 ent->health = ent->max_health; in Cmd_Give_f()
718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_cmds.c31 if (!ent->client) in ClientTeam()
72 cl = ent->client; in SelectNextItem()
76 PMenu_Next(ent); in SelectNextItem()
79 ChaseNext(ent); in SelectNextItem()
109 cl = ent->client; in SelectPrevItem()
113 PMenu_Prev(ent); in SelectPrevItem()
116 ChasePrev(ent); in SelectPrevItem()
144 cl = ent->client; in ValidateSelectedItem()
189 ent->health = ent->max_health; in Cmd_Give_f()
718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_cmds.c31 if (!ent->client) in ClientTeam()
72 cl = ent->client; in SelectNextItem()
76 PMenu_Next(ent); in SelectNextItem()
79 ChaseNext(ent); in SelectNextItem()
109 cl = ent->client; in SelectPrevItem()
113 PMenu_Prev(ent); in SelectPrevItem()
116 ChasePrev(ent); in SelectPrevItem()
144 cl = ent->client; in ValidateSelectedItem()
189 ent->health = ent->max_health; in Cmd_Give_f()
718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_cmds.c31 if (!ent->client) in ClientTeam()
72 cl = ent->client; in SelectNextItem()
76 PMenu_Next(ent); in SelectNextItem()
79 ChaseNext(ent); in SelectNextItem()
109 cl = ent->client; in SelectPrevItem()
113 PMenu_Prev(ent); in SelectPrevItem()
116 ChasePrev(ent); in SelectPrevItem()
144 cl = ent->client; in ValidateSelectedItem()
189 ent->health = ent->max_health; in Cmd_Give_f()
718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_cmds.c31 if (!ent->client) in ClientTeam()
72 cl = ent->client; in SelectNextItem()
76 PMenu_Next(ent); in SelectNextItem()
79 ChaseNext(ent); in SelectNextItem()
109 cl = ent->client; in SelectPrevItem()
113 PMenu_Prev(ent); in SelectPrevItem()
116 ChasePrev(ent); in SelectPrevItem()
144 cl = ent->client; in ValidateSelectedItem()
189 ent->health = ent->max_health; in Cmd_Give_f()
718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_cmds.c31 if(!ent->client) in ClientTeam()
69 cl = ent->client; in SelectNextItem()
73 PMenu_Next(ent); in SelectNextItem()
76 ChaseNext(ent); in SelectNextItem()
104 cl = ent->client; in SelectPrevItem()
108 PMenu_Prev(ent); in SelectPrevItem()
111 ChasePrev(ent); in SelectPrevItem()
137 cl = ent->client; in ValidateSelectedItem()
176 ent->health = ent->max_health; in Cmd_Give_f()
632 player_die(ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f()
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/dports/games/egl/egl-0.3.1_9/game/
H A Dp_hud.c58 ent->s.effects = 0; in MoveClientToIntermission()
59 ent->s.sound = 0; in MoveClientToIntermission()
126 if (!ent) in BeginIntermission()
129 if (!ent) in BeginIntermission()
137 ent = G_Find (ent, FOFS(classname), "info_player_intermission"); in BeginIntermission()
139 ent = G_Find (ent, FOFS(classname), "info_player_intermission"); in BeginIntermission()
261 DeathmatchScoreboardMessage (ent, ent->enemy); in DeathmatchScoreboard()
384 ent->client->ps.stats[STAT_HEALTH] = ent->health; in G_SetStats()
398 ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; in G_SetStats()
497 if (ent->client->showscores || ent->client->showhelp) in G_SetStats()
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/dports/games/quake2-relay/relay-0.4/replay/
H A Drp_view.c59 ent->client->ps.blend[0] = ent->client->ps.blend[1] = in SV_CalcBlend()
60 ent->client->ps.blend[2] = ent->client->ps.blend[3] = 0; in SV_CalcBlend()
63 VectorAdd (ent->s.origin, ent->client->ps.viewoffset, vieworg); in SV_CalcBlend()
196 SV_CalcBlend(ent); in ClientEndServerFrame()
201 memset(ent->client->ps.blend, 0, sizeof(ent->client->ps.blend)); in ClientEndServerFrame()
210 ent->client->ps.pmove.origin[i] = ent->s.origin[i] * 8; in ClientEndServerFrame()
214ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->ps.viewangles[i] - ent->client->c… in ClientEndServerFrame()
219 if (strcmp(ent->client->oldlayout, ent->client->layout)) in ClientEndServerFrame()
221 strcpy(ent->client->oldlayout, ent->client->layout); in ClientEndServerFrame()
228 …else if (memcmp(ent->client->oldinventory, ent->client->inventory, sizeof(ent->client->inventory))) in ClientEndServerFrame()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_target.c34 G_UseTargets( ent, ent->activator ); in Think_Target_Delay()
39 ent->nextthink = level.time + ( ent->wait + ent->random * crandom( ) ) * 1000; in Use_Target_Delay()
133 ent->s.loopSound = ent->noise_index; // start it in Use_Target_Speaker()
141 G_AddEvent( ent, EV_GLOBAL_SOUND, ent->noise_index ); in Use_Target_Speaker()
172 ent->s.eventParm = ent->noise_index; in SP_target_speaker()
173 ent->s.frame = ent->wait * 10; in SP_target_speaker()
174 ent->s.clientNum = ent->random * 10; in SP_target_speaker()
179 ent->s.loopSound = ent->noise_index; in SP_target_speaker()
186 VectorCopy( ent->s.origin, ent->s.pos.trBase ); in SP_target_speaker()
247 if( ent && ent->use ) in target_relay_use()
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/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_move2.c29 VectorAdd (ent->s.origin, ent->mins, mins); in M_CheckBottom()
30 VectorAdd (ent->s.origin, ent->maxs, maxs); in M_CheckBottom()
179 ent->enemy = ent->oldenemy; in SV_movestep()
180 ent->goalentity = ent->oldenemy; in SV_movestep()
202 ent->goalentity = ent->enemy; in SV_movestep()
234 trace = gi.trace (ent->s.origin, ent->mins, ent->maxs, neworg, ent, MASK_MONSTERSOLID); in SV_movestep()
315 trace = gi.trace (neworg, ent->mins, ent->maxs, end, ent, MASK_MONSTERSOLID); in SV_movestep()
323 trace = gi.trace (neworg, ent->mins, ent->maxs, end, ent, MASK_MONSTERSOLID); in SV_movestep()
400 if (visible(ent, ent->enemy)) in SV_movestep()
446 ent->groundentity = trace.ent; in SV_movestep()
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H A Dg_items.c123 for (count = 0, ent = master; ent; ent = ent->chain, count++) in DoRespawn()
128 for (count = 0, ent = master; count < choice; ent = ent->chain, count++) in DoRespawn()
188 SetRespawn (ent, ent->item->quantity); in Pickup_Powerup()
195 ent->item->use (other, ent->item); in Pickup_Powerup()
224 SetRespawn (ent, ent->item->quantity); in Pickup_Adrenaline()
234 SetRespawn (ent, ent->item->quantity); in Pickup_AncientHead()
280 SetRespawn (ent, ent->item->quantity); in Pickup_Bandolier()
1236 gi.setmodel (ent, ent->model); in droptofloor()
1246 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor()
1259 ent->chain = ent->teamchain; in droptofloor()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_cmds.c12 if (!ent->client) in ClientTeam()
51 cl = ent->client; in SelectNextItem()
55 PMenu_Next(ent); in SelectNextItem()
61 ChaseNext(ent); in SelectNextItem()
90 cl = ent->client; in SelectPrevItem()
93 PMenu_Prev(ent); in SelectPrevItem()
98 ChasePrev(ent); in SelectPrevItem()
168 ent->stamina = ent->max_stamina; in Cmd_Give_f()
178 ent->health = ent->max_health; in Cmd_Give_f()
695 MatrixRespawn (ent, ent); in Cmd_Kill_f()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dp_view.c554 ,ent->client->damage_blend[2], ent->client->damage_alpha, ent->client->ps.blend); in SV_CalcBlend()
588 …if ((ent->client->oldvelocity[2] < 0) && (ent->velocity[2] > ent->client->oldvelocity[2]) && (!ent in P_FallingDamage()
614 if (ent->groundentity || PlayerOnFloor(ent) ) in P_FallingDamage()
930 if ( ent->groundentity || PlayerOnFloor(ent)) in G_SetClientEvent()
956 if(!ent->waterlevel && (ent->movetype != MOVETYPE_NOCLIP) && (fabs(ent->velocity[2]) > 50)) in G_SetClientEvent()
962 tr = gi.trace(ent->s.origin,ent->mins,ent->maxs,end,ent,CONTENTS_LADDER); in G_SetClientEvent()
1016 ent->s.sound = ent->client->weapon_sound; in G_SetClientSound()
1177 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
1179 ent->s.angles[ROLL] = SV_CalcRoll (ent->s.angles, ent->velocity)*4; in ClientEndServerFrame()
1185 xyspeed = sqrt(ent->velocity[0]*ent->velocity[0] + ent->velocity[1]*ent->velocity[1]); in ClientEndServerFrame()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_hud.c56 ent->s.effects = 0; in MoveClientToIntermission()
57 ent->s.sound = 0; in MoveClientToIntermission()
116 if(!ent) in BeginIntermission()
121 ent = G_Find(ent, FOFS(classname), "info_player_intermission"); in BeginIntermission()
123 ent = G_Find(ent, FOFS(classname), "info_player_intermission"); in BeginIntermission()
235 DeathmatchScoreboardMessage(ent, ent->enemy); in DeathmatchScoreboard()
342 ent->client->ps.stats[STAT_HEALTH] = ent->health; in G_SetStats()
353 ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; in G_SetStats()
430 if(ent->client->showinventory && ent->client->pers.health > 0) in G_SetStats()
433 if(ent->client->showscores || ent->client->showhelp) in G_SetStats()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_items.c120 for (count = 0, ent = master; ent; ent = ent->chain, count++) in DoRespawn()
125 for (count = 0, ent = master; count < choice; ent = ent->chain, count++) in DoRespawn()
166 SetRespawn (ent, ent->item->quantity); in Pickup_Powerup()
171 ent->item->use (other, ent->item); in Pickup_Powerup()
178 ent->item->use (other, ent->item); in Pickup_Powerup()
204 SetRespawn (ent, ent->item->quantity); in Pickup_Adrenaline()
214 SetRespawn (ent, ent->item->quantity); in Pickup_AncientHead()
990 gi.setmodel (ent, ent->model); in droptofloor()
1000 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor()
1022 ent->chain = ent->teamchain; in droptofloor()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_items.c126 for (count = 0, ent = master; ent; ent = ent->chain, count++); in DoRespawn()
130 for (count = 0, ent = master; count < choice; ent = ent->chain, count++); in DoRespawn()
170 SetRespawn(ent, ent->item->quantity); in Pickup_Powerup()
174 ent->item->use(other, ent->item); in Pickup_Powerup()
201 SetRespawn(ent, ent->item->quantity); in Pickup_Adrenaline()
212 SetRespawn(ent, ent->item->quantity); in Pickup_AncientHead()
247 SetRespawn(ent, ent->item->quantity); in Pickup_Bandolier()
907 gi.setmodel(ent, ent->model); in droptofloor()
917 tr = gi.trace(ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor()
927 ent->chain = ent->teamchain; in droptofloor()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_weapon.cpp235 if ( !ent ) in ViewHeightFix()
238 if ( !ent->client || !ent->NPC ) in ViewHeightFix()
908 emplaced_gun_die( ent, ent->lastEnemy, ent->lastEnemy, 0, MOD_UNKNOWN ); in emplaced_blow()
980 if ( ent ) in emplaced_gun_die()
997 G_SetAngles( ent, ent->s.angles ); in emplaced_gun_die()
1050 ent->max_health = ent->health; in SP_emplaced_gun()
1060 ent->rootBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "base_bone", qtrue ); in SP_emplaced_gun()
1067 G_SetOrigin( ent, ent->s.origin ); in SP_emplaced_gun()
1068 G_SetAngles( ent, ent->s.angles ); in SP_emplaced_gun()
1069 VectorCopy( ent->s.angles, ent->lastAngles ); in SP_emplaced_gun()
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/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_misc.c144 ent->s.modelindex = G_ModelIndex( ent->model ); in SP_misc_model()
149 G_SetOrigin( ent, ent->s.origin ); in SP_misc_model()
150 VectorCopy( ent->s.angles, ent->s.apos.trBase ); in SP_misc_model()
217 VectorCopy( ent->s.origin, ent->s.origin2 ); in SP_misc_portal_surface()
275 fire_grenade( ent, ent->s.origin, dir ); in Use_Shooter()
278 fire_rocket( ent, ent->s.origin, dir ); in Use_Shooter()
281 fire_plasma( ent, ent->s.origin, dir ); in Use_Shooter()
290 ent->enemy = G_PickTarget( ent->target ); in InitShooter_Finish()
291 ent->think = 0; in InitShooter_Finish()
301 G_SetMovedir( ent->s.angles, ent->movedir ); in InitShooter()
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