/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_hud.c | 59 ent->s.effects = 0; in MoveClientToIntermission() 60 ent->s.sound = 0; in MoveClientToIntermission() 127 if (!ent) in BeginIntermission() 130 if (!ent) in BeginIntermission() 138 ent = G_Find (ent, FOFS(classname), "info_player_intermission"); in BeginIntermission() 140 ent = G_Find (ent, FOFS(classname), "info_player_intermission"); in BeginIntermission() 264 DeathmatchScoreboardMessage (ent, ent->enemy); in DeathmatchScoreboard() 387 ent->client->ps.stats[STAT_HEALTH] = ent->health; in G_SetStats() 401 ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; in G_SetStats() 502 if (ent->client->showscores || ent->client->showhelp) in G_SetStats() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_cmds.c | 31 if (!ent->client) in ClientTeam() 72 cl = ent->client; in SelectNextItem() 76 PMenu_Next(ent); in SelectNextItem() 79 ChaseNext(ent); in SelectNextItem() 109 cl = ent->client; in SelectPrevItem() 113 PMenu_Prev(ent); in SelectPrevItem() 116 ChasePrev(ent); in SelectPrevItem() 144 cl = ent->client; in ValidateSelectedItem() 189 ent->health = ent->max_health; in Cmd_Give_f() 718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_emplaced.cpp | 262 G_SetAngles( ent, ent->s.angles ); in eweb_die() 465 ent->max_health = ent->health; in SP_emplaced_eweb() 486 G_SetOrigin( ent, ent->s.origin ); in SP_emplaced_eweb() 487 G_SetAngles( ent, ent->s.angles ); in SP_emplaced_eweb() 688 emplaced_gun_die( ent, ent->lastEnemy, ent->lastEnemy, 0, MOD_UNKNOWN ); in emplaced_blow() 777 G_SetAngles( ent, ent->s.angles ); in emplaced_gun_die() 830 ent->max_health = ent->health; in SP_emplaced_gun() 847 G_SetOrigin( ent, ent->s.origin ); in SP_emplaced_gun() 848 G_SetAngles( ent, ent->s.angles ); in SP_emplaced_gun() 866 if ( ent && ent->owner && ent->health > 0 ) in G_UpdateEmplacedWeaponData() [all …]
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H A D | g_items.cpp | 549 ent->health = ent->client->ps.stats[STAT_MAX_HEALTH]; in ITM_AddHealth() 1118 if ((!ent->mins[0] && !ent->mins[1] && !ent->mins[2]) && in FinishSpawningItem() 1119 (!ent->maxs[0] && !ent->maxs[1] && !ent->maxs[2])) in FinishSpawningItem() 1192 G_SetOrigin( ent, ent->s.origin ); in FinishSpawningItem() 1198 …gi.trace( &tr, ent->s.origin, ent->mins, ent->maxs, dest, ent->s.number, MASK_SOLID|CONTENTS_PLAYE… in FinishSpawningItem() 1379 if ( ent->team && ent->team[0] ) in G_SpawnItem() 1428 VectorScale( ent->s.pos.trDelta, ent->physicsBounce, ent->s.pos.trDelta ); in G_BounceItem() 1460 G_SetAngles( ent, ent->currentAngles ); in G_BounceItem() 1536 VectorSet( origin, ent->currentOrigin[0], ent->currentOrigin[1], ent->currentOrigin[2]-1 ); in G_RunItem() 1554 G_SetAngles( ent, ent->currentAngles ); in G_RunItem() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_items.c | 133 for (count = 0, ent = master; ent; ent = ent->chain, count++) in DoRespawn() 187 ent->item->use (other, ent->item); in Pickup_Powerup() 194 ent->item->use (other, ent->item); in Pickup_Powerup() 220 if( ent->item->quantity && ent->classname[6] != 'F') SetRespawn (ent, ent->item->quantity); in Pickup_Navi() 1215 gi.setmodel (ent, ent->model); in droptofloor() 1227 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor() 1250 ent->chain = ent->teamchain; in droptofloor() 1255 if (ent == ent->teammaster) in droptofloor() 1418 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor2() 1431 ent->chain = ent->teamchain; in droptofloor2() [all …]
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_items.c | 133 for (count = 0, ent = master; ent; ent = ent->chain, count++) in DoRespawn() 187 ent->item->use (other, ent->item); in Pickup_Powerup() 194 ent->item->use (other, ent->item); in Pickup_Powerup() 220 if( ent->item->quantity && ent->classname[6] != 'F') SetRespawn (ent, ent->item->quantity); in Pickup_Navi() 1215 gi.setmodel (ent, ent->model); in droptofloor() 1227 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor() 1250 ent->chain = ent->teamchain; in droptofloor() 1255 if (ent == ent->teammaster) in droptofloor() 1418 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor2() 1431 ent->chain = ent->teamchain; in droptofloor2() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_items.c | 363 ent->s.time = ent->health;//??? in CreateShield() 369 …trap->Trace (&tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, ent->r.currentOrigin, ent->s.num… in CreateShield() 497 if (!ent || !ent->client) in ItemUse_Binoculars() 850 ent->s.bolt2 = ent->enemy->s.number; in pas_think() 1058 if (!ent || !ent->client) in ItemUse_Sentry() 1166 if (!ent || !ent->client) in MedPackGive() 1204 assert(ent && ent->client); in Jetpack_Off() 1216 assert(ent && ent->client); in Jetpack_On() 1240 assert(ent && ent->client); in ItemUse_Jetpack() 1278 assert(ent && ent->client); in ItemUse_UseCloak() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_cmds.c | 31 if (!ent->client) in ClientTeam() 72 cl = ent->client; in SelectNextItem() 76 PMenu_Next(ent); in SelectNextItem() 79 ChaseNext(ent); in SelectNextItem() 109 cl = ent->client; in SelectPrevItem() 113 PMenu_Prev(ent); in SelectPrevItem() 116 ChasePrev(ent); in SelectPrevItem() 144 cl = ent->client; in ValidateSelectedItem() 189 ent->health = ent->max_health; in Cmd_Give_f() 718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_cmds.c | 31 if (!ent->client) in ClientTeam() 72 cl = ent->client; in SelectNextItem() 76 PMenu_Next(ent); in SelectNextItem() 79 ChaseNext(ent); in SelectNextItem() 109 cl = ent->client; in SelectPrevItem() 113 PMenu_Prev(ent); in SelectPrevItem() 116 ChasePrev(ent); in SelectPrevItem() 144 cl = ent->client; in ValidateSelectedItem() 189 ent->health = ent->max_health; in Cmd_Give_f() 718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_cmds.c | 31 if (!ent->client) in ClientTeam() 72 cl = ent->client; in SelectNextItem() 76 PMenu_Next(ent); in SelectNextItem() 79 ChaseNext(ent); in SelectNextItem() 109 cl = ent->client; in SelectPrevItem() 113 PMenu_Prev(ent); in SelectPrevItem() 116 ChasePrev(ent); in SelectPrevItem() 144 cl = ent->client; in ValidateSelectedItem() 189 ent->health = ent->max_health; in Cmd_Give_f() 718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_cmds.c | 31 if (!ent->client) in ClientTeam() 72 cl = ent->client; in SelectNextItem() 76 PMenu_Next(ent); in SelectNextItem() 79 ChaseNext(ent); in SelectNextItem() 109 cl = ent->client; in SelectPrevItem() 113 PMenu_Prev(ent); in SelectPrevItem() 116 ChasePrev(ent); in SelectPrevItem() 144 cl = ent->client; in ValidateSelectedItem() 189 ent->health = ent->max_health; in Cmd_Give_f() 718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f() [all …]
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_cmds.c | 31 if (!ent->client) in ClientTeam() 72 cl = ent->client; in SelectNextItem() 76 PMenu_Next(ent); in SelectNextItem() 79 ChaseNext(ent); in SelectNextItem() 109 cl = ent->client; in SelectPrevItem() 113 PMenu_Prev(ent); in SelectPrevItem() 116 ChasePrev(ent); in SelectPrevItem() 144 cl = ent->client; in ValidateSelectedItem() 189 ent->health = ent->max_health; in Cmd_Give_f() 718 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_cmds.c | 31 if(!ent->client) in ClientTeam() 69 cl = ent->client; in SelectNextItem() 73 PMenu_Next(ent); in SelectNextItem() 76 ChaseNext(ent); in SelectNextItem() 104 cl = ent->client; in SelectPrevItem() 108 PMenu_Prev(ent); in SelectPrevItem() 111 ChasePrev(ent); in SelectPrevItem() 137 cl = ent->client; in ValidateSelectedItem() 176 ent->health = ent->max_health; in Cmd_Give_f() 632 player_die(ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f() [all …]
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_hud.c | 58 ent->s.effects = 0; in MoveClientToIntermission() 59 ent->s.sound = 0; in MoveClientToIntermission() 126 if (!ent) in BeginIntermission() 129 if (!ent) in BeginIntermission() 137 ent = G_Find (ent, FOFS(classname), "info_player_intermission"); in BeginIntermission() 139 ent = G_Find (ent, FOFS(classname), "info_player_intermission"); in BeginIntermission() 261 DeathmatchScoreboardMessage (ent, ent->enemy); in DeathmatchScoreboard() 384 ent->client->ps.stats[STAT_HEALTH] = ent->health; in G_SetStats() 398 ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; in G_SetStats() 497 if (ent->client->showscores || ent->client->showhelp) in G_SetStats() [all …]
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/dports/games/quake2-relay/relay-0.4/replay/ |
H A D | rp_view.c | 59 ent->client->ps.blend[0] = ent->client->ps.blend[1] = in SV_CalcBlend() 60 ent->client->ps.blend[2] = ent->client->ps.blend[3] = 0; in SV_CalcBlend() 63 VectorAdd (ent->s.origin, ent->client->ps.viewoffset, vieworg); in SV_CalcBlend() 196 SV_CalcBlend(ent); in ClientEndServerFrame() 201 memset(ent->client->ps.blend, 0, sizeof(ent->client->ps.blend)); in ClientEndServerFrame() 210 ent->client->ps.pmove.origin[i] = ent->s.origin[i] * 8; in ClientEndServerFrame() 214 …ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->ps.viewangles[i] - ent->client->c… in ClientEndServerFrame() 219 if (strcmp(ent->client->oldlayout, ent->client->layout)) in ClientEndServerFrame() 221 strcpy(ent->client->oldlayout, ent->client->layout); in ClientEndServerFrame() 228 …else if (memcmp(ent->client->oldinventory, ent->client->inventory, sizeof(ent->client->inventory))) in ClientEndServerFrame() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_target.c | 34 G_UseTargets( ent, ent->activator ); in Think_Target_Delay() 39 ent->nextthink = level.time + ( ent->wait + ent->random * crandom( ) ) * 1000; in Use_Target_Delay() 133 ent->s.loopSound = ent->noise_index; // start it in Use_Target_Speaker() 141 G_AddEvent( ent, EV_GLOBAL_SOUND, ent->noise_index ); in Use_Target_Speaker() 172 ent->s.eventParm = ent->noise_index; in SP_target_speaker() 173 ent->s.frame = ent->wait * 10; in SP_target_speaker() 174 ent->s.clientNum = ent->random * 10; in SP_target_speaker() 179 ent->s.loopSound = ent->noise_index; in SP_target_speaker() 186 VectorCopy( ent->s.origin, ent->s.pos.trBase ); in SP_target_speaker() 247 if( ent && ent->use ) in target_relay_use() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_move2.c | 29 VectorAdd (ent->s.origin, ent->mins, mins); in M_CheckBottom() 30 VectorAdd (ent->s.origin, ent->maxs, maxs); in M_CheckBottom() 179 ent->enemy = ent->oldenemy; in SV_movestep() 180 ent->goalentity = ent->oldenemy; in SV_movestep() 202 ent->goalentity = ent->enemy; in SV_movestep() 234 trace = gi.trace (ent->s.origin, ent->mins, ent->maxs, neworg, ent, MASK_MONSTERSOLID); in SV_movestep() 315 trace = gi.trace (neworg, ent->mins, ent->maxs, end, ent, MASK_MONSTERSOLID); in SV_movestep() 323 trace = gi.trace (neworg, ent->mins, ent->maxs, end, ent, MASK_MONSTERSOLID); in SV_movestep() 400 if (visible(ent, ent->enemy)) in SV_movestep() 446 ent->groundentity = trace.ent; in SV_movestep() [all …]
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H A D | g_items.c | 123 for (count = 0, ent = master; ent; ent = ent->chain, count++) in DoRespawn() 128 for (count = 0, ent = master; count < choice; ent = ent->chain, count++) in DoRespawn() 188 SetRespawn (ent, ent->item->quantity); in Pickup_Powerup() 195 ent->item->use (other, ent->item); in Pickup_Powerup() 224 SetRespawn (ent, ent->item->quantity); in Pickup_Adrenaline() 234 SetRespawn (ent, ent->item->quantity); in Pickup_AncientHead() 280 SetRespawn (ent, ent->item->quantity); in Pickup_Bandolier() 1236 gi.setmodel (ent, ent->model); in droptofloor() 1246 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor() 1259 ent->chain = ent->teamchain; in droptofloor() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_cmds.c | 12 if (!ent->client) in ClientTeam() 51 cl = ent->client; in SelectNextItem() 55 PMenu_Next(ent); in SelectNextItem() 61 ChaseNext(ent); in SelectNextItem() 90 cl = ent->client; in SelectPrevItem() 93 PMenu_Prev(ent); in SelectPrevItem() 98 ChasePrev(ent); in SelectPrevItem() 168 ent->stamina = ent->max_stamina; in Cmd_Give_f() 178 ent->health = ent->max_health; in Cmd_Give_f() 695 MatrixRespawn (ent, ent); in Cmd_Kill_f() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | p_view.c | 554 ,ent->client->damage_blend[2], ent->client->damage_alpha, ent->client->ps.blend); in SV_CalcBlend() 588 …if ((ent->client->oldvelocity[2] < 0) && (ent->velocity[2] > ent->client->oldvelocity[2]) && (!ent… in P_FallingDamage() 614 if (ent->groundentity || PlayerOnFloor(ent) ) in P_FallingDamage() 930 if ( ent->groundentity || PlayerOnFloor(ent)) in G_SetClientEvent() 956 if(!ent->waterlevel && (ent->movetype != MOVETYPE_NOCLIP) && (fabs(ent->velocity[2]) > 50)) in G_SetClientEvent() 962 tr = gi.trace(ent->s.origin,ent->mins,ent->maxs,end,ent,CONTENTS_LADDER); in G_SetClientEvent() 1016 ent->s.sound = ent->client->weapon_sound; in G_SetClientSound() 1177 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame() 1179 ent->s.angles[ROLL] = SV_CalcRoll (ent->s.angles, ent->velocity)*4; in ClientEndServerFrame() 1185 xyspeed = sqrt(ent->velocity[0]*ent->velocity[0] + ent->velocity[1]*ent->velocity[1]); in ClientEndServerFrame() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_hud.c | 56 ent->s.effects = 0; in MoveClientToIntermission() 57 ent->s.sound = 0; in MoveClientToIntermission() 116 if(!ent) in BeginIntermission() 121 ent = G_Find(ent, FOFS(classname), "info_player_intermission"); in BeginIntermission() 123 ent = G_Find(ent, FOFS(classname), "info_player_intermission"); in BeginIntermission() 235 DeathmatchScoreboardMessage(ent, ent->enemy); in DeathmatchScoreboard() 342 ent->client->ps.stats[STAT_HEALTH] = ent->health; in G_SetStats() 353 ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; in G_SetStats() 430 if(ent->client->showinventory && ent->client->pers.health > 0) in G_SetStats() 433 if(ent->client->showscores || ent->client->showhelp) in G_SetStats() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_items.c | 120 for (count = 0, ent = master; ent; ent = ent->chain, count++) in DoRespawn() 125 for (count = 0, ent = master; count < choice; ent = ent->chain, count++) in DoRespawn() 166 SetRespawn (ent, ent->item->quantity); in Pickup_Powerup() 171 ent->item->use (other, ent->item); in Pickup_Powerup() 178 ent->item->use (other, ent->item); in Pickup_Powerup() 204 SetRespawn (ent, ent->item->quantity); in Pickup_Adrenaline() 214 SetRespawn (ent, ent->item->quantity); in Pickup_AncientHead() 990 gi.setmodel (ent, ent->model); in droptofloor() 1000 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor() 1022 ent->chain = ent->teamchain; in droptofloor() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_items.c | 126 for (count = 0, ent = master; ent; ent = ent->chain, count++); in DoRespawn() 130 for (count = 0, ent = master; count < choice; ent = ent->chain, count++); in DoRespawn() 170 SetRespawn(ent, ent->item->quantity); in Pickup_Powerup() 174 ent->item->use(other, ent->item); in Pickup_Powerup() 201 SetRespawn(ent, ent->item->quantity); in Pickup_Adrenaline() 212 SetRespawn(ent, ent->item->quantity); in Pickup_AncientHead() 247 SetRespawn(ent, ent->item->quantity); in Pickup_Bandolier() 907 gi.setmodel(ent, ent->model); in droptofloor() 917 tr = gi.trace(ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID); in droptofloor() 927 ent->chain = ent->teamchain; in droptofloor() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_weapon.cpp | 235 if ( !ent ) in ViewHeightFix() 238 if ( !ent->client || !ent->NPC ) in ViewHeightFix() 908 emplaced_gun_die( ent, ent->lastEnemy, ent->lastEnemy, 0, MOD_UNKNOWN ); in emplaced_blow() 980 if ( ent ) in emplaced_gun_die() 997 G_SetAngles( ent, ent->s.angles ); in emplaced_gun_die() 1050 ent->max_health = ent->health; in SP_emplaced_gun() 1060 ent->rootBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "base_bone", qtrue ); in SP_emplaced_gun() 1067 G_SetOrigin( ent, ent->s.origin ); in SP_emplaced_gun() 1068 G_SetAngles( ent, ent->s.angles ); in SP_emplaced_gun() 1069 VectorCopy( ent->s.angles, ent->lastAngles ); in SP_emplaced_gun() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_misc.c | 144 ent->s.modelindex = G_ModelIndex( ent->model ); in SP_misc_model() 149 G_SetOrigin( ent, ent->s.origin ); in SP_misc_model() 150 VectorCopy( ent->s.angles, ent->s.apos.trBase ); in SP_misc_model() 217 VectorCopy( ent->s.origin, ent->s.origin2 ); in SP_misc_portal_surface() 275 fire_grenade( ent, ent->s.origin, dir ); in Use_Shooter() 278 fire_rocket( ent, ent->s.origin, dir ); in Use_Shooter() 281 fire_plasma( ent, ent->s.origin, dir ); in Use_Shooter() 290 ent->enemy = G_PickTarget( ent->target ); in InitShooter_Finish() 291 ent->think = 0; in InitShooter_Finish() 301 G_SetMovedir( ent->s.angles, ent->movedir ); in InitShooter() [all …]
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