/dports/print/texlive-base/texlive-20150521-source/utils/asymptote/ |
H A D | tr.h | 149 GLdouble fovy, GLdouble aspect,
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/dports/games/gnubg/gnubg-1.06.002/board3d/ |
H A D | tr.h | 151 …extern void trPerspective(TRcontext * tr, GLdouble fovy, GLdouble aspect, GLdouble zNearx, GLdoubl…
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/dports/math/asymptote/asymptote-2.67/ |
H A D | tr.h | 155 GLdouble fovy, GLdouble aspect,
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/dports/games/burrtools/burrtools-0.6.3/src/gui/ |
H A D | tr.h | 144 GLdouble fovy, GLdouble aspect,
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/dports/devel/raylib/raylib-3.7.0/examples/models/ |
H A D | models_loading.c | 37 camera.fovy = 45.0f; // Camera field-of-view Y in main()
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/dports/graphics/aloadimage/arcan-0.6.1/tests/frameservers/glcube/ |
H A D | esTransform.c | 161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument 165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
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/dports/graphics/kmscube/kmscube-485b38/ |
H A D | esTransform.c | 161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument 165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
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/dports/sysutils/acfgfs/arcan-0.6.1/tests/frameservers/glcube/ |
H A D | esTransform.c | 161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument 165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
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/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Common/ |
H A D | esTransform.c | 139 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument 143 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
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/dports/x11/arcan-trayicon/arcan-0.6.1/tests/frameservers/glcube/ |
H A D | esTransform.c | 161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument 165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
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/dports/x11/aclip/arcan-0.6.1/tests/frameservers/glcube/ |
H A D | esTransform.c | 161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument 165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
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/dports/devel/simgear/simgear-2020.3.11/simgear/screen/ |
H A D | tr.h | 179 GLdouble fovy, GLdouble aspect,
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/dports/games/scummvm/scummvm-2.5.1/math/ |
H A D | glmath.h | 70 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar);
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/dports/devel/raylib/raylib-3.7.0/examples/core/ |
H A D | core_3d_picking.c | 28 camera.fovy = 45.0f; // Camera field-of-view Y in main()
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/dports/games/residualvm/residualvm-0.3.1/math/ |
H A D | glmath.h | 70 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar);
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Matrix_implementation.cpp | 925 void Matrix_implementation::makePerspective(double fovy,double aspectRatio, in makePerspective() argument 929 double tan_fovy = tan(DegreesToRadians(fovy*0.5)); in makePerspective() 937 bool Matrix_implementation::getPerspective(Matrix_implementation::value_type& fovy, Matrix_implemen… in getPerspective() argument 954 fovy = RadiansToDegrees(atan(top/temp_near)-atan(bottom/temp_near)); in getPerspective() 962 bool Matrix_implementation::getPerspective(Matrix_implementation::other_value_type& fovy, Matrix_im… in getPerspective() argument 968 fovy = temp_fovy; in getPerspective()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Matrix_implementation.cpp | 969 void Matrix_implementation::makePerspective(double fovy,double aspectRatio, in makePerspective() argument 973 double tan_fovy = tan(DegreesToRadians(fovy*0.5)); in makePerspective() 981 bool Matrix_implementation::getPerspective(Matrix_implementation::value_type& fovy, Matrix_implemen… in getPerspective() argument 998 fovy = RadiansToDegrees(atan(top/temp_near)-atan(bottom/temp_near)); in getPerspective() 1006 bool Matrix_implementation::getPerspective(Matrix_implementation::other_value_type& fovy, Matrix_im… in getPerspective() argument 1012 fovy = temp_fovy; in getPerspective()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | worldrender.cpp | 270 …t vx, float vy, float vh, float changelod, int yaw, int pitch, float fov, float fovy, int w, int h) 306 render_floor = pitch<0.5f*fovy; 307 render_ceil = -pitch<0.5f*fovy;
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/dports/games/gnubik/gnubik-2.4.3/src/ |
H A D | cubeview.h | 41 GLdouble fovy; member
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/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Apps/QtViewer/ |
H A D | QGLViewerWidget.hh | 115 float fovy() const { return 45.0f; } in fovy() function in QGLViewerWidget
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/dports/converters/wkhtmltopdf/qt-5db36ec/demos/boxes/ |
H A D | glbuffers.cpp | 46 void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) in qgluPerspective() argument 48 const GLdouble ymax = zNear * tan(fovy * M_PI / 360.0); in qgluPerspective()
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/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/es1/ |
H A D | RedSquareES1.java | 168 final float fovy=45f; in reshapeImpl() local 174 final float top=(float)Math.tan(fovy*((float)Math.PI)/360.0f)*zNear; in reshapeImpl()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/widgets/graphicsview/boxes/ |
H A D | glbuffers.cpp | 53 void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) in qgluPerspective() argument 55 const GLdouble ymax = zNear * tan(qDegreesToRadians(fovy) / 2.0); in qgluPerspective()
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/dports/emulators/citra/citra-ac98458e0/externals/nihstro/examples/assembler/cube/source/ |
H A D | gs.c | 175 void gsProjectionMatrix(float fovy, float aspect, float near, float far) in gsProjectionMatrix() argument 177 initProjectionMatrix(gsGetMatrix(gsCurrentMatrixType), fovy, aspect, near, far); in gsProjectionMatrix()
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/dports/emulators/citra/citra-ac98458e0/externals/nihstro/examples/assembler/cube_lighting/source/ |
H A D | gs.c | 175 void gsProjectionMatrix(float fovy, float aspect, float near, float far) in gsProjectionMatrix() argument 177 initProjectionMatrix(gsGetMatrix(gsCurrentMatrixType), fovy, aspect, near, far); in gsProjectionMatrix()
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