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Searched refs:fovy (Results 251 – 275 of 956) sorted by relevance

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/dports/print/texlive-base/texlive-20150521-source/utils/asymptote/
H A Dtr.h149 GLdouble fovy, GLdouble aspect,
/dports/games/gnubg/gnubg-1.06.002/board3d/
H A Dtr.h151 …extern void trPerspective(TRcontext * tr, GLdouble fovy, GLdouble aspect, GLdouble zNearx, GLdoubl…
/dports/math/asymptote/asymptote-2.67/
H A Dtr.h155 GLdouble fovy, GLdouble aspect,
/dports/games/burrtools/burrtools-0.6.3/src/gui/
H A Dtr.h144 GLdouble fovy, GLdouble aspect,
/dports/devel/raylib/raylib-3.7.0/examples/models/
H A Dmodels_loading.c37 camera.fovy = 45.0f; // Camera field-of-view Y in main()
/dports/graphics/aloadimage/arcan-0.6.1/tests/frameservers/glcube/
H A DesTransform.c161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument
165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
/dports/graphics/kmscube/kmscube-485b38/
H A DesTransform.c161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument
165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
/dports/sysutils/acfgfs/arcan-0.6.1/tests/frameservers/glcube/
H A DesTransform.c161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument
165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Common/
H A DesTransform.c139 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument
143 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
/dports/x11/arcan-trayicon/arcan-0.6.1/tests/frameservers/glcube/
H A DesTransform.c161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument
165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
/dports/x11/aclip/arcan-0.6.1/tests/frameservers/glcube/
H A DesTransform.c161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument
165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
/dports/devel/simgear/simgear-2020.3.11/simgear/screen/
H A Dtr.h179 GLdouble fovy, GLdouble aspect,
/dports/games/scummvm/scummvm-2.5.1/math/
H A Dglmath.h70 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar);
/dports/devel/raylib/raylib-3.7.0/examples/core/
H A Dcore_3d_picking.c28 camera.fovy = 45.0f; // Camera field-of-view Y in main()
/dports/games/residualvm/residualvm-0.3.1/math/
H A Dglmath.h70 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar);
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DMatrix_implementation.cpp925 void Matrix_implementation::makePerspective(double fovy,double aspectRatio, in makePerspective() argument
929 double tan_fovy = tan(DegreesToRadians(fovy*0.5)); in makePerspective()
937 bool Matrix_implementation::getPerspective(Matrix_implementation::value_type& fovy, Matrix_implemen… in getPerspective() argument
954 fovy = RadiansToDegrees(atan(top/temp_near)-atan(bottom/temp_near)); in getPerspective()
962 bool Matrix_implementation::getPerspective(Matrix_implementation::other_value_type& fovy, Matrix_im… in getPerspective() argument
968 fovy = temp_fovy; in getPerspective()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DMatrix_implementation.cpp969 void Matrix_implementation::makePerspective(double fovy,double aspectRatio, in makePerspective() argument
973 double tan_fovy = tan(DegreesToRadians(fovy*0.5)); in makePerspective()
981 bool Matrix_implementation::getPerspective(Matrix_implementation::value_type& fovy, Matrix_implemen… in getPerspective() argument
998 fovy = RadiansToDegrees(atan(top/temp_near)-atan(bottom/temp_near)); in getPerspective()
1006 bool Matrix_implementation::getPerspective(Matrix_implementation::other_value_type& fovy, Matrix_im… in getPerspective() argument
1012 fovy = temp_fovy; in getPerspective()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dworldrender.cpp270 …t vx, float vy, float vh, float changelod, int yaw, int pitch, float fov, float fovy, int w, int h)
306 render_floor = pitch<0.5f*fovy;
307 render_ceil = -pitch<0.5f*fovy;
/dports/games/gnubik/gnubik-2.4.3/src/
H A Dcubeview.h41 GLdouble fovy; member
/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Apps/QtViewer/
H A DQGLViewerWidget.hh115 float fovy() const { return 45.0f; } in fovy() function in QGLViewerWidget
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/boxes/
H A Dglbuffers.cpp46 void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) in qgluPerspective() argument
48 const GLdouble ymax = zNear * tan(fovy * M_PI / 360.0); in qgluPerspective()
/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/es1/
H A DRedSquareES1.java168 final float fovy=45f; in reshapeImpl() local
174 final float top=(float)Math.tan(fovy*((float)Math.PI)/360.0f)*zNear; in reshapeImpl()
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/widgets/graphicsview/boxes/
H A Dglbuffers.cpp53 void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) in qgluPerspective() argument
55 const GLdouble ymax = zNear * tan(qDegreesToRadians(fovy) / 2.0); in qgluPerspective()
/dports/emulators/citra/citra-ac98458e0/externals/nihstro/examples/assembler/cube/source/
H A Dgs.c175 void gsProjectionMatrix(float fovy, float aspect, float near, float far) in gsProjectionMatrix() argument
177 initProjectionMatrix(gsGetMatrix(gsCurrentMatrixType), fovy, aspect, near, far); in gsProjectionMatrix()
/dports/emulators/citra/citra-ac98458e0/externals/nihstro/examples/assembler/cube_lighting/source/
H A Dgs.c175 void gsProjectionMatrix(float fovy, float aspect, float near, float far) in gsProjectionMatrix() argument
177 initProjectionMatrix(gsGetMatrix(gsCurrentMatrixType), fovy, aspect, near, far); in gsProjectionMatrix()

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