Searched refs:light1 (Results 101 – 125 of 255) sorted by relevance
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/dports/games/alienarena-data/alienarena-7.66/data1/scripts/maps/ |
H A D | ctf-corrosion.rscript | 25 textures/xempx/light1
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H A D | aoa-frost2k9.rscript | 1 textures/arena7/light1
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H A D | ctf-frostbyte.rscript | 1 textures/arena7/light1
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H A D | dm-furious2k8.rscript | 29 textures/arena3/light1
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H A D | aoa-morpheus.rscript | 1 textures/arena7/light1
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H A D | dm-chasmatic2k9.rscript | 1 textures/arena7/light1
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H A D | aoa-atlantis.rscript | 1 textures/arena7/light1
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H A D | dm-warmachine2k10.rscript | 1 textures/arena7/light1
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H A D | db-chromium.rscript | 1 textures/arena7/light1
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H A D | db-icarus.rscript | 1 textures/arena7/light1
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H A D | dm-atlantis2k8.rscript | 1 textures/arena7/light1
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H A D | dm-deathray.rscript | 7 textures/arena7/light1
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H A D | dm-horus.rscript | 1 textures/arena7/light1
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/dports/graphics/povray36/povray-3.6.1/scenes/advanced/piece2/ |
H A D | light.inc | 9 #declare light1 = light_source { <0.0, 0.0, 0.0> color light1c }
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | mesh_editor_plugin.h | 52 DirectionalLight *light1; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | mesh_editor_plugin.h | 52 DirectionalLight *light1; variable
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | mesh_editor_plugin.h | 49 DirectionalLight *light1; variable
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H A D | material_editor_plugin.h | 18 DirectionalLight *light1; variable
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | mesh_editor_plugin.h | 49 DirectionalLight *light1; variable
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H A D | material_editor_plugin.h | 18 DirectionalLight *light1; variable
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | ingagard-retro-gaming.glsl | 400 vec3 light1 = normalize(vec3(-1.0, 2.8, 1.0)); 403 specLevel *= pow(clamp( dot( reflectDir, light1 ), 0.0, 1.0 ), 16.0); 406 float diffuse = clamp( dot( normal, light1 ), 0.0, 1.0 ); 409 float backLight = clamp( dot( normal, normalize(vec3(-light1.x, 0.0, -light1.z))), 0.0, 1.0 )*5.0; 411 diffuse *= SoftShadow( pos, light1);
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/maps/ |
H A D | trespass.cfg | 478 texture 0 "acerspyro/light1/light1.png" // 61 479 texture n "acerspyro/light1/light1_normal.png" 480 texture s "acerspyro/light1/light1_specular.jpg" 481 texture g "acerspyro/light1/light1_glow.jpg" 482 texture z "acerspyro/light1/light1_parallax.png"
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/dports/games/ufoai/ufoai-2.5-source/radiant/prefabs/misc/ |
H A D | streetlight2.map | 66 "model" "models/objects/city/light/light1.md2"
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/dports/x11-toolkits/tix/Tix8.4.3/library/pref/ |
H A D | WmDefault.cs | 23 # light1 was used for listbox widgets and trough colors
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/IrrlichtDemo/ |
H A D | CMainMenu.cpp | 195 scene::ILightSceneNode* light1 = in run() local 201 light1->addAnimator(anim); in run() 210 bill = smgr->addBillboardSceneNode(light1, core::dimension2d<f32>(10, 10)); in run()
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