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Searched refs:light1 (Results 101 – 125 of 255) sorted by relevance

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/dports/games/alienarena-data/alienarena-7.66/data1/scripts/maps/
H A Dctf-corrosion.rscript25 textures/xempx/light1
H A Daoa-frost2k9.rscript1 textures/arena7/light1
H A Dctf-frostbyte.rscript1 textures/arena7/light1
H A Ddm-furious2k8.rscript29 textures/arena3/light1
H A Daoa-morpheus.rscript1 textures/arena7/light1
H A Ddm-chasmatic2k9.rscript1 textures/arena7/light1
H A Daoa-atlantis.rscript1 textures/arena7/light1
H A Ddm-warmachine2k10.rscript1 textures/arena7/light1
H A Ddb-chromium.rscript1 textures/arena7/light1
H A Ddb-icarus.rscript1 textures/arena7/light1
H A Ddm-atlantis2k8.rscript1 textures/arena7/light1
H A Ddm-deathray.rscript7 textures/arena7/light1
H A Ddm-horus.rscript1 textures/arena7/light1
/dports/graphics/povray36/povray-3.6.1/scenes/advanced/piece2/
H A Dlight.inc9 #declare light1 = light_source { <0.0, 0.0, 0.0> color light1c }
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dmesh_editor_plugin.h52 DirectionalLight *light1; variable
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dmesh_editor_plugin.h52 DirectionalLight *light1; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dmesh_editor_plugin.h49 DirectionalLight *light1; variable
H A Dmaterial_editor_plugin.h18 DirectionalLight *light1; variable
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dmesh_editor_plugin.h49 DirectionalLight *light1; variable
H A Dmaterial_editor_plugin.h18 DirectionalLight *light1; variable
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dingagard-retro-gaming.glsl400 vec3 light1 = normalize(vec3(-1.0, 2.8, 1.0));
403 specLevel *= pow(clamp( dot( reflectDir, light1 ), 0.0, 1.0 ), 16.0);
406 float diffuse = clamp( dot( normal, light1 ), 0.0, 1.0 );
409 float backLight = clamp( dot( normal, normalize(vec3(-light1.x, 0.0, -light1.z))), 0.0, 1.0 )*5.0;
411 diffuse *= SoftShadow( pos, light1);
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/maps/
H A Dtrespass.cfg478 texture 0 "acerspyro/light1/light1.png" // 61
479 texture n "acerspyro/light1/light1_normal.png"
480 texture s "acerspyro/light1/light1_specular.jpg"
481 texture g "acerspyro/light1/light1_glow.jpg"
482 texture z "acerspyro/light1/light1_parallax.png"
/dports/games/ufoai/ufoai-2.5-source/radiant/prefabs/misc/
H A Dstreetlight2.map66 "model" "models/objects/city/light/light1.md2"
/dports/x11-toolkits/tix/Tix8.4.3/library/pref/
H A DWmDefault.cs23 # light1 was used for listbox widgets and trough colors
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/IrrlichtDemo/
H A DCMainMenu.cpp195 scene::ILightSceneNode* light1 = in run() local
201 light1->addAnimator(anim); in run()
210 bill = smgr->addBillboardSceneNode(light1, core::dimension2d<f32>(10, 10)); in run()

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