/dports/devel/bullet/bullet3-3.21/test/OpenGLTrueTypeFont/ |
H A D | main.cpp | 61 void loadShader(); 192 void loadShader() in loadShader() function 318 loadShader(); in main()
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/dports/misc/visp/visp-3.4.0/modules/java/generator/android-21/java/org/visp/android/ |
H A D | CameraGLRendererBase.java | 170 progOES = loadShader(vss, fssOES); in initShaders() 176 prog2D = loadShader(vss, fss2D); in initShaders() 217 private static int loadShader(String vss, String fss) { in loadShader() method in CameraGLRendererBase
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/dports/devel/py-bullet3/bullet3-3.21/test/OpenGLTrueTypeFont/ |
H A D | main.cpp | 61 void loadShader(); 192 void loadShader() in loadShader() function 318 loadShader(); in main()
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/dports/graphics/opencv/opencv-4.5.3/modules/java/generator/android-21/java/org/opencv/android/ |
H A D | CameraGLRendererBase.java | 170 progOES = loadShader(vss, fssOES); in initShaders() 176 prog2D = loadShader(vss, fss2D); in initShaders() 217 private static int loadShader(String vss, String fss) { in loadShader() method in CameraGLRendererBase
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/coreapi/ |
H A D | qsgmaterialrhishader_p.h | 78 static QShader loadShader(const QString &filename);
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H A D | qsgmaterialrhishader.cpp | 71 QShader QSGMaterialRhiShaderPrivate::loadShader(const QString &filename) in loadShader() function in QSGMaterialRhiShaderPrivate 118 const QShader s = loadShader(*it); in prepare()
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/dports/graphics/libgltf/libgltf-0.0.2/src/ |
H A D | Shaders.h | 59 bool loadShader(unsigned int programId, const char* pShader, size_t iSize,
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/coreapi/ |
H A D | qsgmaterialrhishader_p.h | 78 static QShader loadShader(const QString &filename);
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H A D | qsgmaterialrhishader.cpp | 71 QShader QSGMaterialRhiShaderPrivate::loadShader(const QString &filename) in loadShader() function in QSGMaterialRhiShaderPrivate 118 const QShader s = loadShader(*it); in prepare()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/common/ |
H A D | bgfx_utils.cpp | 99 static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name) in loadShader() function 133 bgfx::ShaderHandle loadShader(const char* _name) in loadShader() function 135 return loadShader(entry::getFileReader(), _name); in loadShader() 140 bgfx::ShaderHandle vsh = loadShader(_reader, _vsName); in loadProgram() 144 fsh = loadShader(_reader, _fsName); in loadProgram()
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H A D | bgfx_utils.h | 26 bgfx::ShaderHandle loadShader(const char* _name);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/common/ |
H A D | bgfx_utils.cpp | 99 static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name) in loadShader() function 133 bgfx::ShaderHandle loadShader(const char* _name) in loadShader() function 135 return loadShader(entry::getFileReader(), _name); in loadShader() 140 bgfx::ShaderHandle vsh = loadShader(_reader, _vsName); in loadProgram() 144 fsh = loadShader(_reader, _fsName); in loadProgram()
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H A D | bgfx_utils.h | 26 bgfx::ShaderHandle loadShader(const char* _name);
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/ |
H A D | ShaderEngine.hpp | 100 void loadShader(Shader &shader);
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/dports/science/vipster/vipster-1.19.1b-14-g7168a1b/gui/common/ |
H A D | guidata.h | 62 … GLuint loadShader(const GlobalContext& globals, const std::string &vert, const std::string &frag);
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H A D | stepdata.cpp | 78 sel_shader.program = loadShader(globals, "/select.vert", "/select.frag"); in initSelShader() 126 atom_shader.program = loadShader(globals, "/atom.vert", "/atom.frag"); in initAtomShader() 181 bond_shader.program = loadShader(globals, "/bond.vert", "/bond.frag"); in initBondShader() 260 cell_shader.program = loadShader(globals, "/cell.vert", "/cell.frag"); in initCellShader()
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H A D | meshdata.cpp | 82 mesh_shader.program = loadShader(globals, "/mesh.vert", "/mesh.frag"); in initMeshShader() 113 cell_shader.program = loadShader(globals, "/cell.vert", "/cell.frag"); in initCellShader()
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/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/ |
H A D | ShaderManager.cpp | 178 if(!loadShader(*prog,vShader,gShader,fShader)) in findOrLoadShader() 349 bool ShaderMgr::loadShader(QOpenGLShaderProgram& program, const QByteArray& vShader, const QByteArr… in loadShader() function in ShaderMgr
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/vulkan/ |
H A D | VulkanRenderer.h | 66 vk::UniqueShaderModule loadShader(const SCP_string& name);
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Vulkan/ |
H A D | GSH_VulkanClutLoad.cpp | 272 auto loadShader = CreateLoadShader(caps); in CreateLoadPipeline() local 337 createInfo.stage.module = loadShader; in CreateLoadPipeline()
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/dports/graphics/acidwarp-sdl/acidwarp-698c4e1/ |
H A D | display.c | 716 static GLuint loadShader(GLuint program, GLenum type, in loadShader() function 790 loadShader(glprogram, GL_VERTEX_SHADER, vertex); in disp_glinit() 791 loadShader(glprogram, GL_FRAGMENT_SHADER, fragment); in disp_glinit()
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/dports/editors/libreoffice/libreoffice-7.2.6.2/android/source/src/java/org/mozilla/gecko/gfx/ |
H A D | ScrollbarLayer.java | 141 int vertexShader = LayerRenderer.loadShader(GLES20.GL_VERTEX_SHADER, in createProgram() 143 int fragmentShader = LayerRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER, in createProgram()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/android/source/src/java/org/mozilla/gecko/gfx/ |
H A D | ScrollbarLayer.java | 141 int vertexShader = LayerRenderer.loadShader(GLES20.GL_VERTEX_SHADER, in createProgram() 143 int fragmentShader = LayerRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER, in createProgram()
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/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/ |
H A D | ShaderSelector.cpp | 68 loadShader(name); in selectShader() 73 void ShaderSelector::loadShader(const QString& path) { in loadShader() function in ShaderSelector
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | AdvWater.cpp | 23 CAdvWater::CAdvWater(bool loadShader) in CAdvWater() argument 88 if (loadShader) { in CAdvWater()
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