/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | CalcTangentsProcess.cpp | 127 if (pMesh->mNormals == nullptr) { in ProcessMesh() 146 const aiVector3D *meshNorm = pMesh->mNormals; in ProcessMesh() 259 const aiVector3D &origNorm = pMesh->mNormals[a]; in ProcessMesh()
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H A D | FixNormalsStep.cpp | 133 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh() 172 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
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H A D | FindInvalidDataProcess.cpp | 362 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh() 388 if (pMesh->mNormals && ProcessArray(pMesh->mNormals, pMesh->mNumVertices, in ProcessMesh()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | CalcTangentsProcess.cpp | 134 if( pMesh->mNormals == NULL) in ProcessMesh() 155 const aiVector3D* meshNorm = pMesh->mNormals; in ProcessMesh() 272 const aiVector3D& origNorm = pMesh->mNormals[a]; in ProcessMesh()
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H A D | FixNormalsStep.cpp | 133 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh() 172 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
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H A D | FindInvalidDataProcess.cpp | 376 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh() 404 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | CalcTangentsProcess.cpp | 134 if( pMesh->mNormals == NULL) in ProcessMesh() 155 const aiVector3D* meshNorm = pMesh->mNormals; in ProcessMesh() 272 const aiVector3D& origNorm = pMesh->mNormals[a]; in ProcessMesh()
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H A D | FixNormalsStep.cpp | 133 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh() 172 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
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H A D | FindInvalidDataProcess.cpp | 376 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh() 404 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | CalcTangentsProcess.cpp | 132 if( pMesh->mNormals == NULL) in ProcessMesh() 153 const aiVector3D* meshNorm = pMesh->mNormals; in ProcessMesh() 270 const aiVector3D& origNorm = pMesh->mNormals[a]; in ProcessMesh()
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H A D | FixNormalsStep.cpp | 123 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh() 167 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
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H A D | FindInvalidDataProcess.cpp | 375 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh() 403 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | CalcTangentsProcess.cpp | 132 if( pMesh->mNormals == NULL) in ProcessMesh() 153 const aiVector3D* meshNorm = pMesh->mNormals; in ProcessMesh() 270 const aiVector3D& origNorm = pMesh->mNormals[a]; in ProcessMesh()
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H A D | FixNormalsStep.cpp | 124 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh() 168 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
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H A D | FindInvalidDataProcess.cpp | 375 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh() 403 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | CalcTangentsProcess.cpp | 133 if( pMesh->mNormals == NULL) in ProcessMesh() 154 const aiVector3D* meshNorm = pMesh->mNormals; in ProcessMesh() 271 const aiVector3D& origNorm = pMesh->mNormals[a]; in ProcessMesh()
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H A D | FindInvalidDataProcess.cpp | 381 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh() 409 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X/ |
H A D | XFileHelper.h | 117 std::vector<aiVector3D> mNormals; member 133 mNormals(), in mName()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/X/ |
H A D | XFileHelper.h | 121 std::vector<aiVector3D> mNormals; member 137 , mNormals() in mName()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | FixNormalsStep.cpp | 133 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh() 172 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
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H A D | FindInvalidDataProcess.cpp | 376 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh() 404 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | FindInvalidDataProcess.cpp | 371 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh() 399 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
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H A D | FixNormalsStep.cpp | 121 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh() 165 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Assjson/ |
H A D | mesh_splitter.cpp | 153 out_mesh->mNormals = new aiVector3D[out_vertex_index]; in SplitMesh() 228 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Assjson/ |
H A D | mesh_splitter.cpp | 152 out_mesh->mNormals = new aiVector3D[out_vertex_index]; in SplitMesh() 227 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh()
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