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Searched refs:mNormals (Results 176 – 200 of 628) sorted by relevance

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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DCalcTangentsProcess.cpp127 if (pMesh->mNormals == nullptr) { in ProcessMesh()
146 const aiVector3D *meshNorm = pMesh->mNormals; in ProcessMesh()
259 const aiVector3D &origNorm = pMesh->mNormals[a]; in ProcessMesh()
H A DFixNormalsStep.cpp133 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh()
172 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
H A DFindInvalidDataProcess.cpp362 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh()
388 if (pMesh->mNormals && ProcessArray(pMesh->mNormals, pMesh->mNumVertices, in ProcessMesh()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DCalcTangentsProcess.cpp134 if( pMesh->mNormals == NULL) in ProcessMesh()
155 const aiVector3D* meshNorm = pMesh->mNormals; in ProcessMesh()
272 const aiVector3D& origNorm = pMesh->mNormals[a]; in ProcessMesh()
H A DFixNormalsStep.cpp133 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh()
172 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
H A DFindInvalidDataProcess.cpp376 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh()
404 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DCalcTangentsProcess.cpp134 if( pMesh->mNormals == NULL) in ProcessMesh()
155 const aiVector3D* meshNorm = pMesh->mNormals; in ProcessMesh()
272 const aiVector3D& origNorm = pMesh->mNormals[a]; in ProcessMesh()
H A DFixNormalsStep.cpp133 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh()
172 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
H A DFindInvalidDataProcess.cpp376 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh()
404 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DCalcTangentsProcess.cpp132 if( pMesh->mNormals == NULL) in ProcessMesh()
153 const aiVector3D* meshNorm = pMesh->mNormals; in ProcessMesh()
270 const aiVector3D& origNorm = pMesh->mNormals[a]; in ProcessMesh()
H A DFixNormalsStep.cpp123 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh()
167 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
H A DFindInvalidDataProcess.cpp375 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh()
403 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DCalcTangentsProcess.cpp132 if( pMesh->mNormals == NULL) in ProcessMesh()
153 const aiVector3D* meshNorm = pMesh->mNormals; in ProcessMesh()
270 const aiVector3D& origNorm = pMesh->mNormals[a]; in ProcessMesh()
H A DFixNormalsStep.cpp124 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh()
168 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
H A DFindInvalidDataProcess.cpp375 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh()
403 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DCalcTangentsProcess.cpp133 if( pMesh->mNormals == NULL) in ProcessMesh()
154 const aiVector3D* meshNorm = pMesh->mNormals; in ProcessMesh()
271 const aiVector3D& origNorm = pMesh->mNormals[a]; in ProcessMesh()
H A DFindInvalidDataProcess.cpp381 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh()
409 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X/
H A DXFileHelper.h117 std::vector<aiVector3D> mNormals; member
133 mNormals(), in mName()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/X/
H A DXFileHelper.h121 std::vector<aiVector3D> mNormals; member
137 , mNormals() in mName()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DFixNormalsStep.cpp133 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh()
172 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
H A DFindInvalidDataProcess.cpp376 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh()
404 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DFindInvalidDataProcess.cpp371 if (pMesh->mNormals || pMesh->mTangents) { in ProcessMesh()
399 if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, in ProcessMesh()
H A DFixNormalsStep.cpp121 const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; in ProcessMesh()
165 pcMesh->mNormals[i] *= -1.0f; in ProcessMesh()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Assjson/
H A Dmesh_splitter.cpp153 out_mesh->mNormals = new aiVector3D[out_vertex_index]; in SplitMesh()
228 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Assjson/
H A Dmesh_splitter.cpp152 out_mesh->mNormals = new aiVector3D[out_vertex_index]; in SplitMesh()
227 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh()

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