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Searched refs:mNormals (Results 476 – 500 of 628) sorted by relevance

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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DColladaParser.cpp2531 if( pMesh->mNormals.size() < pMesh->mPositions.size()-1) in ExtractDataObjectFromChannel()
2532 …pMesh->mNormals.insert( pMesh->mNormals.end(), pMesh->mPositions.size() - pMesh->mNormals.size() -… in ExtractDataObjectFromChannel()
2536 pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2])); in ExtractDataObjectFromChannel()
H A DXFileParser.cpp578 pMesh->mNormals.resize( numNormals); in ParseDataObjectMeshNormals()
582 pMesh->mNormals[a] = ReadVector3(); in ParseDataObjectMeshNormals()
H A DLWOFileData.h668 NormalChannel mNormals; member
H A DTriangulateProcess.cpp166 if (!pMesh->mNormals && get_normals) { in TriangulateMesh()
H A DBlenderLoader.cpp860 out->mNormals = new aiVector3D[per_mat_verts[it.first]]; in ConvertMesh()
906 aiVector3D* vn = out->mNormals + out->mNumVertices; in ConvertMesh()
992 aiVector3D* vn = out->mNormals + out->mNumVertices; in ConvertMesh()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DXFileParser.cpp566 pMesh->mNormals.resize( numNormals); in ParseDataObjectMeshNormals()
570 pMesh->mNormals[a] = ReadVector3(); in ParseDataObjectMeshNormals()
H A DLWOFileData.h665 NormalChannel mNormals; member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/X/
H A DXFileParser.cpp583 pMesh->mNormals.resize( numNormals); in ParseDataObjectMeshNormals()
587 pMesh->mNormals[a] = ReadVector3(); in ParseDataObjectMeshNormals()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DOpenGEXImporter.cpp702 m_currentMesh->mNormals = new aiVector3D[ m_currentMesh->mNumVertices ]; in handleIndexArrayNode()
722 m_currentMesh->mNormals[ index ].Set( normal.x, normal.y, normal.z ); in handleIndexArrayNode()
H A DXFileParser.cpp580 pMesh->mNormals.resize( numNormals); in ParseDataObjectMeshNormals()
584 pMesh->mNormals[a] = ReadVector3(); in ParseDataObjectMeshNormals()
H A DTriangulateProcess.cpp164 if (!pMesh->mNormals && get_normals) { in TriangulateMesh()
H A DLWOFileData.h667 NormalChannel mNormals; member
/dports/multimedia/assimp/assimp-5.1.3/code/Pbrt/
H A DPbrtExporter.cpp854 if (mesh->mNormals) { in WriteMesh()
857 auto normal = mesh->mNormals[i]; in WriteMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X/
H A DXFileParser.cpp551 pMesh->mNormals.resize(numNormals); in ParseDataObjectMeshNormals()
555 pMesh->mNormals[a] = ReadVector3(); in ParseDataObjectMeshNormals()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DXFileParser.cpp580 pMesh->mNormals.resize( numNormals); in ParseDataObjectMeshNormals()
584 pMesh->mNormals[a] = ReadVector3(); in ParseDataObjectMeshNormals()
H A DTriangulateProcess.cpp164 if (!pMesh->mNormals && get_normals) { in TriangulateMesh()
H A DLWOFileData.h667 NormalChannel mNormals; member
H A DBlenderLoader.cpp849 out->mNormals = new aiVector3D[per_mat_verts[it.first]]; in ConvertMesh()
895 aiVector3D* vn = out->mNormals + out->mNumVertices; in ConvertMesh()
981 aiVector3D* vn = out->mNormals + out->mNumVertices; in ConvertMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/LWO/
H A DLWOFileData.h606 NormalChannel mNormals; member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DTriangulateProcess.cpp168 if (!pMesh->mNormals && get_normals) { in TriangulateMesh()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/LWO/
H A DLWOFileData.h669 NormalChannel mNormals; member
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Collada/
H A DColladaHelper.h363 std::vector<aiVector3D> mNormals; member
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DTriangulateProcess.cpp168 if (!pMesh->mNormals && get_normals) { in TriangulateMesh()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DTriangulateProcess.cpp168 if (!pMesh->mNormals && get_normals) { in TriangulateMesh()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/glTF2/
H A DglTF2Exporter.cpp754 if ( nullptr != aim->mNormals) { in ExportMeshes()
756 aim->mNormals[ i ].Normalize(); in ExportMeshes()
760 …Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC… in ExportMeshes()

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