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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A Dmesh.h447 C_STRUCT aiVector3D* mNormals; member
480 , mNormals(nullptr) in aiAnimMesh()
500 delete [] mNormals; in ~aiAnimMesh()
520 return mNormals != nullptr; in HasNormals()
635 C_STRUCT aiVector3D* mNormals; member
749 , mNormals(nullptr) in aiMesh()
776 delete [] mNormals; in ~aiMesh()
819 { return mNormals != nullptr && mNumVertices > 0; } in HasNormals()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/
H A DMesh.h58 std::vector<Vector3> mNormals; variable
232 return mNormals; in getNormals()
237 mNormals = normals; in setNormals()
275 return mNormals[i]; in getNormal()
281 mNormals[i] = normal; in setNormal()
339 return mNormals.size() == mVertices.size(); in hasNormals()
376 return &(mNormals[0]); in getNormalsPointer()
/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutJoinVertices.cpp98 pcMesh->mNormals = new aiVector3D[900]; in SetUp()
102 pcMesh->mNormals[i] = aiVector3D(0.f); in SetUp()
125 ASSERT_TRUE(nullptr != pcMesh->mNormals); in TEST_F()
136 EXPECT_FALSE(pcMesh->mNormals[i].x); in TEST_F()
H A DutSplitLargeMeshes.cpp82 pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices]; in TEST_F()
106 EXPECT_TRUE(NULL != mesh->mNormals); in TEST_F()
124 pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices]; in TEST_F()
148 EXPECT_TRUE(NULL != mesh->mNormals); in TEST_F()
/dports/cad/openctm/OpenCTM-1.0.3/tools/
H A Dctm.cpp73 aMesh->mNormals.resize(numVertices); in Import_CTM()
77 aMesh->mNormals[i].x = normals[i * 3]; in Import_CTM()
78 aMesh->mNormals[i].y = normals[i * 3 + 1]; in Import_CTM()
79 aMesh->mNormals[i].z = normals[i * 3 + 2]; in Import_CTM()
125 normals = &aMesh->mNormals[0].x; in Export_CTM()
H A Dply.cpp97 state->mMesh->mNormals[state->mNormalIdx].x = float(value); in PLYNormalCallback()
100 state->mMesh->mNormals[state->mNormalIdx].y = float(value); in PLYNormalCallback()
103 state->mMesh->mNormals[state->mNormalIdx].z = float(value); in PLYNormalCallback()
220 aMesh->mNormals.resize(normalCount); in Import_PLY()
302 f << " " << aMesh->mNormals[i].x << " " << in Export_PLY()
303 aMesh->mNormals[i].y << " " << in Export_PLY()
304 aMesh->mNormals[i].z; in Export_PLY()
H A Dctmconv.cpp107 for(CTMuint i = 0; i < aMesh.mNormals.size(); ++ i) in PreProcessMesh()
108 aMesh.mNormals[i] = nX * aMesh.mNormals[i].x + in PreProcessMesh()
109 nY * aMesh.mNormals[i].y + in PreProcessMesh()
110 nZ * aMesh.mNormals[i].z; in PreProcessMesh()
/dports/multimedia/assimp/assimp-5.1.3/include/assimp/
H A Dmesh.h462 C_STRUCT aiVector3D *mNormals; member
495 mNormals(nullptr), in aiAnimMesh()
513 delete[] mNormals; in ~aiAnimMesh()
533 return mNormals != nullptr; in HasNormals()
646 C_STRUCT aiVector3D *mNormals; member
763 mNormals(nullptr), in aiMesh()
791 delete[] mNormals; in ~aiMesh()
838 bool HasNormals() const { return mNormals != nullptr && mNumVertices > 0; } in HasNormals()
/dports/misc/dartsim/dart-6.11.1/dart/dynamics/
H A DArrowShape.cpp284 mesh->mNormals = new aiVector3D[numVertices]; in instantiate()
303 mesh->mNormals[2 * i].Set(0.0f, 0.0f, 1.0f); in instantiate()
307 mesh->mNormals[2 * i + 1].Set(cos(theta), sin(theta), 0.0f); in instantiate()
309 mesh->mNormals[mesh->mNumVertices - 1].Set(0.0f, 0.0f, -1.0f); in instantiate()
316 mesh->mNormals[2 * i].Set(cos(theta), sin(theta), 0.0f); in instantiate()
317 mesh->mNormals[2 * i + 1].Set(cos(theta), sin(theta), 0.0f); in instantiate()
323 mesh->mNormals[2 * i].Set(0.0f, 0.0f, -1.0f); in instantiate()
327 mesh->mNormals[2 * i + 1].Set(cos(theta), sin(theta), 0.0f); in instantiate()
329 mesh->mNormals[mesh->mNumVertices - 1].Set(0.0f, 0.0f, 1.0f); in instantiate()
/dports/misc/dartsim/dart-6.11.1/dart/gui/osg/render/
H A DPyramidShapeNode.cpp89 ::osg::ref_ptr<::osg::Vec3Array> mNormals;
186 mNormals(new ::osg::Vec3Array), in PyramidShapeDrawable()
270 mNormals->clear(); in refresh()
271 mNormals->reserve(mElements.size()); // 6 in refresh()
280 mNormals->push_back(n); in refresh()
282 setNormalArray(mNormals, ::osg::Array::BIND_PER_PRIMITIVE_SET); in refresh()
H A DSoftMeshShapeNode.cpp83 ::osg::ref_ptr<::osg::Vec3Array> mNormals;
184 mNormals(new ::osg::Vec3Array), in SoftMeshShapeDrawable()
266 if (mNormals->size() != bn->getNumPointMasses()) in refresh()
267 mNormals->resize(bn->getNumPointMasses()); in refresh()
276 (*mNormals)[i] = eigToOsgVec3(mEigNormals[i]); in refresh()
280 setNormalArray(mNormals, ::osg::Array::BIND_PER_VERTEX); in refresh()
H A DMultiSphereShapeNode.cpp88 ::osg::ref_ptr<::osg::Vec3Array> mNormals;
189 mNormals(new ::osg::Vec3Array), in MultiSphereShapeDrawable()
236 mNormals->resize(meshVertices.size()); in refresh()
242 (*mNormals)[i] = ::osg::Vec3(n[0], n[1], n[2]); in refresh()
245 setNormalArray(mNormals, ::osg::Array::BIND_PER_VERTEX); in refresh()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DSortByPTypeProcess.cpp223 if (mesh->mNormals) { in Execute()
224 nor = out->mNormals = new aiVector3D[out->mNumVertices]; in Execute()
261 if (animMesh->mNormals) in Execute()
262 outAnimMesh->mNormals = new aiVector3D[out->mNumVertices]; in Execute()
264 outAnimMesh->mNormals = nullptr; in Execute()
322 if (nor) *nor++ = mesh->mNormals[idx]; in Execute()
344 if (animMesh->mNormals) in Execute()
345 outAnimMesh->mNormals[amIdx] = animMesh->mNormals[idx]; in Execute()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DASELoader.cpp505 if (pcMesh->mNormals) { in AddMeshes()
509 pvCurPtr = pcMesh->mNormals; in AddMeshes()
720 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local
738 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
739 mNormals.resize(iSize); in BuildUniqueRepresentation()
763 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
764 mNormals[iCurrent] = mesh.mNormals[fi*3+n]; in BuildUniqueRepresentation()
780 mesh.mNormals = mNormals; in BuildUniqueRepresentation()
993 p_pcOut->mNormals [iBase] = mesh.mNormals [iIndex2]; in ConvertMeshes()
1119 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes()
[all …]
H A DSTLLoader.cpp191 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in LoadASCIIFile()
223 memcpy(pv,pMesh->mNormals,pMesh->mNumVertices*sizeof(aiVector3D)); in LoadASCIIFile()
224 delete[] pMesh->mNormals; in LoadASCIIFile()
225 pMesh->mNormals = pv; in LoadASCIIFile()
230 aiVector3D* vn = &pMesh->mNormals[curFace++*3]; in LoadASCIIFile()
337 vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in LoadBinaryFile()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/
H A DASELoader.cpp532 if (pcMesh->mNormals) { in AddMeshes()
747 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local
765 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
766 mNormals.resize(iSize); in BuildUniqueRepresentation()
790 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
791 mNormals[iCurrent] = mesh.mNormals[fi*3+n]; in BuildUniqueRepresentation()
807 mesh.mNormals = mNormals; in BuildUniqueRepresentation()
1020 p_pcOut->mNormals [iBase] = mesh.mNormals [iIndex2]; in ConvertMeshes()
1147 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes()
1148 memcpy(p_pcOut->mNormals,&mesh.mNormals[0], in ConvertMeshes()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/
H A DASELoader.cpp523 if (pcMesh->mNormals) { in AddMeshes()
735 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local
753 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
754 mNormals.resize(iSize); in BuildUniqueRepresentation()
777 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
778 mNormals[iCurrent] = mesh.mNormals[fi * 3 + n]; in BuildUniqueRepresentation()
794 mesh.mNormals = mNormals; in BuildUniqueRepresentation()
1004 p_pcOut->mNormals[iBase] = mesh.mNormals[iIndex2]; in ConvertMeshes()
1126 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes()
1127 memcpy(p_pcOut->mNormals, &mesh.mNormals[0], in ConvertMeshes()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DASELoader.cpp528 if (pcMesh->mNormals) { in AddMeshes()
743 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local
761 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
762 mNormals.resize(iSize); in BuildUniqueRepresentation()
786 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
787 mNormals[iCurrent] = mesh.mNormals[fi*3+n]; in BuildUniqueRepresentation()
803 mesh.mNormals = mNormals; in BuildUniqueRepresentation()
1016 p_pcOut->mNormals [iBase] = mesh.mNormals [iIndex2]; in ConvertMeshes()
1142 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes()
1143 memcpy(p_pcOut->mNormals,&mesh.mNormals[0], in ConvertMeshes()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DASELoader.cpp532 if (pcMesh->mNormals) { in AddMeshes()
747 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local
765 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
766 mNormals.resize(iSize); in BuildUniqueRepresentation()
790 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
791 mNormals[iCurrent] = mesh.mNormals[fi*3+n]; in BuildUniqueRepresentation()
807 mesh.mNormals = mNormals; in BuildUniqueRepresentation()
1020 p_pcOut->mNormals [iBase] = mesh.mNormals [iIndex2]; in ConvertMeshes()
1146 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes()
1147 memcpy(p_pcOut->mNormals,&mesh.mNormals[0], in ConvertMeshes()
[all …]
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DASELoader.cpp532 if (pcMesh->mNormals) { in AddMeshes()
747 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local
765 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
766 mNormals.resize(iSize); in BuildUniqueRepresentation()
790 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation()
791 mNormals[iCurrent] = mesh.mNormals[fi*3+n]; in BuildUniqueRepresentation()
807 mesh.mNormals = mNormals; in BuildUniqueRepresentation()
1020 p_pcOut->mNormals [iBase] = mesh.mNormals [iIndex2]; in ConvertMeshes()
1147 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes()
1148 memcpy(p_pcOut->mNormals,&mesh.mNormals[0], in ConvertMeshes()
[all …]
/dports/cad/openctm/OpenCTM-1.0.3/lib/
H A DcompressRAW.c67 if(self->mNormals) in _ctmCompressMesh_RAW()
74 _ctmStreamWriteFLOAT(self, self->mNormals[i]); in _ctmCompressMesh_RAW()
138 if(self->mNormals) in _ctmUncompressMesh_RAW()
146 self->mNormals[i] = _ctmStreamReadFLOAT(self); in _ctmUncompressMesh_RAW()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/OpenCTM-1.0.3/lib/
H A DcompressRAW.c67 if(self->mNormals) in _ctmCompressMesh_RAW()
74 _ctmStreamWriteFLOAT(self, self->mNormals[i]); in _ctmCompressMesh_RAW()
138 if(self->mNormals) in _ctmUncompressMesh_RAW()
146 self->mNormals[i] = _ctmStreamReadFLOAT(self); in _ctmUncompressMesh_RAW()
/dports/science/chrono/chrono-7.0.1/src/chrono_cascade/
H A DChIrrCascadeMeshTools.h84 const TShort_Array1OfShortReal& mNormals = T->Normals(); variable
94 … chrono::ChVector<> nor(mNormals((j-1)*3+1), mNormals((j-1)*3+2), mNormals((j-1)*3+3));
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/include/
H A DCOLLADAFWMesh.h58 MeshVertexData mNormals; variable
132 const MeshVertexData& getNormals () const { return mNormals; } in getNormals()
140 MeshVertexData& getNormals () { return mNormals; } in getNormals()
/dports/devel/bullet/bullet3-3.21/Extras/ConvexDecomposition/
H A Dcd_wavefront.cpp558 FloatVector mNormals; member in ConvexDecomposition::OBJ
573 mNormals.clear(); in LoadMesh()
625 if (nindex >= 0 && nindex < (int)(mNormals.size() / 3)) in getVertex()
627 const float *n = &mNormals[nindex * 3]; in getVertex()
682 mNormals.push_back(normalx); in ParseLine()
683 mNormals.push_back(normaly); in ParseLine()
684 mNormals.push_back(normalz); in ParseLine()
701 if ( mNormals.empty() ) in ParseLine()

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