/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | mesh.h | 447 C_STRUCT aiVector3D* mNormals; member 480 , mNormals(nullptr) in aiAnimMesh() 500 delete [] mNormals; in ~aiAnimMesh() 520 return mNormals != nullptr; in HasNormals() 635 C_STRUCT aiVector3D* mNormals; member 749 , mNormals(nullptr) in aiMesh() 776 delete [] mNormals; in ~aiMesh() 819 { return mNormals != nullptr && mNumVertices > 0; } in HasNormals()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/ |
H A D | Mesh.h | 58 std::vector<Vector3> mNormals; variable 232 return mNormals; in getNormals() 237 mNormals = normals; in setNormals() 275 return mNormals[i]; in getNormal() 281 mNormals[i] = normal; in setNormal() 339 return mNormals.size() == mVertices.size(); in hasNormals() 376 return &(mNormals[0]); in getNormalsPointer()
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | utJoinVertices.cpp | 98 pcMesh->mNormals = new aiVector3D[900]; in SetUp() 102 pcMesh->mNormals[i] = aiVector3D(0.f); in SetUp() 125 ASSERT_TRUE(nullptr != pcMesh->mNormals); in TEST_F() 136 EXPECT_FALSE(pcMesh->mNormals[i].x); in TEST_F()
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H A D | utSplitLargeMeshes.cpp | 82 pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices]; in TEST_F() 106 EXPECT_TRUE(NULL != mesh->mNormals); in TEST_F() 124 pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices]; in TEST_F() 148 EXPECT_TRUE(NULL != mesh->mNormals); in TEST_F()
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/dports/cad/openctm/OpenCTM-1.0.3/tools/ |
H A D | ctm.cpp | 73 aMesh->mNormals.resize(numVertices); in Import_CTM() 77 aMesh->mNormals[i].x = normals[i * 3]; in Import_CTM() 78 aMesh->mNormals[i].y = normals[i * 3 + 1]; in Import_CTM() 79 aMesh->mNormals[i].z = normals[i * 3 + 2]; in Import_CTM() 125 normals = &aMesh->mNormals[0].x; in Export_CTM()
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H A D | ply.cpp | 97 state->mMesh->mNormals[state->mNormalIdx].x = float(value); in PLYNormalCallback() 100 state->mMesh->mNormals[state->mNormalIdx].y = float(value); in PLYNormalCallback() 103 state->mMesh->mNormals[state->mNormalIdx].z = float(value); in PLYNormalCallback() 220 aMesh->mNormals.resize(normalCount); in Import_PLY() 302 f << " " << aMesh->mNormals[i].x << " " << in Export_PLY() 303 aMesh->mNormals[i].y << " " << in Export_PLY() 304 aMesh->mNormals[i].z; in Export_PLY()
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H A D | ctmconv.cpp | 107 for(CTMuint i = 0; i < aMesh.mNormals.size(); ++ i) in PreProcessMesh() 108 aMesh.mNormals[i] = nX * aMesh.mNormals[i].x + in PreProcessMesh() 109 nY * aMesh.mNormals[i].y + in PreProcessMesh() 110 nZ * aMesh.mNormals[i].z; in PreProcessMesh()
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/dports/multimedia/assimp/assimp-5.1.3/include/assimp/ |
H A D | mesh.h | 462 C_STRUCT aiVector3D *mNormals; member 495 mNormals(nullptr), in aiAnimMesh() 513 delete[] mNormals; in ~aiAnimMesh() 533 return mNormals != nullptr; in HasNormals() 646 C_STRUCT aiVector3D *mNormals; member 763 mNormals(nullptr), in aiMesh() 791 delete[] mNormals; in ~aiMesh() 838 bool HasNormals() const { return mNormals != nullptr && mNumVertices > 0; } in HasNormals()
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/dports/misc/dartsim/dart-6.11.1/dart/dynamics/ |
H A D | ArrowShape.cpp | 284 mesh->mNormals = new aiVector3D[numVertices]; in instantiate() 303 mesh->mNormals[2 * i].Set(0.0f, 0.0f, 1.0f); in instantiate() 307 mesh->mNormals[2 * i + 1].Set(cos(theta), sin(theta), 0.0f); in instantiate() 309 mesh->mNormals[mesh->mNumVertices - 1].Set(0.0f, 0.0f, -1.0f); in instantiate() 316 mesh->mNormals[2 * i].Set(cos(theta), sin(theta), 0.0f); in instantiate() 317 mesh->mNormals[2 * i + 1].Set(cos(theta), sin(theta), 0.0f); in instantiate() 323 mesh->mNormals[2 * i].Set(0.0f, 0.0f, -1.0f); in instantiate() 327 mesh->mNormals[2 * i + 1].Set(cos(theta), sin(theta), 0.0f); in instantiate() 329 mesh->mNormals[mesh->mNumVertices - 1].Set(0.0f, 0.0f, 1.0f); in instantiate()
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/dports/misc/dartsim/dart-6.11.1/dart/gui/osg/render/ |
H A D | PyramidShapeNode.cpp | 89 ::osg::ref_ptr<::osg::Vec3Array> mNormals; 186 mNormals(new ::osg::Vec3Array), in PyramidShapeDrawable() 270 mNormals->clear(); in refresh() 271 mNormals->reserve(mElements.size()); // 6 in refresh() 280 mNormals->push_back(n); in refresh() 282 setNormalArray(mNormals, ::osg::Array::BIND_PER_PRIMITIVE_SET); in refresh()
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H A D | SoftMeshShapeNode.cpp | 83 ::osg::ref_ptr<::osg::Vec3Array> mNormals; 184 mNormals(new ::osg::Vec3Array), in SoftMeshShapeDrawable() 266 if (mNormals->size() != bn->getNumPointMasses()) in refresh() 267 mNormals->resize(bn->getNumPointMasses()); in refresh() 276 (*mNormals)[i] = eigToOsgVec3(mEigNormals[i]); in refresh() 280 setNormalArray(mNormals, ::osg::Array::BIND_PER_VERTEX); in refresh()
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H A D | MultiSphereShapeNode.cpp | 88 ::osg::ref_ptr<::osg::Vec3Array> mNormals; 189 mNormals(new ::osg::Vec3Array), in MultiSphereShapeDrawable() 236 mNormals->resize(meshVertices.size()); in refresh() 242 (*mNormals)[i] = ::osg::Vec3(n[0], n[1], n[2]); in refresh() 245 setNormalArray(mNormals, ::osg::Array::BIND_PER_VERTEX); in refresh()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | SortByPTypeProcess.cpp | 223 if (mesh->mNormals) { in Execute() 224 nor = out->mNormals = new aiVector3D[out->mNumVertices]; in Execute() 261 if (animMesh->mNormals) in Execute() 262 outAnimMesh->mNormals = new aiVector3D[out->mNumVertices]; in Execute() 264 outAnimMesh->mNormals = nullptr; in Execute() 322 if (nor) *nor++ = mesh->mNormals[idx]; in Execute() 344 if (animMesh->mNormals) in Execute() 345 outAnimMesh->mNormals[amIdx] = animMesh->mNormals[idx]; in Execute()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ASELoader.cpp | 505 if (pcMesh->mNormals) { in AddMeshes() 509 pvCurPtr = pcMesh->mNormals; in AddMeshes() 720 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local 738 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 739 mNormals.resize(iSize); in BuildUniqueRepresentation() 763 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 764 mNormals[iCurrent] = mesh.mNormals[fi*3+n]; in BuildUniqueRepresentation() 780 mesh.mNormals = mNormals; in BuildUniqueRepresentation() 993 p_pcOut->mNormals [iBase] = mesh.mNormals [iIndex2]; in ConvertMeshes() 1119 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes() [all …]
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H A D | STLLoader.cpp | 191 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in LoadASCIIFile() 223 memcpy(pv,pMesh->mNormals,pMesh->mNumVertices*sizeof(aiVector3D)); in LoadASCIIFile() 224 delete[] pMesh->mNormals; in LoadASCIIFile() 225 pMesh->mNormals = pv; in LoadASCIIFile() 230 aiVector3D* vn = &pMesh->mNormals[curFace++*3]; in LoadASCIIFile() 337 vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in LoadBinaryFile()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/ |
H A D | ASELoader.cpp | 532 if (pcMesh->mNormals) { in AddMeshes() 747 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local 765 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 766 mNormals.resize(iSize); in BuildUniqueRepresentation() 790 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 791 mNormals[iCurrent] = mesh.mNormals[fi*3+n]; in BuildUniqueRepresentation() 807 mesh.mNormals = mNormals; in BuildUniqueRepresentation() 1020 p_pcOut->mNormals [iBase] = mesh.mNormals [iIndex2]; in ConvertMeshes() 1147 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes() 1148 memcpy(p_pcOut->mNormals,&mesh.mNormals[0], in ConvertMeshes() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/ |
H A D | ASELoader.cpp | 523 if (pcMesh->mNormals) { in AddMeshes() 735 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local 753 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 754 mNormals.resize(iSize); in BuildUniqueRepresentation() 777 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 778 mNormals[iCurrent] = mesh.mNormals[fi * 3 + n]; in BuildUniqueRepresentation() 794 mesh.mNormals = mNormals; in BuildUniqueRepresentation() 1004 p_pcOut->mNormals[iBase] = mesh.mNormals[iIndex2]; in ConvertMeshes() 1126 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes() 1127 memcpy(p_pcOut->mNormals, &mesh.mNormals[0], in ConvertMeshes() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ASELoader.cpp | 528 if (pcMesh->mNormals) { in AddMeshes() 743 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local 761 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 762 mNormals.resize(iSize); in BuildUniqueRepresentation() 786 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 787 mNormals[iCurrent] = mesh.mNormals[fi*3+n]; in BuildUniqueRepresentation() 803 mesh.mNormals = mNormals; in BuildUniqueRepresentation() 1016 p_pcOut->mNormals [iBase] = mesh.mNormals [iIndex2]; in ConvertMeshes() 1142 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes() 1143 memcpy(p_pcOut->mNormals,&mesh.mNormals[0], in ConvertMeshes() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ASELoader.cpp | 532 if (pcMesh->mNormals) { in AddMeshes() 747 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local 765 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 766 mNormals.resize(iSize); in BuildUniqueRepresentation() 790 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 791 mNormals[iCurrent] = mesh.mNormals[fi*3+n]; in BuildUniqueRepresentation() 807 mesh.mNormals = mNormals; in BuildUniqueRepresentation() 1020 p_pcOut->mNormals [iBase] = mesh.mNormals [iIndex2]; in ConvertMeshes() 1146 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes() 1147 memcpy(p_pcOut->mNormals,&mesh.mNormals[0], in ConvertMeshes() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ASELoader.cpp | 532 if (pcMesh->mNormals) { in AddMeshes() 747 std::vector<aiVector3D> mNormals; in BuildUniqueRepresentation() local 765 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 766 mNormals.resize(iSize); in BuildUniqueRepresentation() 790 if (!mesh.mNormals.empty()) { in BuildUniqueRepresentation() 791 mNormals[iCurrent] = mesh.mNormals[fi*3+n]; in BuildUniqueRepresentation() 807 mesh.mNormals = mNormals; in BuildUniqueRepresentation() 1020 p_pcOut->mNormals [iBase] = mesh.mNormals [iIndex2]; in ConvertMeshes() 1147 p_pcOut->mNormals = new aiVector3D[mesh.mNormals.size()]; in ConvertMeshes() 1148 memcpy(p_pcOut->mNormals,&mesh.mNormals[0], in ConvertMeshes() [all …]
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/dports/cad/openctm/OpenCTM-1.0.3/lib/ |
H A D | compressRAW.c | 67 if(self->mNormals) in _ctmCompressMesh_RAW() 74 _ctmStreamWriteFLOAT(self, self->mNormals[i]); in _ctmCompressMesh_RAW() 138 if(self->mNormals) in _ctmUncompressMesh_RAW() 146 self->mNormals[i] = _ctmStreamReadFLOAT(self); in _ctmUncompressMesh_RAW()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/OpenCTM-1.0.3/lib/ |
H A D | compressRAW.c | 67 if(self->mNormals) in _ctmCompressMesh_RAW() 74 _ctmStreamWriteFLOAT(self, self->mNormals[i]); in _ctmCompressMesh_RAW() 138 if(self->mNormals) in _ctmUncompressMesh_RAW() 146 self->mNormals[i] = _ctmStreamReadFLOAT(self); in _ctmUncompressMesh_RAW()
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/dports/science/chrono/chrono-7.0.1/src/chrono_cascade/ |
H A D | ChIrrCascadeMeshTools.h | 84 const TShort_Array1OfShortReal& mNormals = T->Normals(); variable 94 … chrono::ChVector<> nor(mNormals((j-1)*3+1), mNormals((j-1)*3+2), mNormals((j-1)*3+3));
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/include/ |
H A D | COLLADAFWMesh.h | 58 MeshVertexData mNormals; variable 132 const MeshVertexData& getNormals () const { return mNormals; } in getNormals() 140 MeshVertexData& getNormals () { return mNormals; } in getNormals()
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/dports/devel/bullet/bullet3-3.21/Extras/ConvexDecomposition/ |
H A D | cd_wavefront.cpp | 558 FloatVector mNormals; member in ConvexDecomposition::OBJ 573 mNormals.clear(); in LoadMesh() 625 if (nindex >= 0 && nindex < (int)(mNormals.size() / 3)) in getVertex() 627 const float *n = &mNormals[nindex * 3]; in getVertex() 682 mNormals.push_back(normalx); in ParseLine() 683 mNormals.push_back(normaly); in ParseLine() 684 mNormals.push_back(normalz); in ParseLine() 701 if ( mNormals.empty() ) in ParseLine()
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