/dports/devel/godot/godot-3.2.3-stable/modules/assimp/ |
H A D | editor_scene_importer_assimp.cpp | 945 if (ai_mesh->mNormals != NULL) { in _generate_mesh_from_surface_indices() 946 const aiVector3D normals = ai_mesh->mNormals[j]; in _generate_mesh_from_surface_indices() 1266 const aiVector3D ai_normal = ai_mesh->mAnimMeshes[j]->mNormals[l]; in _generate_mesh_from_surface_indices()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/assimp/ |
H A D | editor_scene_importer_assimp.cpp | 945 if (ai_mesh->mNormals != NULL) { in _generate_mesh_from_surface_indices() 946 const aiVector3D normals = ai_mesh->mNormals[j]; in _generate_mesh_from_surface_indices() 1266 const aiVector3D ai_normal = ai_mesh->mAnimMeshes[j]->mNormals[l]; in _generate_mesh_from_surface_indices()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | B3DImporter.cpp | 584 if( _vflags & 1 ) mn=mesh->mNormals=new aiVector3D[ n_verts ]; in ReadBB3D()
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H A D | Subdivision.cpp | 442 mout->mNormals = new aiVector3D[mout->mNumVertices]; in InternSubdivide()
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H A D | ColladaExporter.cpp | 382 …WriteFloatArray( idstr + "-normals", FloatType_Vector, (float*) mesh->mNormals, mesh->mNumVertices… in WriteGeometry()
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H A D | Q3DLoader.cpp | 487 aiVector3D* norms = mesh->mNormals = new aiVector3D[mesh->mNumVertices]; in InternReadFile()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/ |
H A D | Subdivision.cpp | 444 mout->mNormals = new aiVector3D[mout->mNumVertices]; in InternSubdivide()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | B3DImporter.cpp | 607 if( _vflags & 1 ) mn=mesh->mNormals=new aiVector3D[ n_verts ]; in ReadBB3D()
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H A D | Subdivision.cpp | 447 mout->mNormals = new aiVector3D[mout->mNumVertices]; in InternSubdivide()
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H A D | C4DImporter.cpp | 445 normals = mesh->mNormals = new aiVector3D[mesh->mNumVertices](); in ReadMesh()
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H A D | Q3DLoader.cpp | 501 aiVector3D* norms = mesh->mNormals = new aiVector3D[mesh->mNumVertices]; in InternReadFile()
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/dports/multimedia/assimp/assimp-5.1.3/code/Common/ |
H A D | Subdivision.cpp | 439 mout->mNormals = new aiVector3D[mout->mNumVertices]; in InternSubdivide()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | Subdivision.cpp | 447 mout->mNormals = new aiVector3D[mout->mNumVertices]; in InternSubdivide()
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H A D | B3DImporter.cpp | 608 if( _vflags & 1 ) mn=mesh->mNormals=new aiVector3D[ n_verts ]; in ReadBB3D()
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H A D | C4DImporter.cpp | 449 normals = mesh->mNormals = new aiVector3D[mesh->mNumVertices](); in ReadMesh()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | Subdivision.cpp | 444 mout->mNormals = new aiVector3D[mout->mNumVertices]; in InternSubdivide()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | Subdivision.cpp | 444 mout->mNormals = new aiVector3D[mout->mNumVertices]; in InternSubdivide()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | Subdivision.cpp | 445 mout->mNormals = new aiVector3D[mout->mNumVertices]; in InternSubdivide()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/patches/ |
H A D | 0006-Morph-animation-loading-support-for-Collada.patch | 1187 + animesh->mNormals = NULL; 1195 + if (mesh->mNormals) { 1196 + animesh->mNormals = new aiVector3D[animesh->mNumVertices]; 1197 + std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D));
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/dports/devel/upp/upp/bazaar/SurfaceCtrl/ |
H A D | Object3D.cpp | 257 const aiVector3D* pNormal = (&(paiMesh->mNormals[i]))? &(paiMesh->mNormals[i]) : &Zero3D; in InitMesh()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/OpenGEX/ |
H A D | OpenGEXImporter.cpp | 915 m_currentMesh->mNormals = new aiVector3D[ m_currentMesh->mNumVertices ]; in handleIndexArrayNode() 942 m_currentMesh->mNormals[ index ].Set( normal.x, normal.y, normal.z ); in handleIndexArrayNode()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/HalfLife/ |
H A D | HL1MDLLoader.cpp | 860 scene_mesh->mNormals = new aiVector3D[scene_mesh->mNumVertices]; in read_meshes() 869 scene_mesh->mNormals[v] = bind_pose_normals[pTrivert->normindex]; in read_meshes()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/OpenGEX/ |
H A D | OpenGEXImporter.cpp | 920 m_currentMesh->mNormals = new aiVector3D[m_currentMesh->mNumVertices]; in handleIndexArrayNode() 947 m_currentMesh->mNormals[index].Set(normal.x, normal.y, normal.z); in handleIndexArrayNode()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/B3D/ |
H A D | B3DImporter.cpp | 649 mn=mesh->mNormals=new aiVector3D[ n_verts ]; in ReadBB3D()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Q3D/ |
H A D | Q3DLoader.cpp | 506 aiVector3D* norms = mesh->mNormals = new aiVector3D[mesh->mNumVertices]; in InternReadFile()
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