/dports/devel/upp/upp/bazaar/plugin/assimp/code/SMD/ |
H A D | SMDLoader.cpp | 288 aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; in CreateOutputMeshes()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | SMDLoader.cpp | 317 aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; in CreateOutputMeshes()
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H A D | ColladaExporter.cpp | 803 …WriteFloatArray( idstr + "-normals", FloatType_Vector, (float*) mesh->mNormals, mesh->mNumVertices… in WriteGeometry()
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H A D | IRRLoader.cpp | 176 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/SMD/ |
H A D | SMDLoader.cpp | 288 aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; in CreateOutputMeshes()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | SMDLoader.cpp | 316 aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; in CreateOutputMeshes()
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H A D | ColladaExporter.cpp | 809 …WriteFloatArray( idstr + "-normals", FloatType_Vector, (float*) mesh->mNormals, mesh->mNumVertices… in WriteGeometry()
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H A D | IRRLoader.cpp | 176 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | SMDLoader.cpp | 319 aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; in CreateOutputMeshes()
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H A D | IRRLoader.cpp | 177 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
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H A D | glTF2Exporter.cpp | 695 …Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC… in ExportMeshes()
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H A D | ColladaExporter.cpp | 1005 …WriteFloatArray( idstr + "-normals", FloatType_Vector, (ai_real*) mesh->mNormals, mesh->mNumVertic… in WriteGeometry()
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/dports/graphics/f3d/f3d-1.2.1/src/ |
H A D | vtkF3DAssimpImporter.cxx | 363 const aiVector3D& n = mesh->mNormals[i]; in CreateMesh()
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | utglTF2ImportExport.cpp | 575 const auto length = scene->mMeshes[0]->mNormals[i].Length(); in TEST_F()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | IRRLoader.cpp | 153 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Irr/ |
H A D | IRRLoader.cpp | 175 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Irr/ |
H A D | IRRLoader.cpp | 165 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/jassimp/jassimp-native/src/ |
H A D | jassimp.cpp | 541 …if (!copyBuffer(env, jMesh, "m_normals", cMesh->mNormals, cMesh->mNumVertices * 3 * sizeof(float))) in loadMeshes()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Tools/AssetImporter/ |
H A D | AssetImporter.cpp | 2442 Vector3 normal = normalTransform * ToVector3(mesh->mNormals[index]); in WriteVertex() 2465 Vector3 normal = normalTransform * ToVector3(mesh->mNormals[index]); in WriteVertex()
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/dports/multimedia/assimp/assimp-5.1.3/port/jassimp/jassimp-native/src/ |
H A D | jassimp.cpp | 791 …if (!copyBuffer(env, jMesh, "m_normals", cMesh->mNormals, cMesh->mNumVertices * 3 * sizeof(float))) in loadMeshes()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/graphics/ |
H A D | modeldrawable.cpp | 988 aiVector3D const *normal = (mesh.HasNormals()? &mesh.mNormals[i] : &zero); in DENG2_PIMPL()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/plugins/assetimporters/assimp/ |
H A D | assimpimporter.cpp | 650 …normalData += QByteArray(reinterpret_cast<char*>(mesh->mNormals), mesh->mNumVertices * 3 * getSize… in generateMeshFile()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Collada/ |
H A D | ColladaExporter.cpp | 1069 …WriteFloatArray( idstr + "-normals", FloatType_Vector, (ai_real*) mesh->mNormals, mesh->mNumVertic… in WriteGeometry()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Collada/ |
H A D | ColladaExporter.cpp | 1015 …WriteFloatArray(geometryId + "-normals", FloatType_Vector, (ai_real *)mesh->mNormals, mesh->mNumVe… in WriteGeometry()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXExporter.cpp | 1122 const aiVector3D &n = m->mNormals[f.mIndices[pvi]]; in WriteObjects()
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