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Searched refs:mNormals (Results 601 – 625 of 628) sorted by relevance

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/dports/devel/upp/upp/bazaar/plugin/assimp/code/SMD/
H A DSMDLoader.cpp288 aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; in CreateOutputMeshes()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DSMDLoader.cpp317 aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; in CreateOutputMeshes()
H A DColladaExporter.cpp803 …WriteFloatArray( idstr + "-normals", FloatType_Vector, (float*) mesh->mNormals, mesh->mNumVertices… in WriteGeometry()
H A DIRRLoader.cpp176 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/SMD/
H A DSMDLoader.cpp288 aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; in CreateOutputMeshes()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DSMDLoader.cpp316 aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; in CreateOutputMeshes()
H A DColladaExporter.cpp809 …WriteFloatArray( idstr + "-normals", FloatType_Vector, (float*) mesh->mNormals, mesh->mNumVertices… in WriteGeometry()
H A DIRRLoader.cpp176 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DSMDLoader.cpp319 aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; in CreateOutputMeshes()
H A DIRRLoader.cpp177 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
H A DglTF2Exporter.cpp695 …Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC… in ExportMeshes()
H A DColladaExporter.cpp1005 …WriteFloatArray( idstr + "-normals", FloatType_Vector, (ai_real*) mesh->mNormals, mesh->mNumVertic… in WriteGeometry()
/dports/graphics/f3d/f3d-1.2.1/src/
H A DvtkF3DAssimpImporter.cxx363 const aiVector3D& n = mesh->mNormals[i]; in CreateMesh()
/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutglTF2ImportExport.cpp575 const auto length = scene->mMeshes[0]->mNormals[i].Length(); in TEST_F()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DIRRLoader.cpp153 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Irr/
H A DIRRLoader.cpp175 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Irr/
H A DIRRLoader.cpp165 vec = out->mNormals = new aiVector3D[4]; in BuildSingleQuadMesh()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/jassimp/jassimp-native/src/
H A Djassimp.cpp541 …if (!copyBuffer(env, jMesh, "m_normals", cMesh->mNormals, cMesh->mNumVertices * 3 * sizeof(float))) in loadMeshes()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Tools/AssetImporter/
H A DAssetImporter.cpp2442 Vector3 normal = normalTransform * ToVector3(mesh->mNormals[index]); in WriteVertex()
2465 Vector3 normal = normalTransform * ToVector3(mesh->mNormals[index]); in WriteVertex()
/dports/multimedia/assimp/assimp-5.1.3/port/jassimp/jassimp-native/src/
H A Djassimp.cpp791 …if (!copyBuffer(env, jMesh, "m_normals", cMesh->mNormals, cMesh->mNumVertices * 3 * sizeof(float))) in loadMeshes()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/graphics/
H A Dmodeldrawable.cpp988 aiVector3D const *normal = (mesh.HasNormals()? &mesh.mNormals[i] : &zero); in DENG2_PIMPL()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/plugins/assetimporters/assimp/
H A Dassimpimporter.cpp650 …normalData += QByteArray(reinterpret_cast<char*>(mesh->mNormals), mesh->mNumVertices * 3 * getSize… in generateMeshFile()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Collada/
H A DColladaExporter.cpp1069 …WriteFloatArray( idstr + "-normals", FloatType_Vector, (ai_real*) mesh->mNormals, mesh->mNumVertic… in WriteGeometry()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Collada/
H A DColladaExporter.cpp1015 …WriteFloatArray(geometryId + "-normals", FloatType_Vector, (ai_real *)mesh->mNormals, mesh->mNumVe… in WriteGeometry()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXExporter.cpp1122 const aiVector3D &n = m->mNormals[f.mIndices[pvi]]; in WriteObjects()

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