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Searched refs:make_float3 (Results 201 – 225 of 276) sorted by relevance

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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/
H A Dsvm_ao.h57 float3 D = make_float3(d.x, d.y, safe_sqrtf(1.0f - dot(d, d))); in svm_ao()
H A Dsvm_displace.h135 float3 dP = (vector - make_float3(midlevel, midlevel, midlevel)) * scale; in svm_node_vector_displacement()
/dports/science/chrono/chrono-7.0.1/src/tests/unit_tests/gpu/
H A Dutest_GPU_mini.cpp51 … ChSystemGpu gpu_sys(sphereRadius, sphereDensity, make_float3(box_size_X, box_size_Y, box_size_Z)); in run_test()
/dports/www/chromium-legacy/chromium-88.0.4324.182/components/metal_util/
H A Dhdr_copier_layer.mm332 simd::make_float3(m.vals[0][0], m.vals[1][0], m.vals[2][0]),
333 simd::make_float3(m.vals[0][1], m.vals[1][1], m.vals[2][1]),
334 simd::make_float3(m.vals[0][2], m.vals[1][2], m.vals[2][2]));
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/split/
H A Dkernel_buffer_update.h121 *throughput = make_float3(1.0f, 1.0f, 1.0f); in kernel_buffer_update()
/dports/graphics/blender/blender-2.91.0/intern/sky/source/
H A Dsky_float3.h127 inline float3 make_float3(float x, float y, float z) in make_float3() function
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/gpu/utils/include/pcl/gpu/utils/device/
H A Dvector_math.hpp76 …return make_float3(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x… in cross()
/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/
H A Dblender_object.cpp307 make_float3(0.5f, 0.5f, 0.5f); in sync_object()
312 object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f); in sync_object()
/dports/math/vtk8/VTK-8.2.0/Rendering/OptiX/
H A DvtkOptiXRendererNode.cxx443 optix::make_float3( in Render()
457 const optix::float3 bgColor = optix::make_float3(bg[0], bg[1], bg[2]); in Render()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/gpu/octree/src/utils/
H A Dmorton.hpp136 return (*this)(make_float3(p.x, p.y, p.z)); in operator ()()
/dports/science/gromacs/gromacs-2021.4/src/gromacs/mdlib/
H A Dlincs_gpu.cu164 xi = make_float3(0.0f, 0.0f, 0.0f); in __launch_bounds__()
165 xj = make_float3(0.0f, 0.0f, 0.0f); in __launch_bounds__()
166 rc = make_float3(0.0f, 0.0f, 0.0f); in __launch_bounds__()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/gpu/kinfu/src/cuda/
H A Dmarching_cubes.cu287 float3 coo = make_float3 (x, y, z); in getNodeCoo()
304 return make_float3 (x, y, z); in vertex_interp()
H A Dnormals_eigen.cu69 float3 centroid = make_float3 (0.f, 0.f, 0.f); in computeNmapKernelEigen()
H A Dmaps.cu167 float3 vsrc, vdst = make_float3 (qnan, qnan, qnan); in tranformMapsKernel()
184 float3 nsrc, ndst = make_float3 (qnan, qnan, qnan); in tranformMapsKernel()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/gpu/kinfu_large_scale/src/cuda/
H A Dmarching_cubes.cu298 float3 coo = make_float3 (x, y, z); in getNodeCoo()
315 return make_float3 (x, y, z); in vertex_interp()
H A Dnormals_eigen.cu72 float3 centroid = make_float3 (0.f, 0.f, 0.f); in computeNmapKernelEigen()
H A Dextract.cu413 *(ptr + offset) = make_float3 (x, y, z); in store_point_type()
591 return make_float3 (p.x, p.y, p.z); in fetchPoint()
619 float3 n = make_float3 (qnan, qnan, qnan); in operator ()()
H A Dmaps.cu180 float3 vsrc, vdst = make_float3 (qnan, qnan, qnan); in transformMapsKernel()
197 float3 nsrc, ndst = make_float3 (qnan, qnan, qnan); in transformMapsKernel()
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/osl/
H A Dosl_closures.h110 #define TO_FLOAT3(v) make_float3(v[0], v[1], v[2])
/dports/devel/thrust/thrust-1.9.5/performance/
H A Dfloat3_optimization.test76 thrust::host_vector<float3> h_v($InputSize, make_float3(1.0,0.4,0.2));
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testrender/cuda/
H A Dquad.cu47 texcoord = make_float3(dot (h, ex) * eu, dot (h, ey) * ev, 0.0f); in intersect()
/dports/science/chrono/chrono-7.0.1/src/chrono_fsi/utils/
H A DChUtilsDevice.cuh40 #define mF3 make_float3
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testrender/cuda/
H A Dquad.cu47 texcoord = make_float3(dot (h, ex) * eu, dot (h, ey) * ev, 0.0f); in intersect()
/dports/science/chrono/chrono-7.0.1/src/chrono_sensor/optix/
H A DChOptixEngine.cpp101 …m_params.ambient_light_color = make_float3(0.0f, 0.0f, 0.0f); // make_float3(0.1f, 0.1f, 0.1f); … in Initialize()
694 m_assignedRenderers[i]->m_raygen_record->data.pos0 = make_float3( in UpdateCameraTransforms()
699 m_assignedRenderers[i]->m_raygen_record->data.pos1 = make_float3( in UpdateCameraTransforms()
/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Modules/Numerics/include/mirtk/
H A DMatrix.h1093 f.a = make_float3(m(0, 0), m(0, 1), m(0, 2)); in make_float3x3()
1094 f.b = make_float3(m(1, 0), m(1, 1), m(1, 2)); in make_float3x3()
1095 f.c = make_float3(m(2, 0), m(2, 1), m(2, 2)); in make_float3x3()

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