/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/doc/tutorials/content/sources/iros2011/include/solution/ |
H A D | object_recognition.h | 16 float min_depth; member 140 cloud = thresholdDepth (input, params.min_depth, params.max_depth); in applyFiltersAndSegment()
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/dports/science/conduit/conduit-0.8.0/src/libs/blueprint/ |
H A D | conduit_blueprint_mcarray.hpp | 96 const index_t min_depth,
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/dports/lang/spidermonkey60/firefox-60.9.0/third_party/rust/walkdir/src/ |
H A D | tests.rs | 548 let (_tmp, got) = dir_setup_with(&exp, |wd| wd.min_depth(1)); 557 let got = Tree::from_walk_with(tmp.path(), |wd| wd.min_depth(2)) 571 let got = Tree::from_walk_with(tmp.path(), |wd| wd.min_depth(3)) 616 |wd| wd.min_depth(2).max_depth(2)) 633 let mut it = WalkDir::new(tmp.path()).min_depth(1).into_iter(); 659 let it = WalkDir::new(tmp.path()).min_depth(1)
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/dports/games/zangband/zangband/src/ |
H A D | wizard2.c | 1297 int min_depth, max_depth; in do_cmd_wiz_jump() local 1304 min_depth = d_ptr->min_level; in do_cmd_wiz_jump() 1315 if (min_depth == 1) in do_cmd_wiz_jump() 1326 min_depth, max_depth)) return; in do_cmd_wiz_jump() 1337 if (p_ptr->cmd.arg > 0 && p_ptr->cmd.arg < min_depth) in do_cmd_wiz_jump() 1338 p_ptr->cmd.arg = min_depth; in do_cmd_wiz_jump()
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H A D | zborg9.c | 2232 int min_depth, max_depth; in borg_read_map() local 2266 min_depth = d_ptr->min_level; in borg_read_map() 2273 if (pl_ptr->numstores) min_depth = 1; in borg_read_map() 2279 min_depth = (d_ptr->min_level + 9) / 10; in borg_read_map() 2282 if (min_depth > 9) min_depth = 9; in borg_read_map() 2285 min_depth = min_depth * 10 - 1; in borg_read_map() 2288 max_depth = min_depth; in borg_read_map() 2292 borg_add_dungeon(x, y, min_depth, max_depth, bottom); in borg_read_map() 4032 borg_dungeons[i].min_depth, borg_dungeons[i].max_depth, in do_cmd_borg()
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H A D | zborg2.h | 73 extern void borg_add_dungeon(int x, int y, int min_depth, int max_depth, bool bottom);
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/dports/www/trac-devel/Trac-1.5.3/trac/wiki/ |
H A D | macros.py | 433 min_depth, max_depth = 1, 6 442 min_depth, max_depth = \ 443 [_arg_as_int(d, min=min_depth, max=max_depth) 446 min_depth = max_depth = \ 447 _arg_as_int(depth, min=min_depth, max=max_depth) 461 oformatter.format(formatter.source, out, max_depth, min_depth,
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H A D | formatter.py | 1498 def format(self, text, out, max_depth=6, min_depth=1, shorten=True): argument 1504 if min_depth > max_depth: 1505 min_depth, max_depth = max_depth, min_depth 1507 min_depth = max(1, min_depth) 1509 curr_depth = min_depth - 1 1512 if depth < min_depth or depth > max_depth: 1531 for i in range(curr_depth-1, min_depth-2, -1): 1643 absurls=False, max_depth=None, min_depth=None, req=None): argument 1651 OutlineFormatter(env, context).format(wikitext, out, max_depth, min_depth)
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/edit_virtual_scan/vs/ |
H A D | resources.h | 623 float min_depth = 1.0f; in createDepthRangeDetectorShader() 633 if( up_val.x < min_depth ) min_depth = up_val.x; in createDepthRangeDetectorShader() 641 gl_FragColor = vec4( min_depth, max_depth, 0.0f, 0.0f ); in createDepthRangeDetectorShader()
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/simulation/tools/ |
H A D | sim_test_simple.cpp | 128 float min_depth = depth_buffer[0]; in display_depth_image() local 131 if (depth_buffer[i] < min_depth) in display_depth_image() 132 min_depth = depth_buffer[i]; in display_depth_image()
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/dports/net-im/py-matrix-synapse/synapse-1.50.2/synapse/storage/schema/main/full_schemas/16/ |
H A D | event_edges.sql | 56 min_depth INTEGER NOT NULL, field
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | draw.h | 47 void GL_Viewport(float x, float y, float width, float height, float min_depth, float max_depth);
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/dports/biology/vt/vt-0.57721/ |
H A D | profile_mendelian.cpp | 58 int32_t min_depth; member in __anonb304dc7f0111::Igor 146 min_depth = arg_min_depth.getValue(); in Igor() 378 dps[i] = min_depth; in profile_mendelian() 408 if (min_dp<min_depth) in profile_mendelian() 467 if (min_dp<min_depth) in profile_mendelian() 507 dps[i] = min_depth; in profile_mendelian() 617 dps[i] = min_depth; in profile_mendelian() 641 if (min_dp<min_depth) in profile_mendelian() 730 dps[i] = min_depth; in profile_mendelian() 845 std::clog << " [d] minimum depth " << min_depth << "\n"; in print_options()
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/dports/security/suricata/suricata-6.0.4/src/ |
H A D | app-layer-register.h | 35 uint16_t min_depth; member
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/dports/sysutils/fd/fd-8.3.0/src/ |
H A D | config.rs | 52 pub min_depth: Option<usize>, field
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/dports/devel/p5-Module-Pluggable/Module-Pluggable-5.2/lib/Module/Pluggable/ |
H A D | Object.pm | 166 return 0 if defined $self->{min_depth} && $depth<$self->{min_depth};
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/dports/devel/p5-CPANPLUS/CPANPLUS-0.9912/inc/bundle/Module/Pluggable/ |
H A D | Object.pm | 166 return 0 if defined $self->{min_depth} && $depth<$self->{min_depth};
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/dports/graphics/xfig/xfig-3.2.8a/src/ |
H A D | u_redraw.c | 145 if ((gray_layers || draw_parent_gray) && min_depth > -1) { in redisplay_objects() 146 for (depth = max_depth; depth >= min_depth; --depth) { in redisplay_objects() 166 if (min_depth > -1) { /* if there are no objects, remove_depth() in in redisplay_objects() 168 for (depth = max_depth; depth >= min_depth; --depth) { in redisplay_objects()
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/dports/misc/py-gluoncv/gluon-cv-0.9.0/scripts/depth/ |
H A D | demo.py | 131 min_depth = 0.1 variable 147 pred_disp, _ = disp_to_depth(outputs[("disp", 0)], min_depth, max_depth)
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/dports/sysutils/fcode-utils/fcode-utils-1.0.2/toke/ |
H A D | flowcontrol.c | 473 static bool control_stack_size_test( int min_depth ) in control_stack_size_test() argument 477 if ( control_stack_depth < min_depth ) in control_stack_size_test()
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/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/serial/ |
H A D | iterator.cpp | 454 size_t min_depth) in GetParentObjectPtr() argument 456 return in.GetParentObjectPtr(typeInfo, max_depth, min_depth); in GetParentObjectPtr()
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/dports/biology/ncbi-blast+/ncbi-blast-2.12.0+-src/c++/src/serial/ |
H A D | iterator.cpp | 454 size_t min_depth) in GetParentObjectPtr() argument 456 return in.GetParentObjectPtr(typeInfo, max_depth, min_depth); in GetParentObjectPtr()
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/dports/science/ascent/ascent-0.7.1-66-gbcf2742a/src/ascent/runtimes/flow_filters/ |
H A D | ascent_runtime_babelflow_comp_utils.cpp | 121 PixelType max_depth = -1.f, min_depth = zbuf[0]; in writeDepth() local 127 if( zbuf[i] < min_depth ) min_depth = zbuf[i]; in writeDepth() 145 PixelType pval = (zbuf[myidx] - min_depth) / (max_depth - min_depth); in writeDepth()
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/dports/devel/hyperscan/hyperscan-5.4.0/src/rose/ |
H A D | rose_build_lookaround.cpp | 164 depth min_depth = depth::infinity(); in getBackwardReach() local 168 min_depth = min(min_depth, pr.bounds.min); in getBackwardReach() 172 if (!min_depth.is_finite()) { in getBackwardReach() 178 for (u32 i = lag + 1; i <= min(lag + (u32)min_depth, MAX_BACK_LEN); in getBackwardReach()
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | teleport.c | 1213 int nlev, max_depth, min_depth, in random_teleport_level() local 1238 min_depth = In_quest(&u.uz) ? dungeons[u.uz.dnum].depth_start : 1; in random_teleport_level() 1246 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level() 1254 if (nlev < min_depth) { in random_teleport_level() 1255 nlev = min_depth; in random_teleport_level()
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