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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/doc/tutorials/content/sources/iros2011/include/solution/
H A Dobject_recognition.h16 float min_depth; member
140 cloud = thresholdDepth (input, params.min_depth, params.max_depth); in applyFiltersAndSegment()
/dports/science/conduit/conduit-0.8.0/src/libs/blueprint/
H A Dconduit_blueprint_mcarray.hpp96 const index_t min_depth,
/dports/lang/spidermonkey60/firefox-60.9.0/third_party/rust/walkdir/src/
H A Dtests.rs548 let (_tmp, got) = dir_setup_with(&exp, |wd| wd.min_depth(1));
557 let got = Tree::from_walk_with(tmp.path(), |wd| wd.min_depth(2))
571 let got = Tree::from_walk_with(tmp.path(), |wd| wd.min_depth(3))
616 |wd| wd.min_depth(2).max_depth(2))
633 let mut it = WalkDir::new(tmp.path()).min_depth(1).into_iter();
659 let it = WalkDir::new(tmp.path()).min_depth(1)
/dports/games/zangband/zangband/src/
H A Dwizard2.c1297 int min_depth, max_depth; in do_cmd_wiz_jump() local
1304 min_depth = d_ptr->min_level; in do_cmd_wiz_jump()
1315 if (min_depth == 1) in do_cmd_wiz_jump()
1326 min_depth, max_depth)) return; in do_cmd_wiz_jump()
1337 if (p_ptr->cmd.arg > 0 && p_ptr->cmd.arg < min_depth) in do_cmd_wiz_jump()
1338 p_ptr->cmd.arg = min_depth; in do_cmd_wiz_jump()
H A Dzborg9.c2232 int min_depth, max_depth; in borg_read_map() local
2266 min_depth = d_ptr->min_level; in borg_read_map()
2273 if (pl_ptr->numstores) min_depth = 1; in borg_read_map()
2279 min_depth = (d_ptr->min_level + 9) / 10; in borg_read_map()
2282 if (min_depth > 9) min_depth = 9; in borg_read_map()
2285 min_depth = min_depth * 10 - 1; in borg_read_map()
2288 max_depth = min_depth; in borg_read_map()
2292 borg_add_dungeon(x, y, min_depth, max_depth, bottom); in borg_read_map()
4032 borg_dungeons[i].min_depth, borg_dungeons[i].max_depth, in do_cmd_borg()
H A Dzborg2.h73 extern void borg_add_dungeon(int x, int y, int min_depth, int max_depth, bool bottom);
/dports/www/trac-devel/Trac-1.5.3/trac/wiki/
H A Dmacros.py433 min_depth, max_depth = 1, 6
442 min_depth, max_depth = \
443 [_arg_as_int(d, min=min_depth, max=max_depth)
446 min_depth = max_depth = \
447 _arg_as_int(depth, min=min_depth, max=max_depth)
461 oformatter.format(formatter.source, out, max_depth, min_depth,
H A Dformatter.py1498 def format(self, text, out, max_depth=6, min_depth=1, shorten=True): argument
1504 if min_depth > max_depth:
1505 min_depth, max_depth = max_depth, min_depth
1507 min_depth = max(1, min_depth)
1509 curr_depth = min_depth - 1
1512 if depth < min_depth or depth > max_depth:
1531 for i in range(curr_depth-1, min_depth-2, -1):
1643 absurls=False, max_depth=None, min_depth=None, req=None): argument
1651 OutlineFormatter(env, context).format(wikitext, out, max_depth, min_depth)
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/edit_virtual_scan/vs/
H A Dresources.h623 float min_depth = 1.0f; in createDepthRangeDetectorShader()
633 if( up_val.x < min_depth ) min_depth = up_val.x; in createDepthRangeDetectorShader()
641 gl_FragColor = vec4( min_depth, max_depth, 0.0f, 0.0f ); in createDepthRangeDetectorShader()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/simulation/tools/
H A Dsim_test_simple.cpp128 float min_depth = depth_buffer[0]; in display_depth_image() local
131 if (depth_buffer[i] < min_depth) in display_depth_image()
132 min_depth = depth_buffer[i]; in display_depth_image()
/dports/net-im/py-matrix-synapse/synapse-1.50.2/synapse/storage/schema/main/full_schemas/16/
H A Devent_edges.sql56 min_depth INTEGER NOT NULL, field
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Ddraw.h47 void GL_Viewport(float x, float y, float width, float height, float min_depth, float max_depth);
/dports/biology/vt/vt-0.57721/
H A Dprofile_mendelian.cpp58 int32_t min_depth; member in __anonb304dc7f0111::Igor
146 min_depth = arg_min_depth.getValue(); in Igor()
378 dps[i] = min_depth; in profile_mendelian()
408 if (min_dp<min_depth) in profile_mendelian()
467 if (min_dp<min_depth) in profile_mendelian()
507 dps[i] = min_depth; in profile_mendelian()
617 dps[i] = min_depth; in profile_mendelian()
641 if (min_dp<min_depth) in profile_mendelian()
730 dps[i] = min_depth; in profile_mendelian()
845 std::clog << " [d] minimum depth " << min_depth << "\n"; in print_options()
/dports/security/suricata/suricata-6.0.4/src/
H A Dapp-layer-register.h35 uint16_t min_depth; member
/dports/sysutils/fd/fd-8.3.0/src/
H A Dconfig.rs52 pub min_depth: Option<usize>, field
/dports/devel/p5-Module-Pluggable/Module-Pluggable-5.2/lib/Module/Pluggable/
H A DObject.pm166 return 0 if defined $self->{min_depth} && $depth<$self->{min_depth};
/dports/devel/p5-CPANPLUS/CPANPLUS-0.9912/inc/bundle/Module/Pluggable/
H A DObject.pm166 return 0 if defined $self->{min_depth} && $depth<$self->{min_depth};
/dports/graphics/xfig/xfig-3.2.8a/src/
H A Du_redraw.c145 if ((gray_layers || draw_parent_gray) && min_depth > -1) { in redisplay_objects()
146 for (depth = max_depth; depth >= min_depth; --depth) { in redisplay_objects()
166 if (min_depth > -1) { /* if there are no objects, remove_depth() in in redisplay_objects()
168 for (depth = max_depth; depth >= min_depth; --depth) { in redisplay_objects()
/dports/misc/py-gluoncv/gluon-cv-0.9.0/scripts/depth/
H A Ddemo.py131 min_depth = 0.1 variable
147 pred_disp, _ = disp_to_depth(outputs[("disp", 0)], min_depth, max_depth)
/dports/sysutils/fcode-utils/fcode-utils-1.0.2/toke/
H A Dflowcontrol.c473 static bool control_stack_size_test( int min_depth ) in control_stack_size_test() argument
477 if ( control_stack_depth < min_depth ) in control_stack_size_test()
/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/serial/
H A Diterator.cpp454 size_t min_depth) in GetParentObjectPtr() argument
456 return in.GetParentObjectPtr(typeInfo, max_depth, min_depth); in GetParentObjectPtr()
/dports/biology/ncbi-blast+/ncbi-blast-2.12.0+-src/c++/src/serial/
H A Diterator.cpp454 size_t min_depth) in GetParentObjectPtr() argument
456 return in.GetParentObjectPtr(typeInfo, max_depth, min_depth); in GetParentObjectPtr()
/dports/science/ascent/ascent-0.7.1-66-gbcf2742a/src/ascent/runtimes/flow_filters/
H A Dascent_runtime_babelflow_comp_utils.cpp121 PixelType max_depth = -1.f, min_depth = zbuf[0]; in writeDepth() local
127 if( zbuf[i] < min_depth ) min_depth = zbuf[i]; in writeDepth()
145 PixelType pval = (zbuf[myidx] - min_depth) / (max_depth - min_depth); in writeDepth()
/dports/devel/hyperscan/hyperscan-5.4.0/src/rose/
H A Drose_build_lookaround.cpp164 depth min_depth = depth::infinity(); in getBackwardReach() local
168 min_depth = min(min_depth, pr.bounds.min); in getBackwardReach()
172 if (!min_depth.is_finite()) { in getBackwardReach()
178 for (u32 i = lag + 1; i <= min(lag + (u32)min_depth, MAX_BACK_LEN); in getBackwardReach()
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dteleport.c1213 int nlev, max_depth, min_depth, in random_teleport_level() local
1238 min_depth = In_quest(&u.uz) ? dungeons[u.uz.dnum].depth_start : 1; in random_teleport_level()
1246 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level()
1254 if (nlev < min_depth) { in random_teleport_level()
1255 nlev = min_depth; in random_teleport_level()

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